This repository has been archived by the owner on Dec 12, 2022. It is now read-only.
Releases: Laf111/CEMU-Batch-Framework
Releases · Laf111/CEMU-Batch-Framework
V13RC6
V13RC5
25/02/2019 V13 :
- fix : shortcuts doesn't work for windows OS with cmd extension forced to be disabled (even if registry says the reverse...)
- full re-writing of all external calls (start command behavior is altered on such system)
- force enabling extension inside cmd environnement (add a directive for that in all the code)
- batchFw is now completly silent when launching games and create a log "shortcuted" in Wii-U Games\BatchFW
On failure, batchFw's log is displayed. When CEMU's return code is <> 0, the log.txt is displayed. - use message box instead of cmd console to display messages
- add an ordered programs list to launch before CEMU (DS4, CemuGyro, speed hack ..) only if not already running
- add a complementary check for detection cache corruption (backupN must always be greater than backupN-1)
- importModsForAllGames.bat : enlarge filter for detecting more mods
- create windowed OR fullscreen packs only (depending of your choice made for launching CEMU) : speed-up graphic pack completion
- taken into account new variables in graphic packs (internalRes, dither, scaleShader)
- fix error on ASPECT RATIOS not detected when disabling BatchFw's extra presets/packs creation.
- add a script to reset BatchFw's settings to default
- add a script to force graphic update and BatchFw's completion (if enabled)
- add a script to import new games with theirs updates and dlc (if (update) and (dlc) folders are found, tidy
all data under each game's folder to prepare the games for launching with BatchFw) - remove useless script createMlc01FolderForNewGames.bat
- enhance CEMU and CemuHook settings display in wizardFirstLaunch.bat
- take into account new filters for UpscaleFilter and add DownscaleFilter
- missing icon creation automatization with an onfly JPG to ICO conversion
- add the option to import mlc01 data from an external mlc01 folder in setup.bat
- update text dialogs (thanks to TheMasterSimo for the translations)
- check now if an update is available when launching a game
- BatchFw only install/update the GFX you need (for your games only)
- replace antrenamer with BRC64
- update embeded GFX packs to v367
- use now separate archives for V2 and V3 GFX packs
- do not mix links to V2 and V3 grapic packs anymore. Use only the suitable ones
- install V2 GFX packs the first time a version < 1.14 is detected
- setup.bat : Extract embeded V3 GFX packs archive only if no active connection is found or if the update GFX
process failed - auto-update process added
- if DLC and update folder are found in your games folder, BatchFw will prepare the game for the emulation
(ties DLC and UPDATE DATA in the game's folder) - when a game is not listed in the database, add it to the database
- add a script to import transferable cache file
- add a script to monitor BatchFw execution (set launchGame.bat priority to high, define a timeout and propose to kill BatchFw if reached)
V13RC4
25/02/2019 V13 :
- fix : shortcuts doesn't work for windows OS with cmd extension forced to be disabled (even if registry says the reverse...)
- full re-writing of all external calls (start command behavior is altered on such system)
- force enabling extension inside cmd environnement (add a directive for that in all the code)
- batchFw is now completly silent when launching games and create a log "shortcuted" in Wii-U Games\BatchFW
On failure, batchFw's log is displayed. When CEMU's return code is <> 0, the log.txt is displayed. - use message box instead of cmd console to display messages
- add an ordered programs list to launch before CEMU (DS4, CemuGyro, speed hack ..) only if not already running
- add a complementary check for detection cache corruption (backupN must always be greater than backupN-1)
- importModsForAllGames.bat : enlarge filter for detecting more mods
- create windowed OR fullscreen packs only (depending of your choice made for launching CEMU) : speed-up graphic pack completion
- taken into account new variables in graphic packs (internalRes, dither, scaleShader)
- fix error on ASPECT RATIOS not detected when disabling BatchFw's extra presets/packs creation.
