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Unity week 6: Three-dimensional scene-building and navigation

Our changes

  • All the changes made on c-walls scene

One change we made is from homework1 : 1.developing the existing scene. We made stairs leading to a lighted room divided into a bedroom and bathroom. Two other changes are from homework2 : A.player development from the guide - 1. movement. We chose sections A and B in which the player should be given the option to jump and run. In addition, we added a character with appropriate animations for walking, running and jumping using Mixamo website and an original change where the player must collect a card to open the door in the main building.

A project with step-by-step scenes illustrating how to construct a 3D game, including:

  • Scene modelling with Terrain Tools and ProGrids;
  • Player control with CharacterController and NavMeshAgent;
  • Enemy AI;
  • Target visualization with gizmmos.

Text explanations are available here in folder 08.

Cloning

To clone the project, you may need to install git lfs first:

git lfs install 

Credits

Programming:

  • Michael Lemberger
  • Erel Segal-Halevi

Graphics:

Online course:

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