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Gmu is an open source music player for portable gaming consoles and handhelds.
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The Gmu Music Player Version 0.10.1 Copyright (c) 2006-2016 Johannes 'wej' Heimansberg http://wej.k.vu/projects/gmu/ Gmu is a music player application. It was initially developed for the GP2X handheld, but has since then been adapted to run on a variety of other devices, including ordinary computers and lots of handheld devices. Gmu is built in a modular way and supports various frontends and decoders for supports of different user interfaces and file formats respectively. Gmu's most used frontend is the SDL based frontend which gives the user a graphical user interface optimized for control through buttons. Besides that, Gmu comes with a webfrontend which allow Gmu to be controlled through a web browser both locally and remotely. There is also a command line tool for controlling Gmu through a terminal, again both locally and remotely. Supported audio formats include MP3, MP2, Ogg Vorbis, Speex, Ogg Opus, FLAC, Musepack, WavPack and lots of module formats through different module decoder libraries (ranging from MikMod for devices with low end CPUs to OpenMPT for devices with a more capable CPU delivering a higher quality). Gmu is open source software, licensed under the GPLv2 and comes without any warranty. For details see file "COPYING". Gmu has been written by me, Johannes Heimansberg. Table of contents ----------------- 1. Installation 2. Program information 2.1 Supported file formats 2.2 Usage 3. Controls 3.1 GP2X defaults 3.2 Dingoo A320/A330 defaults 3.3 Ben NanoNote defaults 3.4 Custom key mappings 4. Command line arguments 5. Config file 5.1 Log bot 5.2 Gmu CLI 5.3 gmuc Gmu Ncurses interface 6. IR remote control plugin (LIRC) 7. HTTP frontend 8. Libraries used by Gmu 1. Installation --------------- The installation process depends on the device Gmu is going to be installed on. Some devices come with Gmu preinstalled, for other devices there is a package installable by the package manager used on that device (e.g. ipkg or opkg). For other devices you just need to extract the Gmu ZIP archive on the memory card (or internal memory). ==> GP2X & Wiz release To run the player start gmu-gp2x.gpu or gmu-wiz.gpu depending on which device you are using. On the Wiz the Start button is labled "Menu". Both are the same. ==> Dingoo A320 release Make sure you use a recent version of Dingux and its root filesystem (uclibc based). To make running Gmu on the Dingoo a little easier, I've included a shell script called gmu.dge. Simply execute that script from a file browser or menu application (like dmenu). Previously this script was called gmu.goo, but since the .dge extension has been becoming more popular for executables on Dingux, I've chosen to rename it to gmu.dge. ==> Ben NanoNote release The Ben NanoNote come with Gmu preinstalled. If you use an older Firmware image or want to upgrade Gmu, you can use opkg to do that. To install Gmu with opkg run: opkg install gmu_0.9.1-1_xburst.ipk Once Gmu has been installed on the NanoNote, you can run it by executing 'gmu'. Make sure you are using a recent kernel and rootfs. Older versions contain errors that might prevent Gmu from running. If you have been upgrading from an older Gmu version, you might need to remove the /root/.config/gmu directory before starting Gmu. 2.1 Supported file formats -------------------------- Audio file formats are supported through decoder plugins, so file format support may vary from one platform to another. For the following file formats there are decoder plugins available: - Ogg Vorbis (.ogg) - MP3 (.mp3) - MP2 (.mp2) - Musepack (.mpc) - FLAC (.flac) - Speex (.spx) - Ogg Opus (.opus) - WavPack (.wv, .wvc) - Module formats (including MOD, IT, STM, S3M, XM, 669, ULT among others) - M3U (Gmu can read and write .m3u playlists) - PLS (Gmu can read .pls playlists) The decoder plugins use external libraries for decoding the specific audio files. Those libraries must be available for the target platform for the decoder plugins to work. 2.2 Usage --------- Gmu supports multiple frontends. This section describes the SDL frontend. Other frontends include the log frontend, which does nothing but log played files to a text file, the LIRC frontend, which can be used to control Gmu with a IR remote control with the help of LIRC and the gmuhttp frontend, which exposes a WebSocket-based interface that can be accessed through a web browser, as well as through the gmuc Gmu command line client. 