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фиксы
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Evgencheg committed Sep 7, 2024
1 parent fad023a commit 36acdb7
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Showing 2 changed files with 5 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Content.Shared/CCVar/CCVars.cs
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Expand Up @@ -113,14 +113,14 @@ public static readonly CVarDef<bool>
/// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 30f, CVar.ARCHIVE | CVar.SERVERONLY);

/// <summary>
/// Average ending chaos modifier for the ramping event scheduler.
/// Max chaos chosen for a round will deviate from this
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 2f, CVar.ARCHIVE | CVar.SERVERONLY);

/*
* Game
Expand Down Expand Up @@ -189,8 +189,8 @@ public static readonly CVarDef<int> // 25 Minutes
/// <summary>
/// Minimum time between Ramping station events in seconds
/// </summary>
public static readonly CVarDef<int> // 4 Minutes
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY);
public static readonly CVarDef<int> // 6 Minutes
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 360, CVar.SERVERONLY);

/// <summary>
/// Maximum time between Ramping station events in seconds
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Expand Up @@ -7,3 +7,4 @@
chaosModifier: 2 # By default, one event eac.h 30-10 seconds after two hours Changing CVars will cause this to deviate.
startingChaosRatio: 0.001 # Starts as slow as survival, but quickly ramps up
shiftLengthModifier: 0.5
EventDelayModifier: 2

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