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This repository has been archived by the owner on Apr 25, 2020. It is now read-only.

Releases: KoKuToru/koku-xinput-wine

v1.2.3

06 May 14:52
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  • XINPUT_STATE_EX replaced with XINPUT_STATE

v1.2.2

03 Jan 11:25
73077c8
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  • Fixing IEnumWbemClassObject_Next_Koku logic
  • Fixing Tests
    • Converts the file from \r\n to \n (to work better cross-platform)
    • Fixes EnumJoysticksCallback logic so that it returns when a
      non-DirectInput gamepad is found
    • Adds a check in main to return when no DirectInput gamepad is
      connected
    • Adds the simple test/test.sh script to aid with running the tests

v1.2.1

06 Nov 10:25
11e7f4a
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  • Prevent page fault when uninstalling jumper
  • added support for build 32-bit and 64-bit in one pass
  • added options to disable building libarary and tests
  • update README with better instructions for 64bit
  • drop cmake requirement to 3.5
  • use find_path to locate wine include directory
  • enable -Wall -Wextra and suppress existing warnings
  • fix compilation error with array initialization on gcc5
  • remove executable bit from source files

v1.2.0 - Cleanup

19 Aug 13:47
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  • Add 32bit/64bit jumper code
  • Use wine headers instead of re-declaring things
  • Cleaner hooking of the Device API using Wine vtable descriptions
  • Hook additional XInput DLL versions (9.1.0 and 1.4)
  • Add missing XInputGetStateEx hooking that some games use

Spezial thanks to @berenm for this phenomenal cleanup

v1.1.2 - `nullptr` checks

25 Mar 18:38
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Only access pointer if not nullptr

I couldn't find any reference on msdn which
describes that passing a nullptr is legit..
but it looks like some games do pass nullptrs.

fixes #7

v1.1.1

06 Mar 18:35
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correctly add SDL2 library

v1.1.0

06 Mar 10:56
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this Version requires SDL2

  • added @Hinsbart use of SDL2 game controller api
  • added @ProfessorKaos64 improved CMakeLists.txt

v1.0.0

29 Nov 19:44
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Create LICENSE