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Ghost Bar!
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Hqlle committed Dec 21, 2024
1 parent 4a4cff1 commit 30ac47b
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Showing 15 changed files with 19,527 additions and 1 deletion.
5 changes: 5 additions & 0 deletions Content.Client/Ghost/GhostSystem.cs
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Expand Up @@ -176,6 +176,11 @@ public void OpenGhostRoles()
_console.RemoteExecuteCommand(null, "ghostroles");
}

public void GhostBarSpawn() // Goobstation - Ghost Bar
{
RaiseNetworkEvent(new GhostBarSpawnEvent());
}

public void ToggleGhostVisibility(bool? visibility = null)
{
GhostVisibility = visibility ?? !GhostVisibility;
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@@ -0,0 +1,15 @@
<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'ghost-target-window-ghostbar'}"
MinSize="500 300"
SetSize="500 300">
<BoxContainer Orientation="Vertical"
HorizontalExpand="True">
<RichTextLabel Name="TopBanner" VerticalExpand="True"/>
<Button Name="SpawnButton"
Text="{Loc 'ghost-window-spawn-ghostbar-button'}"
Disabled="True"
TextAlign="Center"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
</BoxContainer>
</DefaultWindow>
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@@ -0,0 +1,53 @@
using Content.Shared.CCVar;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

namespace Content.Client.Goobstation.UserInterface.Systems.Ghost.Controls
{
[GenerateTypedNameReferences]
public sealed partial class GhostBarRulesWindow : DefaultWindow
{
[Dependency] private readonly IConfigurationManager _cfg = IoCManager.Resolve<IConfigurationManager>();
private float _timer;

public event Action? SpawnButtonPressed;
public GhostBarRulesWindow()
{
RobustXamlLoader.Load(this);
var ghostBarTime = _cfg.GetCVar(CCVars.GhostRoleTime);
_timer = ghostBarTime;

if (ghostBarTime > 0f)
{
SpawnButton.Text = Loc.GetString("ghost-window-spawn-ghostbar-button-timer", ("time", $"{_timer:0.0}"));
TopBanner.SetMessage(FormattedMessage.FromMarkupPermissive(Loc.GetString("ghost-bar-rules") + "\n" + Loc.GetString("ghost-roles-window-rules-footer", ("time", ghostBarTime))));
SpawnButton.Disabled = true;
}

SpawnButton.OnPressed += _ => SpawnButtonPressed?.Invoke();
}


protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!SpawnButton.Disabled) return;
if (_timer > 0.0)
{
_timer -= args.DeltaSeconds;
SpawnButton.Text = Loc.GetString("ghost-window-spawn-ghostbar-button-timer", ("time", $"{_timer:0.0}"));
}
else
{
SpawnButton.Disabled = false;
SpawnButton.Text = Loc.GetString("ghost-window-spawn-ghostbar-button");
}
}
}

}
16 changes: 15 additions & 1 deletion Content.Client/UserInterface/Systems/Ghost/GhostUIController.cs
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Expand Up @@ -12,11 +12,11 @@ namespace Content.Client.UserInterface.Systems.Ghost;
public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSystem>
{
[Dependency] private readonly IEntityNetworkManager _net = default!;

[UISystemDependency] private readonly GhostSystem? _system = default;

private GhostGui? Gui => UIManager.GetActiveUIWidgetOrNull<GhostGui>();


public override void Initialize()
{
base.Initialize();
Expand Down Expand Up @@ -125,6 +125,8 @@ public void LoadGui()
Gui.RequestWarpsPressed += RequestWarps;
Gui.ReturnToBodyPressed += ReturnToBody;
Gui.GhostRolesPressed += GhostRolesPressed;
Gui.GhostBarPressed += GhostBarPressed; // Goobstation - Ghost Bar
Gui.GhostBarWindow.SpawnButtonPressed += GhostBarSpawnPressed; // Goobstation - Ghost Bar
Gui.TargetWindow.WarpClicked += OnWarpClicked;
Gui.TargetWindow.OnGhostnadoClicked += OnGhostnadoClicked;
Gui.ReturnToRoundPressed += ReturnToRound;
Expand All @@ -140,6 +142,8 @@ public void UnloadGui()
Gui.RequestWarpsPressed -= RequestWarps;
Gui.ReturnToBodyPressed -= ReturnToBody;
Gui.GhostRolesPressed -= GhostRolesPressed;
Gui.GhostBarPressed -= GhostBarPressed; // Goobstation - Ghost Bar
Gui.GhostBarWindow.SpawnButtonPressed -= GhostBarSpawnPressed; // Goobstation - Ghost Bar
Gui.TargetWindow.WarpClicked -= OnWarpClicked;
Gui.ReturnToRoundPressed -= ReturnToRound;