2.2.1 The Screen Gmu comes with a graphical frontend and is being controlled through buttons. Its screen is divided into three part: The display area, the content area and the footer area. The display area shows information about the player's state, like the currently played track (track title, bit rate, sampling rate, stereo/mono), playback state (through symbols: play, pause), and play time. Besides that, important information are also being displayed through text messages appearing instead of the track title. A blinking play/pause symbol denotes that playback of an internet audio stream is being prepared for playback and the data are currently pre-buffered for smooth playback. In the main content area Gmu shows different information depending on which screen has been selected. There are three main screens: The file browser (for browsing local files and adding files to the playlist), the playlist (consists of the audio tracks Gmu is going to play; Audio tracks can be selected and played immediately or queued for playback). The third screen is the track info screen, which shows various information about the current track, including cover graphics and lyrics (if available) and a graphical spectrum analyzer. Gmu comes with an in-program help screen with information on most button mappings and functions. Also see chapter 3 in this file. 2.2.2 Internet audio streams To play internet audio streams, you need to download a playlist file from the audio stream's website and open that file with Gmu. Both common playlist file formats (m3u and pls) are supported. Currently Gmu supports MPEG audio, Ogg Vorbis and Ogg Opus for internet audio streams. More audio file formats might be supported in future versions. 3. Controls ----------- When running Gmu for the first time, Gmu shows an introduction screen where most functions and their button mappings are explained. This screen can be opened again at any time by activating the help function. The button mappings listed in this file, might be slightly out-of-date. If some button does not seem to work as expected, you could have a look at the .keymap file that is being used to verify the button mapping. See 3.4 for more information about .keymap files. 3.1 GP2X defaults ----------------- These are the default controls. You can remap all button by creating your own keymap file. See below for details. These key mappings assume that the stick click is available, which is not the case for GP2X-F200 units. When using a GP2X-F200 edit the gmu.gp2x.conf file with a text editor and change the line "KeyMap=gp2x.keymap" to "KeyMap=gp2x-f200.keymap" to use the gp2x-f200.keymap file or create your own keymap file. With the gp2x-f200.keymap file the left shoulder button is used as the modifier key instead of the stick click. Global: R - Skip to next track in playlist/Start playback L - Skip to previous track in playlist CLICK+R - Seek 10 seconds forward (**) CLICK+L - Seek 10 seconds backward (**) START - Pause/resume playback X - Stop playback CLICK+START - Exit player SELECT - Toggle file browser/playlist view/track info VOL+/- - Increase/lower volume CLICK+SELECT - Toggle hold (LCD is turned off in hold state) CLICK+A - Program info CLICK+VOL- - Toggle time elapsed/remaining File browser: A - Play file without adding it to the playlist B - Add selected file to the playlist/Change directory Y - Add selected directory and all sub directories CLICK+B - Insert selected file after selected playlist item CLICK+X - Delete selected file (*) Playlist: A - Change play mode (continue, repeat all, repeat track, random, random+repeat) B - Play selected track Y - Remove selected track CLICK+Y - Clear playlist CLICK+X - Delete the file of the selected track (*) Track info viewer: A - Show/hide cover artwork B - Show/hide text (*) These actions are disabled by default. If you want to be able to delete files from the file browser and/or playlist browser, you need to uncomment these lines in your default.keymap file: #FileBrowserDeleteFile=Mod+X #PlaylistDeleteFile=Mod+X Simply remove the '#' to enable these key mappings. 3.2 Dingoo A320/A330 defaults ----------------------------- The default key mapping for the Dingoo A320/A330 is as follows: R - Skip to next track in playlist/Start playback L - Skip to previous track in playlist SELECT+R - Seek 10 seconds forward (**) SELECT+L - Seek 10 seconds backward (**) X - Pause/resume playback SELECT+X - Stop playback SELECT+START - Exit player START - Toggle file browser/playlist view/track info LEFT/RIGHT - Increase/lower volume SELECT+A - Program info SELECT+LEFT - Toggle time elapsed/remaining File browser: A - Play file without adding it to the playlist B - Add selected file to the playlist/Change directory Y - Add selected directory and all sub directories SELECT+B - Insert selected file after selected playlist item Playlist: A - Change play mode (continue, repeat all, repeat track, random, random+repeat) B - Play selected track Y - Remove selected track SELECT+Y - Clear playlist SELECT+RIGHT - Enqueue selected item Track info viewer: A - Show/hide cover artwork B - Show/hide text 3.3 Ben NanoNote defaults ------------------------- The default key mapping for the Ben NanoNote is as follows: M - Skip to next track in playlist/Start playback N - Skip to previous track in playlist Alt+M - Seek 10 seconds forward (**) Alt+N - Seek 10 seconds backward (**) P - Pause/resume playback Alt+X - Stop playback Alt+Q - Exit player Tab - Toggle file browser/playlist view/track info Volume Up/Dn - Increase/lower volume Alt+A - Program info T - Toggle time elapsed/remaining F1 - Help File browser: A - Play file without adding it to the playlist Enter - Add selected file to the playlist/Change directory Y - Add selected directory and all sub directories Alt+Enter - Insert selected file after selected playlist item Playlist: R - Change play mode (continue, repeat all, repeat track, random, random+repeat) Enter - Play selected track Y - Remove selected track Alt+Y - Clear playlist Q - Enqueue selected item S - Save playlist Track info viewer: A - Show/hide cover artwork B - Show/hide text (**) Seeking does not work with all file formats. 