Skip to content
View JackdawSama's full-sized avatar
💭
Game every waking hour
💭
Game every waking hour
  • New York University - Tisch School of the Arts
  • Brooklyn, New York
  • 08:41 (UTC -05:00)

Highlights

  • Pro

Block or report JackdawSama

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
JackdawSama/README.md

Hey! Look! Listen!

I'm Akshay Bharadhwaj.

A Gamer. A Designer. A Game Designer.

Here's a bit about myself, I love video games and I love learning new skills. I recently tried to BMX and lost two teeth, so I decided to stick to what I do best which is building games and experiences. I code, I do pixel art and graphic design, build levels and design systems. Jack of All Trades isn't exacly how I'd like to describe myself but that's the closest to what I can be called. Currently, I'm trying to pick up Shaders/HLSL because you can do cool and fun things with it and I want to do cool and fun things!

Akshay Bharadhwaj's Dev Card

Pinned Loading

  1. reverse-vampire-survivors reverse-vampire-survivors Public

    A different take on Vampire Survivors where the character and the enemies are both automated and the player controls the enemy spawner

    C# 1

  2. StaticFPS StaticFPS Public

    An FPS Prototype

    C#

  3. angleOfPursuit angleOfPursuit Public

    A small playable prototype which employs a basic Angle of Approach system to contain/stop a player from getting a touchdown

    ShaderLab

  4. dota2mod dota2mod Public

    Lua

  5. incremental-game incremental-game Public

    An incremental Game

    ShaderLab

  6. shaders shaders Public

    A repository that follows my shader learning progress

    GLSL