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Shape Recognition

I wanted to figure out how i can identify what shape the user's hand is making in VR (3D Space). Hence the creation of this project

Implementation

  • Originally, i made my own algorithm for this project, however, dropping it for Procrustes Analysis due to accuracy reasons.
  • The Letters used for comparision are drawn about 10-20 times, and the average of each vertex is taken, creating the "Perfect" human drawn shape.
  • I implemented this feature in a spell casting experience, and letter recognition.

You can learn more details from a small informal project report i wrote here: Procustes Based Shape Recognition.pdf

as well as some videos:

Wandville.mp4
V.mp4

Note

Since the creation of this project, i started working on another that involes the $P recogniser for point cloud recognition. Although somewhat different, it does get the job done, with a few pros and cons over this one. here is the repo.

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To create a Wand Based VR Game

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