If you're planning on translating the games, please consider there are projects already in process of working on them, which you can also join.
- Italian: https://alliceteam.altervista.org/ (by All-Ice Team)
- Spanish: https://tradusquare.es/proyectos/danganronpa/ (by TranScene)
- French: https://equipemirai.com/ (by Mirai Team)
- Russian: http://anivisual.net/board/1-1-0-463 (By Проект Монокума (Monokuma Project))
- Portuguese: https://discord.gg/aE7yGJz (by Kibou Project)
- Turkish: https://truthfulroad.wordpress.com/danganronpa-umudun-umutsuz-ogrencileri/ (by Umudun Zirvesi Projesi)
- Polish: https://discord.com/invite/gynbFPb5Ey (by Monorynka Spolszczenia)
- Italian: https://alliceteam.altervista.org/ (by All-Ice Team)
- Spanish: https://tradusquare.es/proyectos/danganronpa-2/ (by TranScene)
- French: https://equipemirai.com/ (by Mirai Team)
- Russian: http://anivisual.net/board/1-1-0-877 (By horagema.exe)
- Portuguese: https://discord.gg/aE7yGJz (by Kibou Project)
- Polish: https://discord.com/invite/gynbFPb5Ey (by Monorynka Spolszczenia)
- Italian: https://alliceteam.altervista.org/ (by All-Ice Team)
- Spanish: https://tradusquare.es/proyectos/danganronpa-another-episode/ (by TranScene)
- French: https://equipemirai.com/ (by Mirai Team)
- Russian: https://vk.com/pastelcats (by PastelCat's)
By using this program, you will be able to extract and repack almost every file from:
- Danganronpa: Trigger Happy Havoc (PSP DEMO - PSP - PSVITA - PC - PS4)
- Danganronpa 2: Goodbye Despair (PSVITA - PC - PS4)
- Danganronpa Another Episode: Ultra Despair Girls (PSVITA - PC - PS4)
I made DRAT with fantranslations and simple mods in mind, therefore if that's what are you aiming for, you should be fine with it. However if you want to go further and make more articulate mods and do things that you can't do with DRAT (like mod V3), use https://github.com/UnderMybrella/Spiral or https://github.com/jpmac26/DRV3-Tools
- .NET Framework 4.7.2: https://support.microsoft.com/en-us/help/4054529/microsoft-net-framework-4-7-2-language-pack-offline-installer-for-wind
- The folder
Ext
has to be next to the tool so that it can work properly.
Python 2.7 (x32): http://www.python.org/download/
PyQt4 (x32): http://www.riverbankcomputing.co.uk/software/pyqt/download
The program should be intuitive to use, however PAK
files maybe aren't so easy to understand, therefore I'll try to give you a quickly explanation about them.
There are different PAK
files, some store textures, while others store texts. They are a generic archive container, that's why you need to choose correctly the right type of PAK
you are going to work on.
- EXTRACT/REPACK
PAK
TYPE 1: It works for files like00_System.pak
,26_Menu.pak
,mtb_s03.pak
,49_Novel.pak
,mtb2_s06.pak
, etc.
These type of files PAK
store only text.
- EXTRACT/REPACK
PAK
TYPE 2: It works for files likescript_pak_e02.pak
,script_pak_novel.pak
,script_pak_e07.pak
,novel_ch01.pak
,file_book.pak
, etc.
These type of files PAK
store LIN
files.
- EXTRACT/REPACK
PAK
TYPE 3: It works for files likebin_special_font_l.pak
,bin_pb_font_l.pak
,bin_sv_font_l.pak
, etc.
These type of files PAK
recursively store other PAK
files.
-
EXTRACT/REPACK TEXTURE
PAK
W/O CONVERT: It works for all thePAK
files that use to store textures. Textures will be extracted and repacked as they are. -
EXTRACT/REPACK TEXTURE
PAK
TOPNG
: It works for all thePAK
files that used to store textures. Textures will be extracted aspng
and will automatically encoded them back into the right format while repacked back.
- Use some good PO editor like Poedit to edit the
PO
files. https://poedit.net/ - The only tool which you can use to edit the fonts for DR1 and DR2 is the SDSE1: https://bitbucket.org/blackdragonhunt/the-super-duper-script-editor
- At the moment the DRAT can't be used to edit anagrams from DR1.
- For specific "reasons" you need to find
psp2gxt.exe
by your own and put it inside theExt
folder.
Yarhl.Media.dll
,Yarhl.dll
andMono.Addins.dll
are used to make and readPO
files.
Thanks to: https://github.com/SceneGate/Yarhl
convert.exe
is used to convert textures fromTGA
toPNG
and viceversa.
Thanks to: http://www.imagemagick.org/script/convert.php
ScarletTestApp.exe
is used to convert textures fromGXT
andBTX
toPNG
DRAT is using a moded version of Scarlet that I made with the purpose of make it work with DRAT and add new BTX formats.
Thanks to: https://github.com/xdanieldzd/Scarlet
GIM2PNG.exe
is used to convert textures fromGIM
toPNG
Thanks to: https://junk2ool.net/tools/psx/start
-
psp2gxt.exe
is used to convert textures fromTGA
toGXT
-
YACpkTool.exe
is used to extract and repackCPK
files.
Thanks to: https://github.com/Brolijah/YACpkTool
Kontract.dll
is used to decompress and compress files.
Thanks to: https://github.com/IcySon55/Kuriimu
to_BTX.py
andutil.py
are used to convert textures fromPNG
toBTX
I took the original files from yukinogatari and made my own changes, like adding new BTX
formats.
Thanks to: https://twitter.com/yukinogatari