An AI-driven roguelike RPG game by Anonimo group.
- scenes - Godot4 scenes(
*.tscn
). - scripts - Godot4 scripts(
*.cs/gd
). - arts - Images and sound effects.
- fonts -
*.ttf
files. - network(W.I.P) - external library project that contains functionality for interaction with the APIs.
-
Please try to use
C#
for your Godot4 scripts instead of usingGDScript
. -
Please obey CamelCase when your are using any
dotnet
languages(C#/F#/VB
), among which I personally strongly suggestC#/F#
. -
You can refer to the documentation of Godot4 at its official website. You are recommended to follow the 2D game example on the website before actually coding this project.
-
By default, we are using Godot4 .NET version. Incompatible version might cause you problems when you are trying to build and run the project.
-
Please organize additional components as external libraries in the project and add reference of the library using
dotnet add [<PROJECT>] reference [-f|--framework <FRAMEWORK>] [--interactive] <PROJECT_REFERENCES>
, likedotnet add app/app.csproj reference lib/lib.csproj
. By adding the reference of your project to our main one, you can call your own functions without any effort other thanusing/open
as long as you wrote your project in any of thedotnet
languages. -
Please try to explain what your code does by adding brief documentation.
Please check out demo.mp4 for what it looks like right now.