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////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Copyright (c) 2022, Image Engine Design Inc. All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are | ||
// met: | ||
// | ||
// * Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// | ||
// * Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// | ||
// * Neither the name of Image Engine Design nor the names of any | ||
// other contributors to this software may be used to endorse or | ||
// promote products derived from this software without specific prior | ||
// written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | ||
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | ||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
////////////////////////////////////////////////////////////////////////// | ||
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#ifndef IE_COREMAYA_SCENESHAPEPROXY_H | ||
#define IE_COREMAYA_SCENESHAPEPROXY_H | ||
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#include "IECoreMaya/SceneShape.h" | ||
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namespace IECoreMaya | ||
{ | ||
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/// A proxy derived from the SceneShape which exposes the same functionality as the base clase | ||
/// with the exception, that we never register it as a maya SubSceneOverride. The reasoning | ||
/// behind this is that the SubSceneOverride does not take into account the visibility state of the shape. | ||
/// During an update loop of the SubSceneOverride, all SceneShapes will be queried for their update state, | ||
/// regardless their visibility in the scene. This query is slow and we get a huge drop in performance | ||
/// when having a huge amount of SceneShapes in the scene. | ||
/// This is considered to be a bug in the ViewPort 2 API. Our attempts to rewrite the code to use | ||
/// "MPxGeometryOverride" or "MPxDrawOverride" prove themselves as unstable or not suitable for our | ||
/// use case, why we decided to use this "hackery" and not register a proxy of the SceneShape for | ||
/// drawing at all | ||
class IECOREMAYA_API SceneShapeProxy : public SceneShape | ||
{ | ||
public : | ||
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SceneShapeProxy(); | ||
virtual ~SceneShapeProxy(); | ||
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static void *creator(); | ||
static MStatus initialize(); | ||
static MTypeId id; | ||
}; | ||
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} | ||
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#endif // IE_COREMAYA_SCENESHAPEPROXY_H |
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Original file line number | Diff line number | Diff line change |
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////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Copyright (c) 2022, Image Engine Design Inc. All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are | ||
// met: | ||
// | ||
// * Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// | ||
// * Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// | ||
// * Neither the name of Image Engine Design nor the names of any | ||
// other contributors to this software may be used to endorse or | ||
// promote products derived from this software without specific prior | ||
// written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | ||
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | ||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
////////////////////////////////////////////////////////////////////////// | ||
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#ifndef IECOREMAYA_SCENESHAPEPROXYUI_H | ||
#define IECOREMAYA_SCENESHAPEPROXYUI_H | ||
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#include "maya/MPxSurfaceShapeUI.h" | ||
#include "maya/MTypes.h" | ||
#include "IECoreMaya/Export.h" | ||
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namespace IECoreMaya | ||
{ | ||
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/// The SceneShapeProxyUI is required for the registration of the SceneShapeProxy and we just make it a NoOp | ||
/// TODO: It might be worth to see if the SceneShapeUI has any dependencies on the drawing capabilities of the | ||
/// shape and if that's not the case, register SceneShapeProxy with the original implementation of SceneShapeUI | ||
class IECOREMAYA_API SceneShapeProxyUI : public MPxSurfaceShapeUI | ||
{ | ||
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public : | ||
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SceneShapeProxyUI(); | ||
static void *creator(); | ||
}; | ||
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} // namespace IECoreMaya | ||
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#endif // IECOREMAYA_SCENESHAPEPROXYUI_H |
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