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Making first PC builds
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KoleckOLP committed Apr 5, 2021
1 parent 6784255 commit c1e790e
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Showing 6 changed files with 8 additions and 6 deletions.
1 change: 0 additions & 1 deletion Assets/GameScript.cs
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Expand Up @@ -144,7 +144,6 @@ void Update () {
}
else if(round == 1.9){
if(video.time >= 30.172){
Debug.Log("oof: "+video.time);
video.time = 58;
}
}
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2 changes: 1 addition & 1 deletion Assets/Main.unity
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Expand Up @@ -272,7 +272,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &104705468
RectTransform:
m_ObjectHideFlags: 0
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6 changes: 3 additions & 3 deletions ProjectSettings/EditorBuildSettings.asset
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Expand Up @@ -5,7 +5,7 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 1
path: Assets/Main.unity
guid: 58d04b2fe3f9bb44ca85522afe18d28c
m_configObjects: {}
2 changes: 2 additions & 0 deletions ProjectSettings/GraphicsSettings.asset
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Expand Up @@ -32,6 +32,8 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
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1 change: 1 addition & 0 deletions ProjectSettings/ProjectSettings.asset
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Expand Up @@ -152,6 +152,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.HorseArmored.RPScore
Standalone: com.Company.ProductName
buildNumber: {}
AndroidBundleVersionCode: 1
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2 changes: 1 addition & 1 deletion ProjectSettings/UnityConnectSettings.asset
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Expand Up @@ -3,7 +3,7 @@
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
m_Enabled: 0
m_Enabled: 1
m_TestMode: 0
m_TestEventUrl:
m_TestConfigUrl:
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