1.9.0 Action System
Version 1.9.0 of UnityHFSM introduces the action system which allows you to define custom events (like OnLogic
) that can call functions in the active states. This release also adds "two way transitions" which can greatly reduce the amount of boilerplate code required in many cases. Furthermore performance has been increased when using value types as the state names (e.g. State<int>
). 👍
Read more: Changelog