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Multi volume #3133
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Multi volume #3133
Commits on Sep 30, 2024
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chore: Remove broken
computeBounds
functionsThese functions used a `getInput` method that doesn't exist It is not a breaking change as these functions instantly crash when called
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refactor: Make computation of bounds clearer
The ImageSlice actor already used a more concise code. Do the same for the base Actor and and Volume actor.
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refactor: Avoid code duplication by moving
getBounds
The prop3D has three children that were redefining `getBounds` in the same way. Move the definition of `getBounds` in the prop3D. Update typescript accordingly.
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refactor: Move VolumeMapper rendering properties in VolumeProperty
BREAKING CHANGE: Move vtkVolumeMapper's properties related to rendering in vtkVolumeProperty. Add a clear error message for these widely used methods. This is part of the MultiVolumeMapper feature.
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feat: Add multi property handling to the volume actor
This work is part of the MultiVolumeMapper feature Fix the getVolumes function which didn't return an array
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refactor: Simplify getNeedToRebuildShaders in VolumeMapper
Instead of comparing a big state that take all actor properties into account, compare the mtime of the actor as it takes properties into account
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Support multiple images as input Shader compilation is too long Even longer on Windows + NVidia Use clang-reformat for a uniform styling of shader
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