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конец ошибкам
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SpicyDarkFox committed Aug 17, 2024
1 parent d0fe49a commit a715f14
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Showing 398 changed files with 6,311 additions and 1,472 deletions.
1 change: 1 addition & 0 deletions Content.Server/GameTicking/GameTicker.Spawning.cs
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Expand Up @@ -225,6 +225,7 @@ private void SpawnPlayer(ICommonSession player, HumanoidCharacterProfile charact
Loc.GetString(
"latejoin-arrival-announcement",
("character", MetaData(mob).EntityName),
("gender", character.Gender), // Corvax-LastnameGender
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
), Loc.GetString("latejoin-arrival-sender"),
playDefaultSound: false);
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@@ -1,2 +1,2 @@
ent-CrateFunBBGun = Ящик с страйкбольный пистолет
ent-CrateFunBBGun = Ящик со страйкбольным пистолетом
.desc = Содержит 1 страйкбольный пистолет и 2 коробки с шариками.
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@@ -1,4 +1,2 @@
ent-CrateFunBBGun = { ent-CrateGenericSteel }
.desc = { ent-CrateGenericSteel.desc }
ent-CrateCapGunSet = Коробка пистоля с патронами
ent-CrateCapGunSet = Коробка пистоля с патронами
.desc = Коробка, наполненная забавным, оружием, которые наверняка развлекут охрану, а воздух будет пахнуть серой.
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Expand Up @@ -88,6 +88,7 @@ ent-WarpPointCryo = { ent-WarpPoint }
.desc = { ent-WarpPoint.desc }
ent-WarpPointChapel = { ent-WarpPoint }
.suffix = Церковь
.desc = { ent-WarpPoint.desc }
ent-WarpPointLibrary = { ent-WarpPoint }
.suffix = Библиотека
.desc = { ent-WarpPoint.desc }
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@@ -1,5 +1,5 @@
ent-BaseParadoxAnomalyObjective = { ent-BaseTerminatorObjective }
.desc = { ent-BaseTerminatorObjective.desc }
ent-BaseParadoxAnomalyObjective = { ent-BaseObjective }
.desc = { ent-BaseObjective.desc }
ent-ParadoxAnomalyKillObjective = { ent-BaseParadoxAnomalyObjective }
.desc = This universe doesn't have room for both of us.
ent-ParadoxAnomalyFriendObjective = { ent-BaseParadoxAnomalyObjective }
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Expand Up @@ -1136,4 +1136,3 @@
- state: senior
- type: PresetIdCard
job: SeniorOfficer

16 changes: 8 additions & 8 deletions Resources/Prototypes/Entities/Objects/Misc/paper.yml
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Expand Up @@ -313,10 +313,10 @@
- Write
- Pen
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
state: pen
- type: Item
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
heldPrefix: pen
size: Tiny
- type: PhysicalComposition
Expand Down Expand Up @@ -363,7 +363,7 @@
- WriteIgnoreStamps
- Pickaxe
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
state: overpriced_pen
- type: MeleeWeapon
wideAnimationRotation: -45
Expand All @@ -378,7 +378,7 @@
useSound:
collection: Screwdriver
- type: Item
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
heldPrefix: overpriced_pen
size: Tiny

Expand All @@ -389,7 +389,7 @@
description: 'A luxurious fountain pen for the captain of the station.'
components:
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
state: pen_cap

- type: entity
Expand All @@ -399,10 +399,10 @@
description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
components:
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
state: pen_centcom
- type: Item
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
heldPrefix: pen_centcom

- type: entity
Expand All @@ -412,7 +412,7 @@
description: 'A luxurious fountain pen for the hop of the station.'
components:
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
sprite: Objects/Misc/pens.rsi
state: pen_hop

- type: entity
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Expand Up @@ -5,8 +5,8 @@
description: Чёрно-белые очки.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Eyes/Glasses/_LostParadiseCASglasses.rsi
sprite: _LostParadise/Clothing/Eyes/Glasses/LPPCASglasses.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Eyes/Glasses/_LostParadiseCASglasses.rsi
sprite: _LostParadise/Clothing/Eyes/Glasses/LPPCASglasses.rsi
- type: FlashImmunity
- type: EyeProtection
- type: EyeProtection
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Expand Up @@ -5,6 +5,6 @@
description: Черно-белые тактические перчатки(не изолированы).
components:
- type: Sprite
sprite: _LostParadise/Clothing/Hands/Gloves/_LostParadise/CASTacticalGloves.rsi
sprite: _LostParadise/Clothing/Hands/Gloves/LPPCASTacticalGloves.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Hands/Gloves/_LostParadise/CASTacticalGloves.rsi
sprite: _LostParadise/Clothing/Hands/Gloves/LPPCASTacticalGloves.rsi
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Expand Up @@ -5,6 +5,6 @@
description: данную фуражку носят вполне уставшие от рутин работ с бюрократией
components:
- type: Sprite
sprite: _LostParadise/Clothing/Head/Hats/_LostParadiseADJUCap.rsi
sprite: _LostParadise/Clothing/Head/Hats/LPPADJUCap.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Head/Hats/_LostParadiseADJUCap.rsi
sprite: _LostParadise/Clothing/Head/Hats/LPPADJUCap.rsi
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Expand Up @@ -5,13 +5,13 @@
description: Черно-белый шлем, защищяет точно так же как и обычный просто цвета другие.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Head/Helmets/_LostParadiseCASHelmet.rsi
sprite: _LostParadise/Clothing/Head/Helmets/LPPCASHelmet.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Head/Helmets/_LostParadiseCASHelmet.rsi
sprite: _LostParadise/Clothing/Head/Helmets/LPPCASHelmet.rsi
- type: Armor #Values seem to let the user survive one extra hit if attacked consistently.
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
Heat: 0.9
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