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Releases: JustBru00/NetherCubeParkour

Version 2.0.0

11 Oct 23:46
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Version 2.0.0-RC4 has been in the wild a long time now. I haven't heard of any bugs.

As such I am officially releasing version 2.0.0 for production use. If you are still running NetherCuberParkour version 1.x, you will want to follow the migration instructions for EpicIceTrack v2.0. https://github.com/JustBru00/NetherCubeParkour/wiki/Migration-from-NetherCubeParkour-v1.x-to-EpicIceTrack-v2.0

Please let me know if you find any bugs,
JustBru00

Version 2.0.0 Release Candidate 4

16 Jul 14:12
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Pre-release

~ Fixes issues with first time startup.

Version 2.0.0 Release Candidate 3

14 Jul 00:44
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Pre-release

~ Fixes issues with new maps in player data storage

Version 2.0.0 Release Candidate 2

09 Jul 17:30
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Pre-release

Adds soft-depend on Multiverse-Core as per @SethTheLasersloth

Version 2.0 Release Candidate 1

05 Jul 00:14
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Pre-release

~ [#23] Rebranded plugin from NetherCubeParkour to EpicIceTrack.
+ {#20] Added bStats metrics.
~ [#18] Gracefully handle missing top times leaderboard hologram location.
~ Changed file storage system. Now uses a separate file for each player.
+ Added /trackadmin migrate for migrating from old data.yml to new storage format. See wiki page for instructions on migrating from NetherCubeParkour v1.x to EpicIceTrack v2.x.

Version 1.8 Release Candidate 2

14 May 22:48
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Pre-release

~ [#13] Improved end of lap time messages.

Version 1.8 Release Candidate 1

14 May 22:20
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  • [#15] Adds leaderboard placement to the /c GUI
  • [#17] Removes stained glass border from /c GUI to give more room for maps.

Version 1.7 Release Candidate 2

08 May 01:59
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Changed boat exit to only end the timer.

Version 1.7 Release Candidate 1

07 May 18:55
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  • [#14] Adds configuration options for inventory clearing and for giving of the barrier block. clear_player_inventory_on_join give_barrier_block_to_middle_slot_on_hotbar
  • [#12] Removes the boat if a player leaves it. Also stops the playertimer.

This release has been tested but not extensively. Make sure to take backups before using in a production enviroment.

Version 1.6 Release Candidate 7

19 Mar 19:10
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Pre-release

Adds config option for checkpoint system.
Makes data saving of player data async in most cases.

Only exception is when we create data for a new player or add new maps
to an existing player.

I will need to do quite a bit of redesign in order to make those async.