Cocos Creator 资源合集
由于工作与技术积累的需要,把日常收集到的游戏框架、成品游戏、游戏Demo、棋牌游戏,等资源整理在一起。我会不定时更新,同时欢迎大家把收集好的东西留言(issue,push)分享出来。
- 基于 Cocos Creato 3.x 开发的一款游戏框架 https://gitee.com/dgflash/oops-framework
- 一些常用的用户需求示例 https://gitee.com/yeshao2069/CocosCreatorDemos?_from=gitee_search
- GameplayFramework https://github.com/huangx916/GameplayFramework
- cocos creator 基础框架,包含资源、ui管理,网络模块 https://github.com/wyb10a10/cocos_creator_framework
- CocosCreator_UIFrameWork https://github.com/kirikayakazuto/CocosCreator_UIFrameWork
- cocos creator项目基础类库 https://github.com/caochao/cocos_creator_proj_base
- ECS框架 https://github.com/darkoverlordofdata/entitas-ts
- cocos creator 的 mvvm 的工具 集 https://github.com/wsssheep/cocos_creator_mvvm_tools
- lightMVC https://github.com/yue19870813/lightMVC
- 前端框架 https://github.com/m249212419/CreatorClient
- 一个基于CocosCreator的游戏开发框架 https://forum.cocos.com/t/cocoscreator/79915
- ccc游戏框架 https://github.com/tonyshow/tonyCocosCreatorDamo
- facebook迷宫 https://github.com/NorhsArk/Cocos_Mazes
- facebook麻将 https://github.com/NorhsArk/Cocos_MahjongBump
- facebook一笔画2 https://github.com/NorhsArk/Cocos_OneDraw2
- facebook打枪 https://github.com/NorhsArk/Cocos_LastGun
- facebook迷宫变种 https://github.com/NorhsArk/Cocos_MazesCross
- facebook鼻涕 https://github.com/NorhsArk/Cocos_Nose
- facebook一笔画 https://github.com/NorhsArk/Cocos_OneDraw
- facebook爬楼 https://github.com/NorhsArk/Cocos_RiseUp
- facebook拼盘 https://github.com/NorhsArk/Cocos_FunnySlice
- facebook纸牌2048 https://github.com/NorhsArk/Cocos_2048Solitare
- facebook方块十消 https://github.com/NorhsArk/Cocos_1010
- 大富翁 https://github.com/NorhsArk/CashEmpire
- 七彩蹦蹦 https://github.com/shichaohui/ColorUp
- 六边形消除 https://github.com/WuBuzi/LBXGame
- 俄罗斯方块 https://github.com/KuoKuo666/CocosCreator-Tetris.git
- 开心消消乐 https://github.com/isghost/kaixinxiaoxiaole
- 橡皮怪勇闯地下室 https://github.com/shenghy/Cocos_Basement
- 物理弹球 https://github.com/andynicoo/Physical-Pinball
- 弹跳小卜源码 https://github.com/ccx01/Boo
- 斗兽棋 https://github.com/matchvs/AnimalChecker
- 投石对战微信小游戏 https://github.com/jay602/stone_war
- 密室逃脱类小游戏 https://github.com/fylz1125/SecretBill
- 篮球小游戏 https://github.com/fylz1125/BasketBall
- 2D卷轴闯关小游戏 https://github.com/Zhniing/Play
- 治愈七夕,微信小游戏,音乐游戏 https://github.com/SmileChen518/MusicGame
- HorseRace https://github.com/SmileChen518/HorseRace
- “建造+道具合成+塔防+攻城”模块的游戏前后端源码 https://github.com/genxium/BuildingAndCraftingAndTowerDefenseGame
- 官方Demo集合 https://github.com/cocos-creator/example-3d
- 官方testDemo https://github.com/cocos-creator/test-cases-3d
- 模拟球弹跳 https://github.com/Leo501/CocosCreatorTutorial/tree/master/BassFalling
- Creator 3D 材质系统:曲面效果如何实现 https://mp.weixin.qq.com/s/em641KPHGL5yur03KTSAsA
- 弹弹乐 https://github.com/cocos-creator/demo-ball
