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[Vulkan] Parse compute shaders correctly
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8 changes: 8 additions & 0 deletions
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Backends/Graphics5/Vulkan/Sources/kinc/backend/graphics5/named_number.h
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
#pragma once | ||
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#define KINC_INTERNAL_NAMED_NUMBER_COUNT 32 | ||
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typedef struct { | ||
char name[256]; | ||
uint32_t number; | ||
} kinc_internal_named_number; |
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