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ExamplesHoudiniRenderingProceduralSop
Ben Toogood edited this page Jun 13, 2013
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Rendering a Cortex procedural from Houdini in RenderMan requires attaching a special Geometry Shader which injects the procedural and it's parameters into the RIB.
The geometry shader is then assigned to the top-level object in Houdini and at render-time will evaluate the procedural and inject it's parameters into the RIB. It is really just a thin layer built on top of the ri_dynamicload SHOP
that comes with Houdini.
For more information refer to the Cortex IECoreHoudini docs.
- Introduction
- General Functionality
- Data Handling
- Parameters and Ops
- Point Primitives
- Mesh Primitives
- Image Primitives
- Procedurals
- Cortex & Python
- Cortex & Maya
- Cortex & Houdini