一个基于m4ri扩展的数学运算库,添加了伽罗瓦域gf2下的矩阵运算,仿射变换运算
- Output:
- bin:
build/bin
- lib:
build/lib
- bin:
CMAKE_BUILD_TYPE=(Debug/Release)
BUILD_TARGET=(iOS/win32/macOS/Unix/Android)
CMAKE_INSTALL_PREFIX=(PATH/TO/INSTALLED)
RANDOM_FUNC=(default/aisino)
:default
= using rand() functionaisino
= using the random function in aisino_rand lib
- iOS:
IOS_PLATFORM
: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS or WATCHOSOS
= Build for iPhoneOS.OS64
= Build for arm64 iPhoneOS.SIMULATOR
= Build for x86 i386 iPhone Simulator.SIMULATOR64
= Build for x86_64 iPhone Simulator.TVOS
= Build for AppleTVOS.SIMULATOR_TVOS
= Build for x86_64 AppleTV Simulator.WATCHOS
= Build for armv7k for WatchOS.SIMULATOR_WATCHOS
= Build for i386 for Watch Simulator.
IOS_ARCH
: (armv7 armv7s arm64 i386 x86_64) If specified, will override the default architectures for the given IOS_PLATFORMOS
= armv7 armv7s arm64 arm64eOS64
= arm64 arm64eSIMULATOR
= i386SIMULATOR64
= x86_64TVOS
= arm64SIMULATOR_TVOS
= x86_64WATCHOS
= armv7kSIMULATOR_WATCHOS
= i386
CMAKE_OSX_SYSROOT
: Path to the iOS SDK to use. By default this is automatically determined from IOS_PLATFORM and xcodebuild, but can also be manually specified (although this should not be required).CMAKE_IOS_DEVELOPER_ROOT
: Path to the Developer directory for the iOS platform being compiled for. By default this is automatically determined from CMAKE_OSX_SYSROOT, but can also be manually specified (although this should not be required).ENABLE_BITCODE
: (1|0) Enables or disables bitcode support. Default 1 (true)ENABLE_ARC
: (1|0) Enables or disables ARC support. Default 1 (true, ARC enabled by default)ENABLE_VISIBILITY
: (1|0) Enables or disables symbol visibility support. Default 0 (false, visibility hidden by default)
Android
:ANDROID_ABI=(arm64-v8a armeabi-v7a armeabi-v6 armeabi mips mips64 x86 x86_64)
mkdir build
cd build
cmake -DBUILD_TARGET=iOS -DCMAKE_TOOLCHAIN_FILE=../ios.toolchain.cmake -DIOS_ARCH='armv7;arm64' -DCMAKE_BUILD_TYPE=Release ..
make
mkdir build
cd build
cmake -DBUILD_TARGET=macOS -DCMAKE_BUILD_TYPE=Release ..
make
mkdir build
cd build
cmake -DBUILD_TARGET=Unix -DCMAKE_BUILD_TYPE=Release ..
make
mkdir build
cd build
cmake -DBUILD_TARGET=win32 -DCMAKE_BUILD_TYPE=Release ..
make
mkdir build
cd build
cmake -DBUILD_TARGET=Android -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${NDK_ROOT}/build/cmake/android.toolchain.cmake -DANDROID_ABI='arm64-v8a' ..
make