Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
Note There may be bugs with the bleeding edge versions/nightly builds, and if so, do report them on the issue tracker.
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Karim - Coding
- Lily - Head Porter
- Karim - Assistant Porter/Helper #1
- Hoovy - Helper #2
- Mihai Alexandru - Author of mobile controls and also his new storage stuff and FlxRuntimeShader is used here
- Hiho2950 - Optimizing Notes and Botplay (MobilePorting/FNF-PsychEngine-Mobile#16)
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- Yoshubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.
FNF: Indie Cross is a massive community collaboration with the goal of bringing together an ultimate rhythm gaming experience
- ninjamuffin99 - Programming
- PhantomArcade3K and Evilsk8r - Art
- Kawai Sprite - Music
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.'
- Install Haxe 4.2.5
- Install
git
.- Windows: install from the git-scm website.
- Linux: install the
git
package:sudo apt install git
(ubuntu),sudo pacman -S git
(arch), etc... (you probably already have it)
- Install and set up the necessary libraries:
haxelib install lime 7.9.0
haxelib install openfl 9.2.1
haxelib install flixel 5.3.1
haxelib install hxCodec 3.0.2
haxelib install SScript 6.1.80
haxelib run lime setup
haxelib run lime setup flixel
haxelib install flixel-addons 3.2.0
haxelib install flixel-ui 2.5.0
haxelib install tjson
haxelib gir linc_luajit https://github.com/superpowers04/linc_luajit
haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc