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Romhacking tool to mod and translate Danganronpa games for PC and PSVITA.

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Danganronpa: Another Tool (aka DRAT)

Romhacking tool to mod and translate Danganronpa games (except V3).

If you're planning on translating the games, please consider there are projects already in process of working on them, which you can also join.

List of DR1 (PC) fan-made translations:

List of DR2 (PC) fan-made translations:

List of DR AE (PC - PSVITA) fan-made translations:

1 — Game titles compatible with the DRAT

By using this program, you will be able to extract and repack almost every file from:

  • Danganronpa: Trigger Happy Havoc (PSP DEMO - PSP - PSVITA - PC - PS4)
  • Danganronpa 2: Goodbye Despair (PSVITA - PC - PS4)
  • Danganronpa Another Episode: Ultra Despair Girls (PSVITA - PC - PS4)

I made DRAT with fantranslations and simple mods in mind, therefore if that's what are you aiming for, you should be fine with it. However if you want to go further and make more articulate mods and do things that you can't do with DRAT (like mod V3), use https://github.com/UnderMybrella/Spiral or https://github.com/jpmac26/DRV3-Tools

2 — Requirements

If you need to convert textures from PNG to BTX:

Python 2.7 (x32): http://www.python.org/download/

PyQt4 (x32): http://www.riverbankcomputing.co.uk/software/pyqt/download

3 — Usage

The program should be intuitive to use, however PAK files maybe aren't so easy to understand, therefore I'll try to give you a quickly explanation about them.

EXTRACT PAK and REPACK PAK

There are different PAK files, some store textures, while others store texts. They are a generic archive container, that's why you need to choose correctly the right type of PAK you are going to work on.

  • EXTRACT/REPACK PAK TYPE 1: It works for files like 00_System.pak, 26_Menu.pak, mtb_s03.pak, 49_Novel.pak, mtb2_s06.pak, etc.

These type of files PAK store only text.

  • EXTRACT/REPACK PAK TYPE 2: It works for files like script_pak_e02.pak, script_pak_novel.pak, script_pak_e07.pak, novel_ch01.pak, file_book.pak, etc.

These type of files PAK store LIN files.

  • EXTRACT/REPACK PAK TYPE 3: It works for files like bin_special_font_l.pak, bin_pb_font_l.pak, bin_sv_font_l.pak, etc.

These type of files PAK recursively store other PAK files.

  • EXTRACT/REPACK TEXTURE PAK W/O CONVERT: It works for all the PAK files that use to store textures. Textures will be extracted and repacked as they are.

  • EXTRACT/REPACK TEXTURE PAK TO PNG: It works for all the PAK files that used to store textures. Textures will be extracted as png and will automatically encoded them back into the right format while repacked back.

N.B.

4 — Acknowledgements

  • Yarhl.Media.dll, Yarhl.dll and Mono.Addins.dll are used to make and read PO files.

Thanks to: https://github.com/SceneGate/Yarhl

  • convert.exe is used to convert textures from TGA to PNG and viceversa.

Thanks to: http://www.imagemagick.org/script/convert.php

  • ScarletTestApp.exe is used to convert textures from GXT and BTX to PNG

DRAT is using a moded version of Scarlet that I made with the purpose of make it work with DRAT and add new BTX formats.
Thanks to: https://github.com/xdanieldzd/Scarlet

  • GIM2PNG.exe is used to convert textures from GIM to PNG

Thanks to: https://junk2ool.net/tools/psx/start

  • psp2gxt.exe is used to convert textures from TGA to GXT

  • YACpkTool.exe is used to extract and repack CPK files.

Thanks to: https://github.com/Brolijah/YACpkTool

  • Kontract.dll is used to decompress and compress files.

Thanks to: https://github.com/IcySon55/Kuriimu

  • to_BTX.py and util.py are used to convert textures from PNG to BTX

I took the original files from yukinogatari and made my own changes, like adding new BTX formats.
Thanks to: https://twitter.com/yukinogatari

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Romhacking tool to mod and translate Danganronpa games for PC and PSVITA.

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