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Releases: Lefteous/loaded-dice-roll

v2.1.0

31 May 23:08
550ca5d
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What's Changed

  • Updated async calls for v12 by @EddieDover in #17
  • Moving module.json info to v2.1.0 for the version increase from Foundry v11 to v12

Full Changelog: v2.0.1...v2.1.0

v2.0.1

31 May 20:04
f69e8bb
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What's Changed

  • Adjusts fuzz of dice rolls, preventing too many 1s and max's by @EddieDover in #14
  • Adds GM check to the macro loadedDiceRoll function. by @EddieDover in #15

Full Changelog: v2.0.0...v2.0.1

v2.0.0

04 May 23:02
a00029b
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What's Changed

  • Better rolling by @EddieDover in #11
  • Rework of how dice are rolled. (Much, much better)
  • Removal of Max Attempts needed for rolling dice
  • Version increase for such a big change.

Full Changelog: v1.0.4...v2.0.0

v1.0.4

18 Apr 05:15
24e6d9c
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What's Changed

  • Issue/9 by @Lefteous in #10
  • Fixed Marcos to work with new restructure

Full Changelog: v1.0.3...v1.0.4

v1.0.3

18 Apr 03:38
074a00a
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What's Changed

New Contributors

  • @EddieDover made their first contribution in #7
  • Big thanks to Eddie for the QoL changes and restructure/refactor of existing and outdated code.

Full Changelog: v1.0.2...v1.0.3

Version 1.0.0

18 Feb 05:09
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Verified working in FoundryVTT 11 Build 315

v1.0.2

27 Feb 18:47
a4ac46b
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What's Changed

  • Issue/4 by @Lefteous in #5
  • Added functionality to be able to use loaded dice via macros

Full Changelog: v1.0.1...v1.0.2

v1.0.1

19 Feb 16:03
2d9d560
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Verified working in FoundryVTT 11.315

New changes:
Added option in configuration settings for providing desired Max Attempts
Other small QoL changes.