Reparent elements with ease. Svelte non-internal using alternative to react-reparenting.
(See it on Svelte REPL!)
<script lang="ts">
import { onMount } from 'svelte';
import { Portal, Limbo, teleport } from 'svelte-reparent';
let component: HTMLElement;
function send(label: string) {
return () => teleport(component, label);
}
onMount(send('a'));
</script>
<main>
<Limbo bind:component>
<input placeholder="Enter unkept state" />
</Limbo>
<div class="container">
<h1>Container A</h1>
<Portal key="a" {component} />
<button on:click={send('a')}>Move Component Here</button>
</div>
<div class="container">
<h1>Container B</h1>
<Portal key="b" {component} />
<button on:click={send('b')}>Move Component Here</button>
</div>
</main>
- No need to worry about keeping state in sync between components.
- Ownership model prevents bugs where components are destroyed while still in use.
- No dependencies on internal svelte APIs, unlike React and Vue alternatives.
- Simple API with only three exported functions.
Since this library is relatively new, there may be bugs. (Please report them! Every bug report helps!)
If you're trying to teleport a node to a different location in the DOM, you can use svelte-portal instead. This library is better suited for teleporting inside the svelte app, rather than outside.
This library is split into three main concepts:
Limbo
, which serves as the "owner" of a component to be teleported.Portal
, which serves as the "receiver" of a component to be teleported, and displays it.- Teleportation, which transfers borrowship of a component from one
Portal
to another.
The Limbo
component is the "root" component of the Portal
component. There is a global
registry, which maps component instances to what portal ID they belong in. When a Portal
is destroyed, it is moved back to Limbo
and removed from the registry.
In order to move the DOM around, this library extensively uses <div style="display: contents">
.
The usage of this allows for svelte-reparent
to ensure that svelte components
have a single root element, which is moved around (in the case of Limbo
), or
appended to (in the case of Portal
).