3.4 Custom key mappings ----------------------- You can customize Gmu's key mappings if you don't like the defaults. To do that open the .keymap file in a text editor or copy it to a new file with the .keymap extension (such as my.keymap) and open that one in an editor. The name of the default .keymap file depends on which device you are using. E.g. on a Dingoo it is called dingoo.keymap, while on a Wiz it is called wiz.keymap. The first thing you need to know is, that Gmu uses one button as a meta key (modifier). If that key is pressed, all other buttons have a different meaning. This way you can have twice as many functions mapped to the keys as you could have without a meta key. Ok, actually it is only twice as many minus one, as the meta key itself does not have a function anymore. First, you should choose one of the buttons as you meta key. You can change it by editing the Modifier= line. By default it is set to Modifier=STICK_CLICK on the GP2X and Modifier=SELECT on the Dingoo. If you prefer to use the START button for example, you would have to change it to Modifier=START All other functions can be defined the same way (Function=Button), with the exception that you can use the previously defined meta key in the definitions. You can do that by using "Mod+" followed by the button name. Lets say you want to map the random function to the Y button when the modifier (meta) button is pressed you would do it by changing the PlaylistToggleRandomMode line as follows: PlaylistToggleRandomMode=Mod+Y Possible buttons are: A, B, X, Y, START, SELECT, L, R, VOL+, VOL-, STICK_CLICK, STICK_LEFT, STICK_RIGHT, STICK_UP and STICK_DOWN. There are a few alternate keymap example files included. To use them, edit your gmu.conf with a text editor and change the KeyMap=default.keymap line accordingly. 4. Command line arguments ------------------------- Gmu now accepts files to be added through the command line. This can be useful, if you want to run Gmu through a file manager. You can add multiple files on the command line and they will be added to the playlist and playback will be started automatically. Example: ./gmu song1.mp3 another_song.ogg cool_tune.s3m list.m3u This would add the three files and the contents of the playlist file "list.m3u" to the playlist in the given order and start playback with the first song. To enable the random playback mode you can use the -r flag. Example: ./gmu -r list.m3u You can use the -m flag if you do not want gmu to start the gp2xmenu on exit. Only use this from a script unless you want to reboot your gp2x. With the -s option you can load another theme instead of the default theme specified in the configuration file. Example: ./gmu -s theme_name 5. Config file -------------- Gmu's config file name again depends on the device you are using. On the GP2X it is called gmu.gp2x.conf, while on the Dingoo it is called gmu.dingoo.conf. It is a plain text file, with UNIX linebreaks. You can open it in any real text editor, such as vim, Geany, or Notepad++ (Windows only). Do not use Notepad or (which is even worse) Wordpad. Please note: Most of the following options can be changed through the Gmu setup tool (up to Gmu version 0.6.3) without editing the config file. In the 0.7.0 and later series the setup tool is currently not available. Versions after 0.9.1 once again include a setup dialog for changing many of the available options. Supported options: * Gmu.DefaultFileBrowserPath You can use this to define the path where the file browser will start. It is set to "." by default, which is the current directory. You can set it to any path you like. Both absolute and relative paths can be used. Make sure the path exists otherwise gmu will fall back to its current directory. * SDL.DefaultSkin With this option you can specify the default skin which Gmu loads if no -s parameter is used. By default it is set to default-modern. There are a few other themes included with Gmu by default, which can be used instead. Please note that from Gmu 0.7.0_BETA8 onwards, Gmu uses a new more advanced theme format. Versions 0.7.0_BETA8 and newer are no longer compatible with the classic skin file format. * SDL.KeyMap With this option you can specify the key map file Gmu loads on start up. By default it is set to default.keymap. * Gmu.RememberLastPlaylist This option can be set to "yes" or "no". If set to yes (which is the default) gmu will save its playlist on exit and restore it the next time gmu