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Code style: black Imports: isort

Tred's Adventure: Game Specs

by JiffyRob and zclimb

Full Synopsis

Tred's Adventure is a top-down game with the goals being:

  • Immersive Environment
  • Gripping, deep world building
  • Terrible Puns throughout
  • Plenty of eccentric, lovable, and stupid characters
  • Game should make you groan and laugh
  • Game should take plenty of time to complete
  • Game should have simple robust code
  • Maps should be open, dungeons maze like
  • Plenty of odd gimmicks to puzzle around with
  • Assortment of interesting weapons with odd effects
  • Items should be something easily attenable and usable (there should be a variety of them)
  • Believable, somewhat farcicial, somewhat serious plot
  • Environment should appear as 3d as possible without being truly 3d

List of Mechanics (Current-ish)

  • Advanced Map Loading (Animated tiles, flexible layers, etc.)
  • Player motion
  • basic collision
  • simple pause memu
  • fullscreen toggle-able
  • high level scripting (eg JSON script that can do literally anything that I allow in the API. Will be used for complex story progressions later)

List of future Mechanics

  • many terrains that affect the player in different ways
  • enemies + combat
  • day/night
  • throwable objects
  • npcs
  • lucite crystal components (a magical crystal a little like Minecraft's redstone, but 2d and less powerful)
  • particle effects
  • map changing based on tiled worlds
  • usable items + item menu
  • health, HUD

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Refactoring (and completion?) of a top-down game

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