- 合成大西瓜3D版本 https://store.cocos.com/app/detail/2687
- 贪吃蛇 https://github.com/dixonzhang/ccc_snake
- 躲猫猫 - (cocos creator + pomelo) https://github.com/wohow/peekaboo-master
- moba demo 多人pvp https://github.com/mankiw/xiaoxiao
- tankwar https://github.com/m249212419/tankwar
- 打砖块 https://github.com/potato47/brick-breaker-master
- 斗兽棋 https://github.com/m249212419/doushouqi
- 六边形游戏 https://github.com/hellozhangran/game-hexagon
- 仿FC多人联机射击游戏 https://forum.cocos.com/t/fc/81272
- 汉字临摹 https://github.com/Amterasu/writerDemo
- 幼麟棋牌-四川麻将v1.0 https://github.com/babykylin/babykylin_scmj
- 21点游戏 https://github.com/cocos-creator/tutorial-blackjack
- 一个服务端是kbengine,客户端是unity3d的2d麻将游戏 https://github.com/sdkbb2007/mahjongGame_by_Kbengine_unity
- 基于Cocos2d-X 3.17 跨平台单机麻将,商业级麻将算法、AI算法 https://github.com/xiyoufang/mahjong
- https://github.com/ligun123/chess https://github.com/ligun123/chess
- 学习 pomelo 和 Cocos Creator 过程中收集的教程、麻将、斗地主棋牌项目 https://github.com/tumobi/pomelo-cocos-creator-awesome
- 捕鱼达人 https://github.com/fylz1125/CCFish
- 帧同步打造3D台球 https://github.com/EricDDK/billiards_cocos2d
- 斗地主 https://github.com/haoyuan336/doudizhu_os
- 德州扑克 https://github.com/tiancityycf/cocos
- 斗地主1.3 https://github.com/dixonzhang/cocos-doudizhu
- 扎金花游戏 https://github.com/gjh1987/cccGame
- 麻将学习 cocos creator +nodejs 后端 https://github.com/balckban/majiang-cocos-creator
- poker-game-demo https://github.com/zifeiy/poker-game-demo
- 牛牛demo https://github.com/balckban/niuniu-cocos-creator
- 牛牛 https://github.com/cqyuanyou/niuniuapp
- 棋牌的胡牌算法,包括麻将、跑胡子、扑克 https://github.com/yuanfengyun/qipai_algorithm
- 广东四川麻将的吃碰杠听胡逻辑以及广东麻将简易的AI实现 https://github.com/TLeaves/MahjongLogic
- nodejs在线对战斗地主 https://github.com/ksky521/doudizhu
- 棋牌类游戏框架,参考网狐 https://github.com/shihuaping/gamex
- 轮盘抽奖 https://github.com/sky068/Wheel_CocosCreator
- cocoscreator(1.7版本)实现刮刮卡功能 https://github.com/sky068/scratchCard
- 2d https://github.com/cocos-creator/creator-docs
- 3d https://github.com/cocos-creator/docs-3d
- 常见问题归纳 https://github.com/Jno1995/CocosCreator-FAQ
- 2020年1~4月 https://forum.cocos.org/t/cocos-creator-2020-1-4/91895
- Cocos 技术与实例教程集锦 https://mp.weixin.qq.com/s/ow_kO8vYud-29zM71WBAvA
- Cocos Creator 3.0 坐标转换原理 https://mp.weixin.qq.com/s/mV5EY4NMrpgCP9XFocrcGA
- Cocos Creator 3D初体验 https://forum.cocos.org/t/cocos-creator-3d/99188
- cocos creator 四元数与3d旋转 https://mp.weixin.qq.com/s/zwF5PcR96gazP1k-IzXEPg
- unity插件的网格切割 https://forum.cocos.org/t/unity/93796
- 几种资源加载 https://forum.cocos.org/t/creator3d/98389
- Cocos Creator 3.0 基于 PBR 的物理渲染详解 https://mp.weixin.qq.com/s/zkm5XFyKIUkPn5qltDzciw
- 四元数与3D旋转实例 https://mp.weixin.qq.com/s/zwF5PcR96gazP1k-IzXEPg
- 弹性跟随相机 https://mp.weixin.qq.com/s/NCn8Ygk_I_nRnhmbHQeZwQ