Expand Down Expand Up @@ -167,4 +171,14 @@ private void GhostRolesPressed()
{
_system?.OpenGhostRoles();
}

private void GhostBarPressed() // Goobstation - Ghost Bar
{
Gui?.GhostBarWindow.OpenCentered();
}

private void GhostBarSpawnPressed() // Goobstation - Ghost Bar
{
_system?.GhostBarSpawn();
}
}
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Expand Up @@ -6,5 +6,6 @@
<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
<Button Name="GhostRolesButton" />
<Button Name="ReturnToRound" Text="{Loc ghost-gui-return-to-round-button}" />
<Button Name="GhostBarButton" Text="{Loc 'ghost-target-window-ghostbar'}" /> <!-- Goobstation - Ghost Bar -->
</BoxContainer>
</widgets:GhostGui>
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Expand Up @@ -3,36 +3,43 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Content.Client.Goobstation.UserInterface.Systems.Ghost.Controls;

namespace Content.Client.UserInterface.Systems.Ghost.Widgets;

[GenerateTypedNameReferences]
public sealed partial class GhostGui : UIWidget
{
public GhostTargetWindow TargetWindow { get; }
public GhostBarRulesWindow GhostBarWindow { get; }

public event Action? RequestWarpsPressed;
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
public event Action? ReturnToRoundPressed;
public event Action? GhostBarPressed; // Goobstation - Ghost Bar

public GhostGui()
{
RobustXamlLoader.Load(this);

TargetWindow = new GhostTargetWindow();

GhostBarWindow = new GhostBarRulesWindow();

MouseFilter = MouseFilterMode.Ignore;

GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
ReturnToRound.OnPressed += _ => ReturnToRoundPressed?.Invoke();
GhostBarButton.OnPressed += _ => GhostBarPressed?.Invoke(); // Goobstation - Ghost Bar
}

public void Hide()
{
TargetWindow.Close();
GhostBarWindow.Close(); // Goobstation - Ghost Bar
Visible = false;
}

Expand Down Expand Up @@ -63,6 +70,7 @@ protected override void Dispose(bool disposing)
if (disposing)
{
TargetWindow.Dispose();
GhostBarWindow.Dispose(); // Goobstation - Ghost Bar
}
}
}
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@@ -0,0 +1,10 @@
namespace Content.Server.Goobstation.Ghostbar.Components;

/// <summary>
/// Tracker for ghostbar players
/// </summary>
[RegisterComponent]
public sealed partial class GhostBarPlayerComponent : Component
{

}
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@@ -0,0 +1,10 @@
namespace Content.Server.Goobstation.Ghostbar.Components;

/// <summary>
/// Target for ghosts to spawn at
/// </summary>
[RegisterComponent]
public sealed partial class GhostBarSpawnComponent : Component
{

}
101 changes: 101 additions & 0 deletions Content.Server/Goobstation/Ghostbar/GhostBarSystem.cs
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@@ -0,0 +1,101 @@
using Robust.Server.GameObjects;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Server.Station.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Server.Maps;
using Robust.Shared.Random;
using Content.Shared.Ghost;
using Content.Server.Goobstation.Ghostbar.Components;
using Content.Server.Mind;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Roles.Jobs;
using Content.Shared.Roles;
using Content.Shared.Inventory;

namespace Content.Server.Goobstation.Ghostbar;

public sealed class GhostBarSystem : EntitySystem
{
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly StationSpawningSystem _spawningSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;

private static readonly List<JobComponent> _jobComponents = new()
{
new JobComponent { Prototype = "Passenger" },
new JobComponent { Prototype = "Bartender" },
new JobComponent { Prototype = "Botanist" },
new JobComponent { Prototype = "Chef" },
new JobComponent { Prototype = "Janitor" }
};