is started. Gmu stores the playlist in a file called "playlist.m3u" located in Gmu's directory. You can disable this behaviour by setting it to "no". * SDL.AutoSelectCurrentPlaylistItem This option can be set to "yes" or "no". If set to yes Gmu moves the cursor to the current playlist item each time a new track begins. * SDL.AllowVolumeControlInHoldState This option can be set to "yes" or "no". When set to yes you can adjust the volume even if the player is in the hold state. The default is "no". * SDL.SecondsUntilBacklightPowerOff When this option is set to any number greater than zero, the screen backlight will be turned of after the given number of seconds of inactivity. Any key press turns it back on again. The action of the key you used to turn it on again is executed normally. If you just want to turn the screen on again, press the stick button. * SDL.EnableCoverArtwork This option can be set to "yes" or "no". If set to "yes" Gmu tries to find a cover artwork for the current track and displays it in the track info view. * SDL.CoverArtworkFilePattern This option tells Gmu for what files it should search as a cover image. It is set to "cover.jpg;*.jpg" by default. Gmu will use the first file that matches the given patterns. Allowed wildcards are * (which means any number of arbitrary characters), the ? (which means exactly one arbitrary character) and the $ sign (which stands for the file name of the current file without its extension). Besides those you can use any other character. Those characters match themselves. Gmu searches for the cover image in the same directory where the current file is located. You can use multiple patterns each seperated by a semicolon (;). The first pattern given has the highest priority. With "cover.jpg;*.jpg" Gmu would try to find a cover.jpg in the directory first and if it is not found it would try any other jpg file. Examples: CoverArtworkFilePattern=cover*.jpg matches every filename that starts with "cover" followed by any number of characters including 0), followed by ".jpg". CoverArtworkFilePattern=cover?a.png matches every filename that starts with "cover" followed by one arbitrary character, followed by "a.png". CoverArtworkFilePattern=cover.jpg matches the file called "cover.jpg" and nothing else. Assuming the current file is called great_song.ogg with this pattern: CoverArtworkFilePattern=$.jpg;$.png;cover.jpg Gmu tries to find a file called great_song.jpg first, then (if the first one was not found) great_song.png and if even that was not found, it tries to find cover.jpg. If no file is found that matches the given pattern, no cover will be displayed. Gmu will resize the image to fit on the screen if neccessary, but using HUGE images should be avoided as it slows down the cover loading and can even cause Gmu to run out of memory if the dimensions of the image are very large (such as 3000 x 2000 pixels which would need 17 MB in memory even if the jpg file is much smaller in file size). Recent Gmu versions no longer run out of memory but refuse to load files with large dimensions. * SDL.CoverArtworkLarge This option can be set to "yes" or "no". If set to "yes" Gmu scales the cover image to fit the screen's width. You can scroll up and down to see the whole image if its height is larger than the screen height. If the option is set to "no" (which is the default) Gmu scales the image so that its width is at most half the screen width. The actual width depends on the image proportions as Gmu keeps the aspect ratio of the image. * SDL.SmallCoverArtworkAlignment This option can be set to "left" or "right". If set to "left" and large cover artwork is disabled, the cover artwork will be aligned on the left side and the text on the right side. When set to "right" it is the other way round. It is set to "right" by default. * SDL.LoadEmbeddedCoverArtwork This option can be set to "first", "last" or "no". If set to "first" Gmu tries to load a cover image embedded in the audio file first and if that is not available Gmu tries to load an image file matching the given pattern. If set to "last" Gmu will try to load a cover image from file first and if none is found it tries to load an image from the song meta data. If set to "no" Gmu will not try to load a cover from the meta data at all. This option has no effect if EnableCoverArtwork is set to "no". LoadEmbeddedCoverArtwork is set to "first" by default. * Gmu.LyricsFilePattern This option tells Gmu for what files it should search as a lyrics text file. It is set to "$.txt;*.txt" by default. Gmu will use the first file that matches the given patterns. Allowed wildcards are * (which means any number of arbitrary characters), the ? (which means exactly one arbitrary character) and the $ sign (which stands for the file name of the current file without its extension). Besides those you can use any other character. Those characters match themselves. Gmu searches for the lyrics text file in the same directory where the current file is located. Gmu auto-detects the charset used in the text file. The charset can be either