- 导航网格自动寻路 https://mp.weixin.qq.com/s/ReFmhZde1ATBwaeBMXrssg
- 常用物理知识 https://blog.csdn.net/qiushisoftware/article/details/12139831
- https://github.com/2youyou2/physics-example
- Physical-Pinball 物理弹球 https://github.com/andynicoo/
- 打砖块 https://github.com/potato47/brick-breaker-master
- 瞄准线 https://github.com/baiyuwubing/cocos-creator-examples/tree/master/aimLine
- 2D液体 https://mp.weixin.qq.com/s/ZA8j1XlOjBFI3J5Ers2c5w
- Cocos Creator 2.0 Material example https://github.com/fylz1125/heartfelt
- 篮球物理游戏开发实战 https://mp.weixin.qq.com/s/t7dFJYARE1C8xtjHxtbtjw
- CocosCreator3.0 3d物理 https://mp.weixin.qq.com/s/U1sjI2TZRI4T-02sOdIRzw
- 3D 渲染管线超强解读 https://mp.weixin.qq.com/s/u7bP4HcnxnOD6MmuNDOHAA
- SSRShaderFX && Creator https://forum.cocos.org/t/topic/103617
- 3D渲染技术分享:一种高效的卡通水体渲染 https://mp.weixin.qq.com/s/Hu0EZ4WVtqNITNadzrZ1iw
- 精灵(Sprite)中的网格(Mesh)渲染模式 https://forum.cocos.org/t/sprite-mesh/92976
- 自定义渲染合批之自定义顶点格式 https://forum.cocos.org/t/demo/95087
- Cocos Creator Shader Effect 系列 https://github.com/zhitaocai/CocosCreator-Shader-Effect-Demo
- 3D拖尾特效 https://forum.cocos.org/t/3d/90640
- 使用光照模型实现个性化渲染 https://forum.cocos.org/t/topic/151591
- 2.x https://github.com/colinsusie/creator_2_0_material_demo
- creator 2.x推出了新的Material系统 https://github.com/fylz1125/ShaderDemos
- CocosCreator Effect第三方控件 https://github.com/colin3dmax/CocosCreator
- Cocos Creator 2.x Shader组件 https://github.com/ShawnZhang2015/ShaderHelper
- 探雾效果 https://mp.weixin.qq.com/s/6s-e-NnAX_2_G7OxwUhR2A
- 噪声纹理之消融效果 https://mp.weixin.qq.com/s/9od3cxdinGJ4q8Zjfc4qFQ
- 动态蒙版
- 探照灯效果 Shader 实现 https://mp.weixin.qq.com/s/Jlj3Dt92tgy2CJot98z5Zg
- 曲面效果 https://mp.weixin.qq.com/s/em641KPHGL5yur03KTSAsA
- 卡通水体渲染教程 https://mp.weixin.qq.com/s/BAwYxilDKr42YaGx5gIBzA##
- Cocos Creator 性能优化:DrawCall https://forum.cocos.org/t/topic/95043
- Cocos Creator 3.x 性能调优之《如何优化2D/3D Drawcall》 https://forum.cocos.org/t/topic/132490
- MultiTexture实现 https://forum.cocos.org/t/topic/121756
- CocosCreator3.x引擎的动态资源加载和释放方案 https://blog.csdn.net/foupwang/article/details/124701574?spm=1001.2014.3001.5502
- 微信小游戏子域排行榜系统cocos示例程序 https://github.com/864381832/wxGameRank
- cocos-creator-h5-wxapi https://github.com/caochao/cocos-creator-h5-wxapi
- ccc-devtools https://github.com/potato47/ccc-devtools
- build & optimize & deploy https://github.com/babyzone2004/cocos-fly
- 【经验分享】使用 Cocos Creator 进行 原生打包、发布、接入SDK https://forum.cocos.org/t/cocos-creator-sdk/92145
- cocos creator热更新非官方实现方案 https://forum.cocos.org/t/topic/106800
- 大厅+子游戏 https://github.com/TopDiscover/QuickFramework
- Asset Bundle 全解析 https://mp.weixin.qq.com/s/IGuWoQKmd7Fzn5R0YMMq2Q
- Creator2.x | Asset Bundle 全解析
- 新资源管理系统剖析 https://mp.weixin.qq.com/s/HLQyh_LquAUc5PASu874xQ
