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Releases: Insprill/dv-mapify

v0.4.1

23 Jul 23:50
fe00cfc
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What's Changed

Runtime

  • Fixed the main menu not loading if no maps are installed.

Full Changelog: v0.4.0...v0.4.1

v0.4.0

22 Jul 15:13
bccb48b
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What's Changed

Runtime:

  • Switched back to Unity Mod Manager.
  • Fixed world maps not updating when changing map.
  • Fixed the streamer scene disappearing when going above Y 10.
  • Fixed an error if a station's minimum job length was more than the player's licenses allow.

Map Creation Package:

  • Added a button to generate track names.
  • Added the ability to set the default state of switches.
  • Added the ability to toggle loading gauge visualization for multiple tracks simultaneously.
  • Added validation for terrain shape and Y position.
  • Added validation for the installed build support.
  • Changed the default water height to -1 to reduce collisions with flat terrain.
  • Existing files in the export directory are now moved to the trash instead of being deleted.
  • Fixed stations not initializing properly if their last warehouse machine was removed.
  • Fixed track names getting overridden when exporting.
  • Fixed validation failing without a directional light (no longer required).
  • Improved readability of the validation menu.
  • Refactored how locomotive spawners work. Refer to the documentation for more information.
  • Removed the ManualShunterBooklet and ManualSteamBooklet store item types.
  • Warehouse machines now must be assigned to Station's manually.

Full Changelog: v0.3.0...v0.4.0

v0.3.0

02 Jul 17:30
23d8b4a
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What's Changed

Runtime:

  • Added support for Simulator.
  • Fixed issues if there is a piece of track shorter than 0.75m.
  • Fixed regular tracks not connecting to each other.
  • Switched to BepInEx.

Map Creation Package:

  • Bumped the Unity version to 2019.4.40f1.
  • Added support for custom buffer stops.
  • Added the new coaling and water towers.
  • Added a validation and startup warning if an incorrect Unity version is being used.
  • Fixed an error during validation if a Terrain object was missing its TerrainData.
  • Fixed tracks not snapping if the camera was too far from the Track root.
  • Fixed the default debug export path on Linux.
  • GameObject's with Camera or Directional Lights are now excluded from the build.

Full Changelog: v0.2.0...v0.3.0

v0.2.0

28 Apr 01:03
1c26f62
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What's Changed

Runtime:

  • Added track LODs. You shouldn't see tracks popping in anymore when traveling through the world.
  • Fixed vegetation not being visible on terrain.
  • Fixed an error when initializing streamers.
  • Fixed tracks on the map not appearing smooth on smaller maps.

Map Creation Package:

  • Added the ability to create fully custom turntables.
  • Added a toggle to visualize the loading gauge of trackage.
  • Added an option to toggle whether ballast and sleepers are generated for tracks.
  • Fixed the disconnected switch validation not working.
  • Fixed switches snapping to turntables and other switches.
  • Fixed occasional terrain-related issues when exporting.
  • Fixed procedural map backgrounds being completely white.
  • Fixed the "polygon is self-intersecting" warning when importing the creation package.

Full Changelog: v0.1.1...v0.2.0

v0.1.1

23 Apr 07:06
a491b14
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What's Changed

Runtime:

  • Fixed the mod trying to load a non-existent map if it was deleted while selected.
  • Fixed the mod's home page and repository URLs not being set.
  • Specified minimum UMM version as 0.24.6.

Map Creation Package:

  • Added validation for terrain height.
  • Fixed spawn position validation always failing until a build was run.
  • Fixed an error when generating the map background if the terrain or water levels were 0.

Full Changelog: v0.1.0...v0.1.1

v0.1.0

22 Apr 17:51
54e1f1f
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