UTF-8 or ISO-8859-1. For examples how to use this option have a look at the examples in the CoverArtworkFilePattern section. * Gmu.FileSystemCharset This option can be either set to UTF-8 or ISO-8859-1. It selects the charset of the file system. By default it is set to UTF-8. If file names appear with weird characters in Gmu's file browser you might want to try setting it to ISO-8859-1. * Gmu.PlaylistSavePresets This option is a semicolon separated list of .m3u file names. Up to ten file names can be specified here. When saving a playlist in Gmu you can choose one filename out of this list as the target file name. * Gmu.DefaultPlayMode This option can be set to "continue", "repeatall", "repeat1", "random" or "random+repeat". In continue mode Gmu plays one track after another and stops after playing the last track in the playlist. In repeatall mode Gmu repeatedly plays all tracks in the playlist. In repeat1 mode Gmu repeatedly plays the currently selected track. In random mode Gmu plays all tracks in the playlist in random order. In random+repeat mode Gmu repeatedly plays all tracks in the playlist in random order. No matter which play mode has been selected through this option, you can still select another play mode from within Gmu. When "RemeberSettings" is set to "yes" Gmu stores the selected play mode on exit as the new "DefaultPlayMode". * SDL.TimeDisplay This option can be either set to "elapsed" or "remaining". When set to "elapsed" Gmu shows the elapsed time of each track by default, otherwise Gmu shows the remaining time (if total track time is available). This option is set to "elapsed" by default. No matter what this option is set to, you can always toggle the time display from within Gmu. The default keymapping for this is STICK_CLICK + VOL-. * SDL.Scroll This option can be set to "auto", "always or "never". If it is set to "auto" Gmu decides if it is neccessary to scroll the title or not depending on the title's length and the available display space. If set to "always" the title scrolls no matter if it fits into the display's width or not. If it is set to "never" the title never scrolls, even if it does not fit into the display's width. * SDL.BacklightPowerOnOnTrackChange This option can be set to either "yes" or "no". When set to "yes" that display backlight is turned on again each time a new track starts. If "SecondsUntilBacklightPowerOff" is set to 0 this option does not do anything. * Gmu.FileBrowserFoldersFirst This option can be set to either "yes" or "no". When set to "yes" all folder will be shown before the regular files. When set to "no" all files are shown in alphabetical order. * Gmu.RememberSettings This option can be set to either "yes" or "no". When set to "yes" Gmu remembers settings such as the time display setting and the selected play mode. * Gmu.VolumeControl This option can be set to "Software", "Hardware" or "Software+Hardware". In software volume control mode Gmu sets its volume solely by scaling the signal in software. This works on every hardware supported, so it is a safe way of controlling the volume. Also, very small volume changes are possible this way. The downside of this method is, that at lower volumes it can have a audible influence on the sound quality. Hardware volume control on the other hand uses the sound devices hardware mixer to control the volume. The advantage is that there is no quality loss. A disadvantage of this method is that the volume steps might be too large. To combine the advantages of both methods, while trying to avoid the biggest disadvantages of both methods, there is a third option "Software+Hardware" available, which uses software volume control only for the lowest volume steps. For everything above a the minimum hardware volume level, only hardware volume control is being used. * Gmu.Volume This option can be set to an positive integer value. The largest valid value depends on which volume control method has been selected. For software volume control the maximum value is 16. For hardware volume control it is 100, while in Software+Hardware mode the maximum is 116. Higher values result in higher volumes. You don't need to set this manually in the config file. Gmu remembers its volume setting on exit when the "RememberSettings" option is set to "yes". * Gmu.AutoPlayOnProgramStart This option can be set to either "yes" or "no". When set to "yes" Gmu starts playback right after the program has been started. You don't need to press a button unless the playlist is empty. When using this option, Gmu plays the first track in the playlist, or an arbitrary track when in random playmode. * Gmu.ResumePlayback This option can be set to either "yes" or "no". When set to "yes" Gmu starts playback right after the program has been started and resumes playback exactly where Gmu was terminated on the last run. If Gmu was terminated while not playing a track, Gmu does not resume playing on the next run. You probably want to enable this feature when listening to large files such as podcasts. ResumePlayback is enabled by default. * Gmu.Shutdown