- add a script to reset BatchFw's settings to default
- add a script to force graphic update and BatchFw's completion (if enabled)
- add a script to import new games with theirs updates and dlc (if (update) and (dlc) folders are found, tidy
all data under each game's folder to prepare the games for launching with BatchFw) - remove useless script createMlc01FolderForNewGames.bat
- enhance CEMU and CemuHook settings display in wizardFirstLaunch.bat
- take into account new filters for UpscaleFilter and add DownscaleFilter
- missing icon creation automatization with an onfly JPG to ICO conversion
- add the option to import mlc01 data from an external mlc01 folder in setup.bat
- update text dialogs (thanks to TheMasterSimo for the translations)
- check now if an update is available when launching a game
- BatchFw only install/update the GFX you need (for your games only)
- replace antrenamer with BRC64
- update embeded GFX packs to v367
- use now separate archives for V2 and V3 GFX packs
- do not mix links to V2 and V3 grapic packs anymore. Use only the suitable ones
- install V2 GFX packs the first time a version < 1.14 is detected
- setup.bat : Extract embeded V3 GFX packs archive only if no active connection is found or if the update GFX
process failed - auto-update process added
- if DLC and update folder are found in your games folder, BatchFw will prepare the game for the emulation
(ties DLC and UPDATE DATA in the game's folder) - when a game is not listed in the database, add it to the database
- add a script to import transferable cache file
V13RC3
23/02/2019 V13 :
- fix : shortcuts doesn't work for windows OS with cmd extension forced to be disabled (even if registry says the reverse...)
- full re-writing of all external calls (start command behavior is altered on such system)
- force enabling extension inside cmd environnement (add a directive for that in all the code)
- batchFw is now completly silent when launching games and create a log "shortcuted" in Wii-U Games\BatchFW
On failure, batchFw's log is displayed. When CEMU's return code is <> 0, the log.txt is displayed. - use message box instead of cmd console to display messages
- add an ordered programs list to launch before CEMU (DS4, CemuGyro, speed hack ..) only if not already running
- add a complementary check for detection cache corruption (backupN must always be greater than backupN-1)
- importModsForAllGames.bat : enlarge filter for detecting more mods
- create windowed OR fullscreen packs only (depending of your choice made for launching CEMU) : speed-up graphic pack completion
- taken into account new variables in graphic packs (internalRes, dither, scaleShader)
- fix error on ASPECT RATIOS not detected when disabling BatchFw's extra presets/packs creation.
- add a script to reset BatchFw's settings to default
- add a script to force graphic update and BatchFw's completion (if enabled)
- add a script to import new games with theirs updates and dlc (if (update) and (dlc) folders are found, tidy
all data under each game's folder to prepare the games for launching with BatchFw) - remove useless script createMlc01FolderForNewGames.bat
- enhance CEMU and CemuHook settings display in wizardFirstLaunch.bat
- take into account new filters for UpscaleFilter and add DownscaleFilter
- missing icon creation automatization with an onfly JPG to ICO conversion
- add the option to import mlc01 data from an external mlc01 folder in setup.bat
- update text dialogs (thanks to TheMasterSimo for the translations)
- check now if an update is available when launching a game
- BatchFw only install/update the GFX you need (for your games only)
- replace antrenamer with BRC64
- update embeded GFX packs to v367
- use now separate archives for V2 and V3 GFX packs
- do not mix links to V2 and V3 grapic packs anymore. Use only the suitable ones
- install V2 GFX packs the first time a version < 1.14 is detected
- setup.bat : Extract embeded V3 GFX packs archive only if no active connection is found or if the update GFX
process failed - auto-update process added
- if DLC and update folder are found in your games folder, BatchFw will prepare the game for the emulation
(ties DLC and UPDATE DATA in the game's folder) - when a game is not listed in the database, add it to the database
V13RC2
23/02/2019 V13 :
- fix : shortcuts doesn't work for windows OS with cmd extension forced to be disabled (even if registry says the reverse...)
