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Updated atof geometry. The index for sector/layer/component matches t…
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…he actual atof. The detector is oriented as the actual atof.
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N-Plx committed Dec 11, 2024
1 parent a2711f3 commit baf1185
Showing 1 changed file with 72 additions and 62 deletions.
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Expand Up @@ -7,33 +7,37 @@
//package clas12vis;

package org.jlab.geom.detector.alert.ATOF;

import org.jlab.geom.base.ConstantProvider;
import org.jlab.geom.base.DetectorTransformation;
import org.jlab.geom.base.Factory;
import org.jlab.geom.component.ScintillatorPaddle;
import org.jlab.geom.prim.Plane3D;
import org.jlab.geom.prim.Point3D;
import org.jlab.geom.prim.Transformation3D;

import java.util.ArrayList;
import java.util.List;

/**
* @author viktoriya
* this is the latest ATOF geometry class to be used in reco. and in GEMC simulations!
* commit on July 02, 2020
* @author viktoriya, pilleux
* Original geometry July 02, 2020
* Updated December 2024 to match actual atof conventions
* ATOF geometry class to be used in reco. and in GEMC simulations!
*/
public class AlertTOFFactory implements Factory<AlertTOFDetector, AlertTOFSector, AlertTOFSuperlayer, AlertTOFLayer> {

private final int nsectors = 15;
private final int nsuperl = 2;
private final int nlayers1 = 10;
private final int npaddles = 4;

//Convention definitions: https://clasweb.jlab.org/wiki/index.php/File:Atof_def.png
//The atof has 15 phi sectors.
private final int nsectors = 15;
//Top superlayer (index 1) = wedges.
//Bottom one (0) = bar.
private final int nsuperl = 2;
//Layers = quarters of sectors.
private final int nlayers = 4;
//Components = slices in z. 10 for the wedges, 1 for the bar.
private final int ncomponents = 10;

//Each pad = quarter of module
private final double openAng_pad_deg = 6.0;
private final double openAng_pad_rad = Math.toRadians(openAng_pad_deg);
private final double openAng_sector_rad = npaddles * openAng_pad_rad;
//4 pads = 4 layers = 1 sector
private final double openAng_sector_deg = nlayers * openAng_pad_deg;

@Override
public AlertTOFDetector createDetectorCLAS(ConstantProvider cp) {
Expand Down Expand Up @@ -72,23 +76,15 @@ public AlertTOFSuperlayer createSuperlayer(ConstantProvider cp, int sectorId, in
if (!(0 <= sectorId && sectorId < nsectors)) throw new IllegalArgumentException("Error: invalid sector=" + sectorId);
if (!(0 <= superlayerId && superlayerId < nsuperl)) throw new IllegalArgumentException("Error: invalid superlayer=" + superlayerId);
AlertTOFSuperlayer superlayer = new AlertTOFSuperlayer(sectorId, superlayerId);

if (superlayerId == 0) {
int nlayers0 = 1;
for (int layerId = 0; layerId < nlayers0; layerId++)
superlayer.addLayer(createLayer(cp, sectorId, superlayerId, layerId));
} else {
for (int layerId = 0; layerId < nlayers1; layerId++)
superlayer.addLayer(createLayer(cp, sectorId, superlayerId, layerId));
}
for (int layerId = 0; layerId < nlayers; layerId++) superlayer.addLayer(createLayer(cp, sectorId, superlayerId, layerId));
return superlayer;
}

@Override
public AlertTOFLayer createLayer(ConstantProvider cp, int sectorId, int superlayerId, int layerId) {
if (!(0 <= sectorId && sectorId < nsectors)) throw new IllegalArgumentException("Error: invalid sector=" + sectorId);
if (!(0 <= superlayerId && superlayerId < nsuperl)) throw new IllegalArgumentException("Error: invalid superlayer=" + superlayerId);
if (!(0 <= layerId && layerId < nlayers1)) throw new IllegalArgumentException("Error: invalid layer=" + layerId);
if (!(0 <= layerId && layerId < nlayers)) throw new IllegalArgumentException("Error: invalid layer=" + layerId);

double R0 = 77.0d;
double R1 = 80.0d;
Expand All @@ -109,54 +105,68 @@ public AlertTOFLayer createLayer(ConstantProvider cp, int sectorId, int superlay
double gap_pad_z = 0.3d; // mm, gap between paddles in z

AlertTOFLayer layer = new AlertTOFLayer(sectorId, superlayerId, layerId);