public override void Initialize()
{
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeNetworkEvent<GhostBarSpawnEvent>(SpawnPlayer);
SubscribeLocalEvent<GhostBarPlayerComponent, MindRemovedMessage>(OnPlayerGhosted);
}

const string MapPath = "Maps/_LostParadise/LPPghostbar.yml";
private void OnRoundStart(RoundStartingEvent ev)
{
_mapSystem.CreateMap(out var mapId);
var options = new MapLoadOptions { LoadMap = true };

if (_mapLoader.TryLoad(mapId, MapPath, out _, options))
_mapSystem.SetPaused(mapId, false);
}

public void SpawnPlayer(GhostBarSpawnEvent msg, EntitySessionEventArgs args)
{
if (!_entityManager.HasComponent<GhostComponent>(args.SenderSession.AttachedEntity))
{
Log.Warning($"User {args.SenderSession.Name} tried to spawn at ghost bar without being a ghost.");
return;
}

var spawnPoints = new List<EntityCoordinates>();
var query = EntityQueryEnumerator<GhostBarSpawnComponent>();
while (query.MoveNext(out var ent, out _))
{
spawnPoints.Add(_entityManager.GetComponent<TransformComponent>(ent).Coordinates);
}

if (spawnPoints.Count == 0)
{
Log.Warning("No spawn points found for ghost bar.");
return;
}


var randomSpawnPoint = _random.Pick(spawnPoints);
var randomJob = _random.Pick(_jobComponents);
var profile = _ticker.GetPlayerProfile(args.SenderSession);
var mobUid = _spawningSystem.SpawnPlayerMob(randomSpawnPoint, randomJob, profile, null);

_entityManager.EnsureComponent<GhostBarPlayerComponent>(mobUid);

var targetMind = _mindSystem.GetMind(args.SenderSession.UserId);


if (targetMind != null)
{
_mindSystem.TransferTo(targetMind.Value, mobUid, true);
}
}

private void OnPlayerGhosted(EntityUid uid, GhostBarPlayerComponent component, MindRemovedMessage args)
{
_entityManager.DeleteEntity(uid);
}
}

8 changes: 8 additions & 0 deletions Content.Shared/Ghost/SharedGhostSystem.cs
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Expand Up @@ -64,6 +64,14 @@ public sealed class GhostWarpsRequestEvent : EntityEventArgs
{
}

/// <summary>
/// Goobstation - A server to client request for them to spawn at the ghost bar
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostBarSpawnEvent : EntityEventArgs
{
}

/// <summary>
/// An individual place a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
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5 changes: 5 additions & 0 deletions Resources/Locale/en-US/Goobstation/guidebook/ghost-gui.ftl
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@@ -0,0 +1,5 @@
ghost-target-window-ghostbar = Ghost Bar
ghost-window-spawn-ghostbar-button = Spawn at Ghost Bar
ghost-window-spawn-ghostbar-button-timer = Spawn at Ghost Bar ({$time}s)
ghost-bar-rules = Treat this role, and station, as you would just being a regular Ghost. You may talk about all current round events without the need for LOOC, and you remember everything from your previous life. DO NOT attack others, start fights, or attempt to break the station. If you see anyone doing this, please Ahelp and they will be promptly thrown into space. Also, if you decide to leave the bar, you DO NOT remember anything from being here, or your life before it.
5 changes: 5 additions & 0 deletions Resources/Locale/ru-RU/Goobstation/guidebook/ghost-gui.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
ghost-target-window-ghostbar = Призрачный бар
ghost-window-spawn-ghostbar-button = Появится в призрачном баре
ghost-window-spawn-ghostbar-button-timer = Появится в призрачном баре ({$time}s)
ghost-bar-rules = Беря эту роль, относитесь к ней так же, будто вы остались обычным гостом, вы можете говорить обо всём что происходит в раунде без надобности в LOOC, и вы помните всё что с вами произошло. Просим вас НЕ нападать на остальных, не затевать драк и не пытаться сломать станцию или выбраться из неё, если вы увидели кого то, кто делает что либо из этого, пожалуйста, обратитесь в Ahelp (клавиша F1) и нарушители будут успешно выкинуты в бескрайний космос, также, если вы решили покинуть этот бар, вы не помните НИЧЕГО, из того, что тут происходило, как и вашу прошлую жизнь
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