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First Steps
LegendOnline edited this page Nov 5, 2018
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You don't want to read all these Pages ? GOOD!
This is the perfect Page for you.
I will try to quickly sum up how to create an working, good looking inventory in a few lines of code!
//firstly, we create a layout, this determines how our inventory should look like
ExactLayout layout = new ExactLayout("rrrgggrrr",
"bbbgdgbbb", //you may recognize this code style from recipe initialization
"rrrgggrrr");//every character represents one slot in your inventory
//the inventory size is automatically determined by the amount of characters
//now we have to link every char with the wanted item:
layout.set('r', new GUILabel("red", Material.STAINED_GLASS_PANE,(byte) 14)); //the GUILabel is just a normal, unmovable item with
layout.set('g', new GUILabel("gold", Material.GOLD_BLOCK)); // a custom name (e.g. in swing JLabel.class)
layout.set('b', new GUILabel("black", Material.STAINED_GLASS_PANE,(byte) 15));//<- sub id of block STAINED_GLASS_PANE (e.g. black)
layout.set('d', new GUILabel("diamond", Material.DIAMOND_BLOCK));
//The McGui class represents an openable inventory with title "First Steps" and our previously created layout
McGui gui = new McGui(Test.plugin,"First Steps", layout);
gui.draw(player); //this makes the player open the inventory
Now we have an inventory that basically does.. nothing.. Nice!
By default all elements (items) are locked, so you cant move, click or shift them out of the inventory.
Remember: the inventory contents are not recomputed by calling .draw()
because of performance reasons.
Next tutorial: Lock/Unlock & Events