With the shutdown option it is possible to tell Gmu to shutdown itself either after a number of minutes or after the last track in the playlist has been played. To configure Gmu to shut down after 30 minutes the following line should be added to the configuration file: Shutdown=30 To tell Gmu to shut down when reaching the end of the playlist the line should be: Shutdown=-1 To disable the shut down timer it should be Shutdown=0 All of these configurations can be set from within Gmu. With the default key mapping it would be Meta+DOWN. By pressing these buttons you can select various power down timer configurations (off, 15, 30, 60 minutes, power down after last track). After shutting down Gmu can execute a command to power down the device. This command can be configured through the ShutdownCommand option. * Gmu.ShutdownCommand With this option you can set the command to be executed when Gmu shuts itself down (see Shutdown option). By default it is set to: ShutdownCommand=/sbin/poweroff Powering down the device does not work on the GP2X-F100 and -F200 as these devices have a mechanical power switch. * SDL.FileBrowserSelectNextAfterAdd This option allows you to decide wether you want the selection in the file browser to advance to the next file after adding a file to the playlist. It can be set to "yes" or "no". * SDL.Fullscreen With this option the fullscreen mode can be enabled or disabled on start-up. It can be set to "yes" or "no". On some devices disabling fullscreen is useless. This is the case for most devices running SDL on a framebuffer device instead of an X server. * Gmu.ReaderCache This option is used to set the HTTP read cache size. It is set in values of KB (kilo bytes). The minimum size is 256 KB, while the maximum size is 4096 KB. Example: ReaderCache=256 Usually you should leave it at its default value, although on rather unstable network connections increasing the size might help permitting playback of http audio streams without interruption. * Gmu.ReaderCachePrebufferSize This option is used to set the amount of data to be prebuffered, before starting playback of an http audio stream. The minimum prebuffer size is 0, while the maximum prebuffer size is 3/4 of the ReaderCache size. Setting it to half of the reader cache size is usually recommended. 5.1 LogBot ---------- The logbot allows you to write all played tracks to a log file. The file format is as follows (CSV). Each line represents one track and consists of the following things: Date+Time;"Artist";"Title";"Album";Length Date+Time looks something like "Sat Dec 26 11:42:23 2009". Length is stored as "Minutes:Seconds", e.g. 3:42. The logbot can be configured through some options in the config file. The following options are available: * Log.Enable This option can be either set to "yes" or "no". When set to "no" the log bot will be disabled. This is the default. - Example: Log.Enable = yes * Log.File This option should contain the filename of the desired logfile including its full path. If the path is ommitted, the logfile will be placed in Gmu's working directory (which is usually the Gmu installation directory. It defaults to "gmu.log". - Example 1: Log.File = /var/log/gmu.log - Example 2: Log.File = tracks.log * Log.MinimumPlaytimeSec This option can contain a non-negative integer number. It defines the minimum number of seconds that need to be played for the track to be written to the logfile. If you want the track to be written to the logfile even if it is skipped immediately, set this option to 0. Make sure to also have a look at the following option. In case a track is shorter than the minimum playtime it will be written to the log anyway. - Example: Log.MinimumPlaytimeSec = 30 * Log.MinimumPlaytimePercent This option is similar to the previous one, except that you do not specify an absolute number of seconds, but a percentage. Both, this option and the previous one, will always be evaluated. So if you have set Log.MinimumPlaytimeSec = 30 and Log.MinimumPlaytimePercent = 50 and your current track's length is 4:00, the track needs to be played for at least two minutes to be written to the logfile. If the track's length was only 0:50, the track would need to be played for at least 30 seconds, even though 50 percent of 50 seconds would be equal to 25 seconds. - Example: Log.MinimumPlaytimePercent = 50 5.2 Gmu CLI ----------- Gmu comes with a (still very basic) command line interface program. It allows you to control some basic functions of Gmu through the command line. It works locally as well as over a TCP network. The binary of the cli program is called gmu-cli it uses its own configuration file located in ~/.config/gmu/gmu-cli.conf There you can define the host on which the Gmu main program is running as well as the password to be used for authentication. This obviously must match the password configured in Gmu's configuration file (gmusrv.Password). Gmu listens on TCP port 4681. If you do not want to use gmu-cli at all, you can remove Gmu plugin in frontends/gmusrv.so. gmu-cli is controlled by one letter commands. To get a list of available commands use the h (help) command: $ ./gmu-cli h For this to work gmu-cli needs to be able to contact Gmu, so make sure it has been configured correctly. ATTENTION: The gmusrv frontend is considered deprecated and will be removed in future versions of Gmu in favor of the new gmuhttp frontend. 