- 新资源管理系统剖析【四:资源释放】https://forum.cocos.org/t/topic/103506
- 教育大厅+子游戏开发实战 https://mp.weixin.qq.com/s/Sp85mqRj7JpWmwVony8RzQ
- 一个开源的自动代码混淆插件 https://forum.cocos.org/t/topic/92662
- 刮刮卡实现 https://forum.cocos.org/t/topic/91302
- 自定义渲染应用——图片遮罩合批 https://forum.cocos.org/t/topic/95986
- 自定义渲染合批之自定义顶点格式(附 Demo 和引擎源码解读) https://forum.cocos.org/t/topic/95087
- 分享如何使用Creator3.x制作战争迷雾 https://forum.cocos.org/t/topic/147794
- 虚拟列表(ScrollView)https://forum.cocos.org/t/scrollview-item-drawcall/79055
- 奎特尔星球上的UI大杀器 https://github.com/ShawnZhang2015/uikiller
- UILoader(资源加载和资源释放) https://github.com/1083921307/UILoader
- 弹窗管理方案 https://mp.weixin.qq.com/s/T9ZX7bbLj7GK1Qg01ud1Gw
- Cocos Creator 3D 粒子系统初战:火焰 https://mp.weixin.qq.com/s/m9nPv2NTZrBnXWCYxcrnAQ
- Learn OpenGL ES via Cocos2D-X https://github.com/zilongshanren/OpenGLES-cocos2dx
- 一个基于 OpenGL 和 Creator 的攻击范围绘制Demo https://github.com/shpz/AttackArea
- 多人在线pv https://github.com/wheatup/scrabble
- websocket使用ssl https://forum.cocos.org/t/websocket-ssl/60024
- RPC 框架 https://tsrpc.cn/docs/introduction.html
- TSRPC + Cocos 多人实时对战 Demo https://github.com/k8w/tsrpc-examples/tree/main/examples/cocos-creator-multiplayer
- 帧同步和状态同步 cisen/blog#304
- 手游后台PVP系统网络同步方案总结 https://cloud.tencent.com/developer/article/1097767
- 帧同步游戏开发基础指南 https://mp.weixin.qq.com/s/ambS-XTKV_RllXG3F5FjcA
- 乐观帧同步网页示例,支持断线重连 https://github.com/fylz1125/LockstepDemo
- creator2.0实现的帧同步Demo https://gitee.com/haozi0904/LockStep/tree/master/
- 支持2.0~2.3 https://github.com/baibai2013/cocos-creator-gifLib
- 支持2.4.4 https://github.com/newGy/cocos-creator-gif-2.4.4/
- 支持2.0~2.3 https://github.com/fkworld/cocos-to-playable-ad
- 支持2.4 https://github.com/badApple001/Cocos-Creator-Build-Tool
- 突破 Label 的缓存模式:CHAR 无限模式 https://forum.cocos.org/t/label-2-char/97766
- 性能调优优化集锦 https://mp.weixin.qq.com/s/OaZVFMq4vZIrVeSZb17ing
- 纹理压缩方案 https://mp.weixin.qq.com/s/s-ykV2Nbp8Oc7H7PfUxW_w
- JavaScript兼容性问题规避 https://mp.weixin.qq.com/s/b9nfWj8T3FcSHQUmOdAGgg
- 如何重绘「江南百景图」?近300页 PPT 免费分享 https://forum.cocos.org/t/topic/121618/1
- 【CocosTextMeshPro】一个文本渲染解决方案——支持字体颜色渐变、斜体、下划线、删除线、描边、镂空、阴影、辉光、顶点动画、新的排版模式 https://github.com/LeeYip/cocos-text-mesh-pro
- [噼里啪啦]虚拟列表+渲染合批,通用不改引擎,支持2.4.x和3.8.x,开源且简单 https://forum.cocos.org/t/topic/159193
- 分享MultiTexture实现过程中的心得(兼容web与native、支持Sprite不同渲染Type、支持Cocos自动图集与动态合图的纹理、支持动态修改合批的纹理) https://forum.cocos.org/t/topic/137651
- [噼里啪啦]虚拟列表+渲染合批,通用不改引擎,支持2.4.x和3.8.x,开源且简单 https://forum.cocos.org/t/topic/159193
- 贝塞尔曲线的路径实现 https://github.com/haoyuan336/cocoscreator3dBezier/tree/master/Bezier
- cocoscreator3d塔防游戏技术分享(一)贝塞尔曲线的实现 https://mp.weixin.qq.com/s/FdfDN4qg1FLDbBEh4kFLsA
- 贝塞尔曲线路径在线绘制工具 https://forum.cocos.org/t/topic/88433