I wanted to figure out how i can identify what shape the user's hand is making in VR (3D Space). Hence the creation of this project
- Originally, i made my own algorithm for this project, however, dropping it for Procrustes Analysis due to accuracy reasons.
- The Letters used for comparision are drawn about 10-20 times, and the average of each vertex is taken, creating the "Perfect" human drawn shape.
- I implemented this feature in a spell casting experience, and letter recognition.
You can learn more details from a small informal project report i wrote here: Procustes Based Shape Recognition.pdf
as well as some videos:
Wandville.mp4
V.mp4
Since the creation of this project, i started working on another that involes the $P recogniser for point cloud recognition. Although somewhat different, it does get the job done, with a few pros and cons over this one. here is the repo.