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feat: add submodule for testing purposes
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@@ -94,5 +94,6 @@ ipch/ | |
AssetPackages/ | ||
Shaders/ | ||
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#DADG | ||
/config/nlog.config | ||
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#Project | ||
/SubModule.xml |
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14 changes: 14 additions & 0 deletions
14
Bannerlord.ExpandedTemplate.Integration/Properties/launchSettings.json
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{ | ||
"profiles": { | ||
"Launcher": { | ||
"commandName": "Executable", | ||
"executablePath": "$(GameFolder)\\bin\\Win64_Shipping_Client\\TaleWorlds.MountAndBlade.Launcher.exe", | ||
"workingDirectory": "$(GameFolder)\\bin\\Win64_Shipping_Client" | ||
}, | ||
"Launcher.BLSE": { | ||
"commandName": "Executable", | ||
"executablePath": "$(GameFolder)\\bin\\Win64_Shipping_Client\\Bannerlord.BLSE.Launcher.exe", | ||
"workingDirectory": "$(GameFolder)\\bin\\Win64_Shipping_Client" | ||
} | ||
} | ||
} |
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30 changes: 30 additions & 0 deletions
30
Bannerlord.ExpandedTemplate.Integration/_Module/SubModule.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!-- This is SubModule.xml file is for testing purposes --> | ||
<Module> | ||
<Id value="$moduleid$" /> | ||
<Name value="$modulename$" /> | ||
<Version value="v$version$" /> | ||
<DefaultModule value="false" /> | ||
<ModuleCategory value="Singleplayer"/> | ||
<ModuleType value="Community" /> | ||
<!-- Community Dependency Metadata --> | ||
<DependedModules> | ||
<DependedModule Id="Native" DependentVersion="$gameversion$"/> | ||
<DependedModule Id="Sandbox" DependentVersion="$gameversion$"/> | ||
</DependedModules> | ||
<!-- Community Dependency Metadata --> | ||
<!-- https://github.com/BUTR/Bannerlord.BLSE#community-dependency-metadata --> | ||
<DependedModuleMetadatas> | ||
<DependedModuleMetadata id="Native" order="LoadBeforeThis" version="$gameversion$.*"/> | ||
<DependedModuleMetadata id="Sandbox" order="LoadBeforeThis" version="$gameversion$.*"/> | ||
</DependedModuleMetadatas> | ||
<SubModules> | ||
<SubModule> | ||
<Name value="Bannerlord.ExpandedTemplate" /> | ||
<DLLName value="Bannerlord.ExpandedTemplate.Integration.dll" /> | ||
<SubModuleClassType value="Bannerlord.ExpandedTemplate.Integration.SubModule" /> | ||
<Tags /> | ||
</SubModule> | ||
</SubModules> | ||
<Xmls/> | ||
</Module> |
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@@ -1,6 +1,28 @@ | ||
<Project> | ||
<PropertyGroup> | ||
<BuildVersion>1.0.0</BuildVersion> | ||
<BannerlordVersion>1.2.11</BannerlordVersion> | ||
<BuildVersion>1.1.0</BuildVersion> | ||
<GameVersion>1.2.11</GameVersion> | ||
</PropertyGroup> | ||
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<!-- Game Folder(s) --> | ||
<PropertyGroup> | ||
<!-- | ||
Bannerlord's Root Folder. Leave empty if you want to try autoresolution. Recommended setup is to set, as an | ||
environment variable, BANNERLORD_GAME_DIR in the common case that you have only one game folder. If you have | ||
separate game folders for the stable and beta versions of the game, likewise set BANNERLORD_STABLE_DIR and | ||
BANNERLORD_BETA_DIR. | ||
--> | ||
<GameFolder Condition="$(GameFolder) == ''">$(BANNERLORD_GAME_DIR)</GameFolder> | ||
</PropertyGroup> | ||
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<!-- Automatic Game Folder Resolution --> | ||
<PropertyGroup> | ||
<!--Windows--> | ||
<!--Get from Registry (not working with dotnet right now)--> | ||
<GameFolder Condition="!Exists($(GameFolder)) AND $(OS) == 'Windows_NT'">$(registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 261550@InstallLocation)</GameFolder> | ||
<!--Set a default value if registry value is missing--> | ||
<GameFolder Condition="!Exists($(GameFolder)) AND $(OS) == 'Windows_NT'">C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord</GameFolder> | ||
<!--Unix--> | ||
<GameFolder Condition="!Exists($(GameFolder)) AND $(OS) == 'Unix'">~/.steam/root/steamapps/common/Mount & Blade II Bannerlord</GameFolder> | ||
</PropertyGroup> | ||
</Project> |