List<Plane3D> planes = new ArrayList<>();

double len_b = layerId * pad_z + layerId * gap_pad_z; // back paddle plan
double len_f = len_b + pad_z; // front paddle plan

//Dimensions for the bar
double Rl = R0;
double dR = dR0;
double widthTl = small_pad_b2;
double widthBl = small_pad_b1;

//Dimensions for the wedge
if (superlayerId == 1) {
Rl = R1;
dR = dR1;
widthTl = pad_b2;
widthBl = pad_b1;
}

for (int padId = 0; padId < npaddles; padId++) {
Point3D p0 = new Point3D(-dR / 2, -widthBl / 2, len_f);
Point3D p1 = new Point3D(dR / 2, -widthTl / 2, len_f);
Point3D p2 = new Point3D(dR / 2, widthTl / 2, len_f);
Point3D p3 = new Point3D(-dR / 2, widthBl / 2, len_f);

Point3D p4 = new Point3D(-dR / 2, -widthBl / 2, len_b);
Point3D p5 = new Point3D(dR / 2, -widthTl / 2, len_b);
Point3D p6 = new Point3D(dR / 2, widthTl / 2, len_b);
Point3D p7 = new Point3D(-dR / 2, widthBl / 2, len_b);
ScintillatorPaddle Paddle = new ScintillatorPaddle(sectorId * 4 + padId, p0, p1, p2, p3, p4, p5, p6, p7);

double openAng_sector_deg = npaddles * openAng_pad_deg;
Paddle.rotateZ(Math.toRadians(padId * openAng_pad_deg + sectorId * openAng_sector_deg));

double xoffset;
double yoffset;

xoffset = (Rl + dR / 2) * Math.cos(padId * openAng_pad_rad + sectorId * openAng_sector_rad);
yoffset = (Rl + dR / 2) * Math.sin(padId * openAng_pad_rad + sectorId * openAng_sector_rad);

Paddle.translateXYZ(xoffset, yoffset, 0);

// Add the paddles to the list
layer.addComponent(Paddle);

//Layer = quarter of a sector
double current_angle_deg = layerId * openAng_pad_deg + sectorId * openAng_sector_deg;
//Aligning the y axis with the separation between modules 0 and 14
current_angle_deg = current_angle_deg + 90 + 3;

//Component = z slice.
//There are 10 for the wedge/top/sl=1
int current_ncomponents = ncomponents;
//There is only one for the bar/bottom/sl=0
if(superlayerId==0) current_ncomponents = 1;

//Starting loop on components
for (int padId = 0; padId < current_ncomponents; padId++) {

//Component index increases with increasing z
double len_b = padId * pad_z + padId * gap_pad_z; // back paddle plan
double len_f = len_b + pad_z; // front paddle plan

Point3D p0 = new Point3D(-dR / 2, -widthBl / 2, len_f);
Point3D p1 = new Point3D(dR / 2, -widthTl / 2, len_f);
Point3D p2 = new Point3D(dR / 2, widthTl / 2, len_f);
Point3D p3 = new Point3D(-dR / 2, widthBl / 2, len_f);

Point3D p4 = new Point3D(-dR / 2, -widthBl / 2, len_b);
Point3D p5 = new Point3D(dR / 2, -widthTl / 2, len_b);
Point3D p6 = new Point3D(dR / 2, widthTl / 2, len_b);
Point3D p7 = new Point3D(-dR / 2, widthBl / 2, len_b);

//Component index is the z slice for the top/wedge/sl=1
int component = padId;
//It is 10 for the bottom/bar/sl=0
if(superlayerId==0) component = 10;

ScintillatorPaddle Paddle = new ScintillatorPaddle(component, p0, p1, p2, p3, p4, p5, p6, p7);

Paddle.rotateZ(Math.toRadians(current_angle_deg));

double xoffset;
double yoffset;

xoffset = (Rl + dR / 2) * Math.cos(Math.toRadians(current_angle_deg));
yoffset = (Rl + dR / 2) * Math.sin(Math.toRadians(current_angle_deg));

Paddle.translateXYZ(xoffset, yoffset, 0);

// Add the paddles to the list
layer.addComponent(Paddle);
}

Plane3D plane = new Plane3D(0, Rl, 0, 0, 1, 0);
plane.rotateZ(sectorId * openAng_sector_rad - Math.toRadians(90));
planes.add(plane);

return layer;
}

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