Skip to content

A maya script to quickly put controllers in offset groups without moving them.

License

Notifications You must be signed in to change notification settings

Jordandionduval/offsetGroupManager

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 

Repository files navigation

offsetGroupManager

A maya script to quickly put controllers in offset groups without moving them.

image

Table of content

Overview

I initially made this script to make the rigging process easier. I ended up writting a small script in the afternoon in the form of a simple script to execute once when all my controllers are in place.

The tool works by creating an offset group for a selected controller and matching it's transformation attributes. The controller is then parented to the offset group. This process is repeated for all selected items and respects controller hierarchy.

Offset groups are also named using the following rule: [objectname]_OffsetGroup

image


Installation

  1. Copy the "jdd_offsetGroupManager.py" to your Maya scripts directory:

MyDocuments\Maya\scripts\

  1. Then, within maya, use the following text as a python script to run the tool:
import jdd_offsetGroupManager as scpt
scpt.execScript()
  1. (Optional) Alternatively, the text can be saved in the custom shelf using maya's script editor. This makes the script a small button in your current shelf so it can easily be accessed later.

Known Issues

  • Cannot put an object in an offset group if it's already in an offset group named [objectname]_OffsetGroup

About

A maya script to quickly put controllers in offset groups without moving them.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages