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The League Sandbox project's lobby server

Project website along with more specifications can be found from: https://leaguesandbox.github.io/
Project chat on Discord: https://discord.gg/0vmmZ6VAwXB05gB6

Contributing

We're looking for people interested in contributing to the project.
Currently the technologies we use include:

  • C#
  • Lua
  • Electron
  • Node.js
  • Angular
  • Socket.io

For more detailed project specifications head over to https://leaguesandbox.github.io/
If you're interested in contributing, come find us from Discord and let us know

Running Lobby Server

Lobby Server is, as the name says, the server counterpart for the Lobby Client.

Steps to get it up and running:

  • Run npm install in the project root to install all dependencies
  • Open config.json in config folder and write your GameServer.exe path
  • Run server.js with node using node server in the project root

Project Structure

  • server.js is the main file of the project and manages most other components
  • lobby.js runs every lobby and is executed by LobbyFactory.js
  • LobbyManagerService.js, is the component in charge of managing lobbies
  • LobbyFactory.js is the component responsible for instantiating new lobbies

Socket.IO Event Naming Convention Examples

lobby.list - Listing of all game lobbies
lobby.create - Create a new game lobby
lobby.edit - Modifying an existing game lobby
lobby.delete - Delete an existing game lobby

GameMode listing

{
    "gameModes": {
        "LeagueSandbox-Default": [
            "Dev",
            "1.0.2",
            "1.0.1",
            "1.0.0"
        ],
        "Mythic-Dev": [
            "Dev"
        ],
        "SomeGuy-SomeMode": [
            "0.0.2",
            "0.0.1"
        ]
    }
}

Input definitions

{
    "hostSettings": [
        {
            "name": "Gold generation rate",
            "help": "How much gold is generated per 5 seconds in game",
            "field": "text",
            "type": "float",
            "default": "5"
        },
        {
            "name": "Enable gold generation",
            "help": "Should gold generation be enabled?",
            "field": "checkbox",
            "type": "boolean",
            "default": "true" //should allow "true" and "false" only
        },
        {
            "name": "Lives",
            "help": "How many times a player can respawn (-1 for unlimited)",
            "field": "text",
            "type": "integer",
            "default": "-1",
        },
        {
            "name": "Damage multiplier",
            "help": "Global damage multiplier",
            "field": "select",
            "type": "integer",
            "options": {
                "1x": "1",
                "2x": "2",
                "4x": "4",
                "8x": "8"
            },
            "default": "1" // index of selected option
        },
        {
            "name": "Map",
            "help": "The map the game is to be played on",
            "field": "mapSelect",
            "options": "*"
        },
        {
            "name": "Enabled champions",
            "help": "Allowed champions",
            "field": "championSelectMulti",
            "options": "*",
            "default": "*",
            "binding": "enabled-champions"
        },
        {
            "name": "Enabled summoner spells",
            "help": "Allowed summoner spells",
            "field": "spellSelectMulti",
            "options": "*",
            "default": "*",
            "binding": "enabled-spells"
        }
    ],
    "playerSettings": [
        {
            "name": "Champion",
            "help": "Champion you want to play",
            "field": "championSelect",
            "type": "championSelect",
            "options": "{enabled-champions}"
        },
        {
            "name": "Summoner spells",
            "help": "The summoner spells you want to use",
            "field": "summonerSpellSelect",
            "options": "{enabled-spells}",
        }
    ]
}

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