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v2.1.7
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- Mark compatible with v11.
- Append world name to the generated settings file on export.
  - Fixes #39 
- Added Portuguese by vithort
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sneat authored Jun 11, 2023
2 parents a30e90a + 1ac4958 commit dcb94bb
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4 changes: 2 additions & 2 deletions .github/workflows/main.yml
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name: Release Creation

on:
on:
release:
types: [published]

Expand All @@ -23,7 +23,7 @@ jobs:
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip

# Create a zip file with all files required by the module to add to the release
- run: zip -r ./module.zip module.json styles/ scripts/ templates/ languages/
- run: zip -r ./module.zip module.json README.md changelog.md styles/ scripts/ templates/ languages/

# Create a release for this specific version
- name: Update Release with Files
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@

**NOTE** This is an unofficial forked version of the module maintained by the League of Foundry Developers to provide module continuity while Forien is unavailable.

**[Compatibility]**: *FoundryVTT* 0.6.0 - 10.0+
**[Compatibility]**: *FoundryVTT* 0.6.0 - 11.0+

**[Systems]**: *any*

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6 changes: 6 additions & 0 deletions changelog.md
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@@ -1,5 +1,11 @@
# Changelog

## v2.1.7

- Mark compatible with v11.
- Append world name to the generated settings file on export.
- Added Portuguese by vithort

## v2.1.6

- Exclude invalid settings from export [#35](https://github.com/League-of-Foundry-Developers/foundryvtt-forien-copy-environment/issues/35)
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6 changes: 3 additions & 3 deletions module.json
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Expand Up @@ -22,12 +22,12 @@
"flags": {
"allowBugReporter": true
},
"version": "2.1.6",
"version": "2.1.7",
"minimumCoreVersion": "0.6.0",
"compatibleCoreVersion": "10",
"compatibleCoreVersion": "11",
"compatibility": {
"minimum": "0.6.0",
"verified": "10.288"
"verified": "11.301"
},
"scripts": [],
"esmodules": [
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2 changes: 1 addition & 1 deletion scripts/core.js
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Expand Up @@ -484,7 +484,7 @@ export default class Core extends FormApplication {
const hh = Core.padNumber(now.getHours());
const mm = Core.padNumber(now.getMinutes());
const ss = Core.padNumber(now.getSeconds());
return `${filename}-${yyyy}-${MM}-${dd}-${hh}-${mm}-${ss}.json`;
return `${filename}-${yyyy}-${MM}-${dd}-${hh}-${mm}-${ss}-${game.world.id}.json`;
}

static importGameSettingsQuick() {
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