Skip to content

Actions: Kode/Kinc

iOS (OpenGL)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
406 workflow runs
406 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Update Kong
iOS (OpenGL) #1629: Commit ad64560 pushed by RobDangerous
October 6, 2023 14:07 2m 35s main
October 6, 2023 14:07 2m 35s
Update Kong and kmake
iOS (OpenGL) #1628: Commit 58a2ce2 pushed by RobDangerous
October 6, 2023 13:43 1m 20s main
October 6, 2023 13:43 1m 20s
Make Kong work on iOS and fix some warnings
iOS (OpenGL) #1627: Commit d79403a pushed by RobDangerous
October 6, 2023 10:30 20m 24s main
October 6, 2023 10:30 20m 24s
Fix some warnings in Xcode
iOS (OpenGL) #1626: Commit 0205eae pushed by RobDangerous
October 6, 2023 10:22 16m 44s main
October 6, 2023 10:22 16m 44s
Make Kong work on macOS
iOS (OpenGL) #1625: Commit f344345 pushed by RobDangerous
October 6, 2023 10:14 2m 21s main
October 6, 2023 10:14 2m 21s
Update Kong and kmake
iOS (OpenGL) #1624: Commit 780025b pushed by RobDangerous
October 5, 2023 18:24 2m 36s main
October 5, 2023 18:24 2m 36s
[WebGPU] Fix Kong pipeline creation
iOS (OpenGL) #1623: Commit 69241e8 pushed by RobDangerous
October 5, 2023 17:21 21m 37s main
October 5, 2023 17:21 21m 37s
[WebGPU] Create one big shader module for Kong
iOS (OpenGL) #1622: Commit f5b9f65 pushed by RobDangerous
October 5, 2023 16:42 15m 32s main
October 5, 2023 16:42 15m 32s
Fix Kong compilation for D3D9
iOS (OpenGL) #1621: Commit 3cdf439 pushed by RobDangerous
October 5, 2023 15:42 8m 33s main
October 5, 2023 15:42 8m 33s
Update Kong and kmake
iOS (OpenGL) #1620: Commit 36eb49b pushed by RobDangerous
October 5, 2023 15:40 1m 34s main
October 5, 2023 15:40 1m 34s
Use GLES3 for Android with Kong for now
iOS (OpenGL) #1619: Commit cc3ece8 pushed by RobDangerous
October 5, 2023 11:05 1m 29s main
October 5, 2023 11:05 1m 29s
Implement kinc_g4_set_constant_buffer for G4onG5
iOS (OpenGL) #1618: Commit c6da7c1 pushed by RobDangerous
October 5, 2023 01:02 12m 4s main
October 5, 2023 01:02 12m 4s
Mostly adjust G4onG5 for Kong
iOS (OpenGL) #1617: Commit 38a45d0 pushed by RobDangerous
October 5, 2023 00:51 54s main
October 5, 2023 00:51 54s
Update Kong
iOS (OpenGL) #1616: Commit b47d8d8 pushed by RobDangerous
October 4, 2023 23:58 1m 18s main
October 4, 2023 23:58 1m 18s
Update Kong
iOS (OpenGL) #1615: Commit 95ae108 pushed by RobDangerous
October 4, 2023 23:08 46m 0s main
October 4, 2023 23:08 46m 0s
Fix compilation for Linux
iOS (OpenGL) #1614: Commit dc87ebb pushed by RobDangerous
October 4, 2023 22:08 53m 3s main
October 4, 2023 22:08 53m 3s
Update Kong
iOS (OpenGL) #1613: Commit 5fe8e07 pushed by RobDangerous
October 4, 2023 22:00 59m 30s main
October 4, 2023 22:00 59m 30s
Update Kong
iOS (OpenGL) #1612: Commit a929d65 pushed by RobDangerous
October 4, 2023 20:59 12m 10s main
October 4, 2023 20:59 12m 10s
Update Kong
iOS (OpenGL) #1611: Commit b3f1ea6 pushed by RobDangerous
October 4, 2023 20:23 2m 46s main
October 4, 2023 20:23 2m 46s
Update Kong
iOS (OpenGL) #1610: Commit 268e22d pushed by RobDangerous
October 4, 2023 19:59 1m 21s main
October 4, 2023 19:59 1m 21s
Update Kong
iOS (OpenGL) #1609: Commit 5d31c18 pushed by RobDangerous
October 4, 2023 16:14 1h 4m 5s main
October 4, 2023 16:14 1h 4m 5s
Add Kong texture support for OpenGL
iOS (OpenGL) #1608: Commit d4fba32 pushed by RobDangerous
October 4, 2023 16:13 31m 7s main
October 4, 2023 16:13 31m 7s
Try to fix a const warning
iOS (OpenGL) #1607: Commit aff73d2 pushed by RobDangerous
October 4, 2023 16:08 11m 57s main
October 4, 2023 16:08 11m 57s
Implement constant buffers for OpenGL
iOS (OpenGL) #1606: Commit 71850f7 pushed by RobDangerous
October 4, 2023 15:53 1m 48s main
October 4, 2023 15:53 1m 48s
Update Kong
iOS (OpenGL) #1605: Commit ed3194a pushed by RobDangerous
October 4, 2023 15:19 2m 46s main
October 4, 2023 15:19 2m 46s
ProTip! You can narrow down the results and go further in time using created:<2023-10-04 or the other filters available.