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Better selector noise
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Janorico committed Oct 13, 2024
1 parent d09a42c commit 2baee3d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions modules/voxelfun2/worldgen/voxel_generator_voxelfun2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ VoxelGeneratorVoxelFun2::VoxelGeneratorVoxelFun2() {
// Heightmap
hill_noise.set_period(128.0);
mountain_noise.set_period(192.0);
selector_noise.set_period(512.0);
selector_noise.set_period(1024.0);
// Caves
cheese_cave_noise.set_period(128.0);
// Biomes
Expand Down Expand Up @@ -88,9 +88,9 @@ VoxelGenerator::Result VoxelGeneratorVoxelFun2::generate_block(VoxelBlockRequest
int gx = origin.x + x;
for (int z = 0; z < bs.z; ++z) {
int gz = origin.z + z;
float selector = selector_noise.get_noise_2d(gx, gz) * 0.5f + 0.5f;
float hill_y = (hill_noise.get_noise_2d(gx, gz) + 1.0f) * params.hill_height;
float mountain_y = (powf(mountain_noise.get_noise_2d(gx, gz) + 1.0f, params.mountain_power) * params.mountain_height) + params.mountain_height / 2;
float selector = clamp(selector_noise.get_noise_2d(gx, gz) * 0.5f + 0.3f, 0.0f, 1.0f);
int surface_y = int(Math::lerp(hill_y, mountain_y, selector));
Biome *biome = select_biome(humidity_noise.get_noise_2d(gx, gz), temperature_noise.get_noise_2d(gx, gz));
for (int y = 0; y < bs.y; ++y) {
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