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using SharpEmf.WmfTypes.Bitmap; | ||
using SkiaSharp; | ||
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namespace SharpEmf.Svg; | ||
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internal static class BitmapUtils | ||
{ | ||
public static unsafe string DibToPngBase64(byte[] dibData, BitmapInfoHeader bitmapHeader) | ||
{ | ||
// TODO: this assumes that the DIB is 24-bit RGB, handle other cases | ||
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using var bitmap = new SKBitmap(); | ||
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var width = bitmapHeader.Width; | ||
var height = bitmapHeader.Height; | ||
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var rgbaData = DibToRgba(dibData, bitmapHeader); | ||
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fixed(byte* rgbaDataPtr = rgbaData) | ||
{ | ||
var rgbaDataPtr2 = (IntPtr)rgbaDataPtr; | ||
bitmap.InstallPixels(new SKImageInfo(width, height, SKColorType.Rgba8888, SKAlphaType.Unpremul), rgbaDataPtr2, width * 4); | ||
} | ||
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using var pngData = bitmap.Encode(SKEncodedImageFormat.Png, 100); | ||
var resultBase64Str = Convert.ToBase64String(pngData.Span); | ||
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return resultBase64Str; | ||
} | ||
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public static unsafe byte[] DibToRgba(byte[] dibData, BitmapInfoHeader bitmapHeader) | ||
{ | ||
var usedBytes = (ushort)bitmapHeader.BitCount / 8 * bitmapHeader.Width; | ||
// DIB data is padded to the nearest DWORD (4-byte) boundary | ||
var padding = RoundUpToNearestMultipleOf4(usedBytes) - usedBytes; | ||
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var rgbaStride = bitmapHeader.Width * 4; | ||
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byte[] rgbaData = new byte[rgbaStride * bitmapHeader.Height]; | ||
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fixed (byte* dibDataPtr = dibData) | ||
{ | ||
fixed (byte* rgbaDataPtr = rgbaData) | ||
{ | ||
var dibDataPtr2 = dibDataPtr; | ||
var rgbaDataPtr2 = rgbaDataPtr; | ||
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for (int y = 0; y < bitmapHeader.Height; y++) | ||
{ | ||
// Due to the fact that emf arrays after reading are reversed, padding skipping is done before the X-row loop | ||
// Bytes order in EMF file: B, G, R, PADDED, PADDED, B, G, R, PADDED, PADDED, ... | ||
// After reversing: PADDED, PADDED, R, G, B, PADDED, PADDED, R, G, B, ... | ||
dibDataPtr2 += padding; | ||
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for (int x = 0; x < bitmapHeader.Width; x++) | ||
{ | ||
var r = *dibDataPtr2; | ||
var g = *(dibDataPtr2 + 1); | ||
var b = *(dibDataPtr2 + 2); | ||
const byte a = 0xFF; | ||
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*rgbaDataPtr2 = r; | ||
*(rgbaDataPtr2 + 1) = g; | ||
*(rgbaDataPtr2 + 2) = b; | ||
*(rgbaDataPtr2 + 3) = a; | ||
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dibDataPtr2 += 3; | ||
rgbaDataPtr2 += 4; | ||
} | ||
} | ||
} | ||
} | ||
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return rgbaData; | ||
} | ||
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private static int RoundUpToNearestMultipleOf4(int num) | ||
{ | ||
return (num + 3) / 4 * 4; | ||
} | ||
} |
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