- full re-writing of all external calls (start command behavior is altered on such system)
- force enabling extension inside cmd environnement (add a directive for that in all the code)
- batchFw is now completly silent when launching games and create a log "shortcuted" in Wii-U Games\BatchFW
On failure, batchFw's log is displayed. When CEMU's return code is <> 0, the log.txt is displayed. - use message box instead of cmd console to display messages
- add an ordered programs list to launch before CEMU (DS4, CemuGyro, speed hack ..) only if not already running
- add a complementary check for detection cache corruption (backupN must always be greater than backupN-1)
- importModsForAllGames.bat : enlarge filter for detecting more mods
- create windowed OR fullscreen packs only (depending of your choice made for launching CEMU) : speed-up graphic pack completion
- taken into account new variables in graphic packs (internalRes, dither, scaleShader)
- fix error on ASPECT RATIOS not detected when disabling BatchFw's extra presets/packs creation.
- add a script to reset BatchFw's settings to default
- add a script to force graphic update and BatchFw's completion (if enabled)
- add a script to import new games with theirs updates and dlc (if (update) and (dlc) folders are found, tidy
all data under each game's folder to prepare the games for launching with BatchFw) - remove useless script createMlc01FolderForNewGames.bat
- enhance CEMU and CemuHook settings display in wizardFirstLaunch.bat
- take into account new filters for UpscaleFilter and add DownscaleFilter
- missing icon creation automatization with an onfly JPG to ICO conversion
- add the option to import mlc01 data from an external mlc01 folder in setup.bat
- update text dialogs (thanks to TheMasterSimo for the translations)
- check now if an update is available when launching a game
- BatchFw only install/update the GFX you need (for your games only)
- replace antrenamer with BRC64
- update embeded GFX packs to v367
- use now separate archives for V2 and V3 GFX packs
- do not mix links to V2 and V3 grapic packs anymore. Use only the suitable ones
- install V2 GFX packs the first time a version < 1.14 is detected
- setup.bat : Extract embeded V3 GFX packs archive only if no active connection is found or if the update GFX
process failed - auto-update process added
- if DLC and update folder are found in your games folder, BatchFw will prepare the game for the emulation
(ties DLC and UPDATE DATA in the game's folder)
V13RC1
20/02/2019 V13 :
- fix : shortcuts doesn't work for windows OS with cmd extension forced to be disabled (even if registry says the reverse...)
- full re-writing of all external calls (start command behavior is altered on such system)
- force enabling extension inside cmd environnement (add a directive for that in all the code)
- batchFw is now completly silent when launching games and create a log "shortcuted" in Wii-U Games\BatchFW
On failure, batchFw's log is displayed. When CEMU's return code is <> 0, the log.txt is displayed. - use message box instead of cmd console to display messages
- add an ordered programs list to launch before CEMU (DS4, CemuGyro, speed hack ..) only if not already running
- add a complementary check for detection cache corruption (backupN must always be greater than backupN-1)
- importModsForAllGames.bat : enlarge filter for detecting more mods
- create windowed OR fullscreen packs only (depending of your choice made for launching CEMU) : speed-up graphic pack completion
- taken into account new variables in graphic packs (internalRes, dither, scaleShader)
- fix error on ASPECT RATIOS not detected when disabling BatchFw's extra presets/packs creation.
- add a script to reset BatchFw's settings to default
- add a script to force graphic update and BatchFw's completion (if enabled)
- add a script to import new games with theirs updates and dlc (if (update) and (dlc) folders are found, tidy
all data under each game's folder to prepare the games for launching with BatchFw) - remove useless script createMlc01FolderForNewGames.bat
- enhance CEMU and CemuHook settings display in wizardFirstLaunch.bat
- take into account new filters for UpscaleFilter and add DownscaleFilter
- missing icon creation automatization with an onfly JPG to ICO conversion
- add the option to import mlc01 data from an external mlc01 folder in setup.bat
- update text dialogs (thanks to TheMasterSimo for the translations)
- check now if an update is available when launching a game
- BatchFw only install/update the GFX you need (for your games only)
- replace antrenamer with BRC64
- update embeded GFX packs to v367
- use now separate archives for V2 and V3 GFX packs
- install V2 GFX packs the first time a version < 1.14 is detected
- setup.bat : Extract embeded V3 GFX packs archive only if no active connection is found or if the update GFX
process failed - auto-update process added