forked from DeltaV-Station/Delta-v
-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Re-Enable Clown/Mime Hardsuit and Clown Snoring (DeltaV-Station#1324)
# Description Reverses one of the countless content removals from the old codebase EE was based on by adding back the Clown hardsuit and Mime hardsuit as craftable items. Also re-enables the unique clown snoring sound. ## Media **Hardsuits (renamed to Vacsuit)** <img width=400px src="https://github.com/user-attachments/assets/92f77ef3-3380-4b98-a099-7ed28e260de2"> <br> <img width=400px src="https://github.com/user-attachments/assets/7940d34c-0e7c-4979-bd95-3992e3d79e98"> **Honk Mimimimi** https://github.com/user-attachments/assets/2d8af9a6-d17d-4a94-9f59-7b3aafd987a2 ## Changelog :cl: Skubman - fix: Fixed an issue where players could not craft clown hardsuits and mime hardsuits on the crafting menu. - fix: Fixed an issue where clowns did not have their signature silly snore sound when sleeping. --------- Co-authored-by: sleepyyapril <[email protected]>
- Loading branch information
1 parent
39d250f
commit 946b766
Showing
4 changed files
with
73 additions
and
73 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
86 changes: 43 additions & 43 deletions
86
Resources/Prototypes/Recipes/Construction/Graphs/clothing/mime_hardsuit.yml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,43 +1,43 @@ | ||
#- type: constructionGraph # DeltaV - Nuh uh | ||
# id: MimeHardsuit | ||
# start: start | ||
# graph: | ||
# - node: start | ||
# edges: | ||
# - to: mimeHardsuit | ||
# steps: | ||
# - material: Cloth | ||
# amount: 5 | ||
# doAfter: 1 | ||
# - tag: SuitEVA | ||
# name: An EVA suit | ||
# icon: | ||
# sprite: Clothing/OuterClothing/Suits/eva.rsi | ||
# state: icon | ||
# doAfter: 1 | ||
# - tag: HelmetEVA | ||
# name: An EVA helmet | ||
# icon: | ||
# sprite: Clothing/Head/Helmets/eva.rsi | ||
# state: icon | ||
# doAfter: 1 | ||
# - tag: CrayonRed | ||
# name: red crayon | ||
# icon: | ||
# sprite: Objects/Fun/crayons.rsi | ||
# state: red | ||
# doAfter: 1 | ||
# - tag: CrayonBlack | ||
# name: black crayon | ||
# icon: | ||
# sprite: Objects/Fun/crayons.rsi | ||
# state: black | ||
# doAfter: 1 | ||
# - tag: MimeBelt | ||
# name: suspenders | ||
# icon: | ||
# sprite: Clothing/Belt/suspenders.rsi | ||
# state: icon | ||
# doAfter: 1 | ||
# - node: mimeHardsuit | ||
# entity: ClothingOuterHardsuitMime | ||
- type: constructionGraph | ||
id: MimeHardsuit | ||
start: start | ||
graph: | ||
- node: start | ||
edges: | ||
- to: mimeHardsuit | ||
steps: | ||
- material: Cloth | ||
amount: 5 | ||
doAfter: 1 | ||
- tag: SuitEVA | ||
name: An EVA suit | ||
icon: | ||
sprite: Clothing/OuterClothing/Suits/eva.rsi | ||
state: icon | ||
doAfter: 1 | ||
- tag: HelmetEVA | ||
name: An EVA helmet | ||
icon: | ||
sprite: Clothing/Head/Helmets/eva.rsi | ||
state: icon | ||
doAfter: 1 | ||
- tag: CrayonRed | ||
name: red crayon | ||
icon: | ||
sprite: Objects/Fun/crayons.rsi | ||
state: red | ||
doAfter: 1 | ||
- tag: CrayonBlack | ||
name: black crayon | ||
icon: | ||
sprite: Objects/Fun/crayons.rsi | ||
state: black | ||
doAfter: 1 | ||
- tag: MimeBelt | ||
name: suspenders | ||
icon: | ||
sprite: Clothing/Belt/suspenders.rsi | ||
state: icon | ||
doAfter: 1 | ||
- node: mimeHardsuit | ||
entity: ClothingOuterHardsuitMime |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters