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Extending LibRS's GL support to RS ROS2
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// License: Apache 2.0. See LICENSE file in root directory. | ||
// Copyright(c) 2015 Intel Corporation. All Rights Reserved. | ||
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#pragma once | ||
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#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API | ||
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#define GL_SILENCE_DEPRECATION | ||
#define GLFW_INCLUDE_GLU | ||
#include <GLFW/glfw3.h> | ||
#include <GL/gl.h> | ||
#include <iostream> | ||
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#include <librealsense2-gl/rs_processing_gl.hpp> // Include GPU-Processing API | ||
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#ifndef PI | ||
#define PI 3.14159265358979323846 | ||
#define PI_FL 3.141592f | ||
#endif | ||
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class GLwindow | ||
{ | ||
public: | ||
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GLwindow(int width, int height, const char* title) | ||
: _width(width), _height(height) | ||
{ | ||
glfwInit(); | ||
win = glfwCreateWindow(width, height, title, nullptr, nullptr); | ||
if (!win) | ||
throw std::runtime_error("Could not open OpenGL window, please check your graphic drivers or use the textual SDK tools"); | ||
glfwMakeContextCurrent(win); | ||
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glfwSetWindowUserPointer(win, this); | ||
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} | ||
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~GLwindow() | ||
{ | ||
glfwDestroyWindow(win); | ||
glfwTerminate(); | ||
} | ||
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void close() | ||
{ | ||
glfwSetWindowShouldClose(win, 1); | ||
} | ||
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float width() const { return float(_width); } | ||
float height() const { return float(_height); } | ||
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operator bool() | ||
{ | ||
auto res = !glfwWindowShouldClose(win); | ||
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glfwPollEvents(); | ||
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return res; | ||
} | ||
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operator GLFWwindow* () { return win; } | ||
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private: | ||
GLFWwindow* win; | ||
int _width, _height; | ||
}; |
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// Copyright 2023 Intel Corporation. All Rights Reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#include "../include/base_realsense_node.h" | ||
#include <chrono> | ||
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using namespace realsense2_camera; | ||
using namespace std::chrono_literals; | ||
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void BaseRealSenseNode::initOpenGLProcessing(bool use_gpu_processing) | ||
{ | ||
// Once we have a window, initialize GL module | ||
// Pass our window to enable sharing of textures between processed frames and the window | ||
// The "use_gpu_processing" is going to control if we will use CPU or GPU for data processing | ||
rs2::gl::init_processing(_app, use_gpu_processing); | ||
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_timer = _node.create_wall_timer(1000ms, std::bind(&BaseRealSenseNode::glfwPollEventCallback, this)); | ||
} | ||
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void BaseRealSenseNode::glfwPollEventCallback() | ||
{ | ||
// Must poll the GLFW events perodically, else window will hang or crash | ||
glfwPollEvents(); | ||
} | ||
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void BaseRealSenseNode::shutdownOpenGLProcessing() | ||
{ | ||
rs2::gl::shutdown_processing(); | ||
} |
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