Releases
v1.5
NEW: Added extra constructor for NativeSubmenuItem that allows you to set a custom AltText instead of the default >>>
NEW: Added text font accessors for NativeItem (TitleFont, AltTitleFont) and NativeMenu (TitleFont, SubtitleFont, DescriptionFont, ItemCountFont)
NEW: Submenus are no longer opened in the next tick
NEW: Added DrawSpecific(PointF, PointF) function for drawing the specific part of a ScaledTexture
NEW: Added dynamic Badge support for all items via the BadgeSet class
NEW: Added dynamic Color support for all items via the ColorSet class
NEW: Added UpdateColors() function for items, override it if you wish to use the ColorSet via the Colors property
NEW: Added Clickeable property for Panels, clickable Panels will not be closed when clicked
NEW: Added NativeGridPanel (the Panel used for selecting facial features in GTA Online)
NEW: Added "hold down" navigation (allows you to navigate the NativeMenu's by holding the Up or Down keys/buttons)
FIX: The NativeMenu controls are no longer processed if the user is using the text input prompt
OBS: The Open() and Close() NativeMenu functions are now obsolete, use NativeMenu.Visible = true|false instead
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