Releases: Kade-github/TheFrim
Releases · Kade-github/TheFrim
1.0.0
Full Changelog: p100-rc4...p100-rc5
pre1.0.0 RC4
Full Changelog: p100-rc3...p100-rc4
pre1.0.0 RC3
Full Changelog: p100-rc2...p100-rc3
pre1.0.0 RC2
Changes:
- Fixed some collision issues
- Reduced player speed
- Added forward momentum cap
- Added a shift feature (to crouch) which stops you from walking off blocks
- Fixed some crashes
- Adjusted values of spawn chances and other things
0.0.5
Main stuff:
- Caves
- Ores
- Falling sand (kinda broken visually)
- Fall damage
- Drowing
- Death screen
- Torches and model blocks
- More recipes (some don't have textures or uses yet)
- Furnace and smelting
- Armor
- Pig and Zombie mobs
- Restoring health with food (dropped from pigs or apples from trees)
Full Changelog: 004...005
Artifact Listing: https://github.com/Kade-github/TheFrim/actions/runs/9119047225
0.0.4
Changelog:
- Water
- 3D held items
- 3D block images
- Remade tools
- Lakes and oceans generate now
- Ore sprites are in the game (not created yet)
- Inventory and regions now save changes you make to them
- Loading regions and chunks are faster and better
- Memory leak reduced
- Fixed some bugs with the losing focus and pausing (along with some other pausing bugs)
- Added memory usage counter (and some other debug stuff)
Too lazy to compile stuff myself for this one, use this github action run for it's artifacts (for binaries)
0.0.3
Main things:
- Trees, better generation
- World screenshots
- Settings
- Music, sounds
- Items, dropping, inventory, hud
- Crafting table
- Shadows lighting
- Day night cycle
Prototype 0.0.2
- Fixed a bunch of stutters
- Fixed seed textbox
Prototype 0.0.1
Features:
- Generating worlds (seed box is broken rn)
- Walking around
- Hopefully forever
lotta chunk rendering bugs and loading stuff, kinda stuttery. will hopefully fix