5.3 gmuc Gmu Ncurses interface ------------------------------ gmuc is a new ncurses based interface for Gmu. It works over the network, so it can be used to control Gmu running on another computer. The UI should be pretty self-explanatory, as it is closely modeled around Gmu's SDL interface. The keys can/will differ from the SDL interface, though. The actual key bindings are shown on the last line in the terminal. The most imporant ones are: Global: q - Quit gmuc (Ctrl+C also quits gmuc) n - Play next track b - Play previous track p - Play/Pause s - Stop playback Tab - Switch to next window + - Increase volume - - Decrease volume In playlist: Del - Remove selected track c - Clear entire playlist m - Change play mode In file browser: a - Add file or directory to playlist ENTER - Change directory gmuc has its own config file, which is by default located in ~/.config/gmu/gmuc.conf. Another config file location can be specified on the command line through the -c parameter. The config file will be created when gmuc is started for the first time. It currently contains three keys: Host, Password and Color. "Host" and "Password" specify the hostname and password to use for connecting to the Gmu server. Obviously, the password has to match the password set in the main Gmu config file (key: gmuhttp.Password). It has to be at least nine (9) characters long. The "Color" option specifies, wether gmuc should use colors for its interface. To be able to connect to the Gmu http server from another host, gmuhttp needs to be configured to not only listen on the local interface (which is the default). This can be configured through the config key "gmuhttp.Listen" in Gmu's main config file. To listen on all available network interfaces, set it to "All": gmuhttp.Listen=All To listen on the local interface only, set it to "Local": gmuhttp.Listen=Local 6. IR remote control plugin (LIRC) ---------------------------------- Gmu comes with a plugin which allows the user to control Gmu with a IR remote control on plattforms that have LIRC compatible hardware. This plugin is not enabled by default, but is included with Gmu's source. To use the plugin LIRC needs to be configured properly with a compatible IR receiver present on the system running Gmu. Once LIRC is configured properly, the ~/.lircrc config file needs to be altered, so that can Gmu receive commands from the remote control. For each function you need to add some lines to the file, e.g.: begin prog = gmu button = KEY_PLAY config = toggle_play_pause end Gmu supports the following functions to be controlled by IR remote control: toggle_play_pause, next, prev, stop, volume_up, volume_down. 7. HTTP frontend ---------------- Gmu includes an http plugin that features a small web server with web socket support. The web server listens on port 4680 and is configured to listen on the loop back interface only, by default. You can change the configuration so that it listens on all interfaces, though. All config options for this plugin start with the prefix "gmuhttp.". To use this frontend with a web browser, you need a modern web browser with WebSocket support. As of this writing, both Firefox 18 and Chromium/Chrome 24 support WebSocket and have been tested with Gmu. Other browser might or might not support WebSocket yet. Internet Explorer 9 is known to not support WebSocket yet. The http frontend can also be accessed through the ncurses-based gmuc Gmu command line interface. In any case, to use this frontend, you need a password, which can be set through the gmuhttp.Password config file option. gmuc has its own config file (usually located in ~/.config/gmu/ ), which contains the Gmu host information as well as the password. 8. Libraries used by Gmu ------------------------ - SDL >=1.2.14 (mandatory) - SDL_image >=1.2.4 (required by SDL_frontend) - SDL_gfx >=2.0.13 (optional for SDL_frontend) - tremor >=1.0.0 (optional, required by Vorbis decoder) - libmikmod >=3.1.11 (optional, required by Module decoder) - libmodplug (optional, required by an alternative module decoder) - libopenmpt (optional, required by another alternative module decoder) - libmpg123 >=1.8.1 (optional, required by MPEG decoder) - libmpcdec >=1.2.6 (optional, required by Musepack decoder) - libFLAC >=1.2.1 (optional, required by FLAC decoder) - WavPack >=4.6.0 (optional, required by WavPack decoder) - speex >= 1.2_rc1 (optional, required by speex decoder) - libopus and libopusfile (optional, required by the Opus decoder) - libogg (optional, required by the Opus and Speex decoders) - ncurses 5.9 (used by gmuc)
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Gmu is an open source music player for portable gaming consoles and handhelds.
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