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Fix -dedicated
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InsanityBringer committed May 14, 2024
1 parent 00d7f86 commit 3a7620a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Descent3/GameLoop.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2546,7 +2546,7 @@ void GameFrame(void)

//[ISB] Flip right before timing.
//This seems to be a huge step in reducing stuttering, I'm not actually sure why..
if (!Skip_render_game_frame)
if (!Skip_render_game_frame && !Dedicated_server)
{
if (Game_interface_mode == GAME_INTERFACE && !Menu_interface_mode)
rend_Flip();
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