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using BepInEx; | ||
using Harmony; | ||
using UnityEngine; | ||
using UnityEngine.EventSystems; | ||
using UnityEngine.UI; | ||
/// <summary> | ||
/// Intercepts GetKey to prevent hotkeys from mods from firing while typing in an input field | ||
/// </summary> | ||
namespace KK_InputHotkeyBlock | ||
{ | ||
[BepInPlugin("com.deathweasel.bepinex.inputhotkeyblock", "Input Hotkey Block", "1.0")] | ||
public class KK_InputHotkeyBlock : BaseUnityPlugin | ||
{ | ||
void Main() | ||
{ | ||
var harmony = HarmonyInstance.Create("com.deathweasel.bepinex.inputhotkeyblock"); | ||
harmony.PatchAll(typeof(KK_InputHotkeyBlock)); | ||
} | ||
/// <summary> | ||
/// Check if an input field is selected | ||
/// </summary> | ||
private static bool HotkeyBlock | ||
{ | ||
get | ||
{ | ||
if (GUIUtility.keyboardControl > 0) | ||
return false; //UI elements from some mods | ||
if (EventSystem.current.currentSelectedGameObject != null) | ||
{ | ||
if (EventSystem.current.currentSelectedGameObject.name == "InputField") | ||
return false; //Size fields in chara maker which don't have InputField component for some reason | ||
if (EventSystem.current.currentSelectedGameObject.GetComponent<InputField>() != null) | ||
return false; //All other InputFields | ||
} | ||
return true; | ||
} | ||
} | ||
/// <summary> | ||
/// GetKey hooks. When HotkeyBlock returns false the GetKey function will be prevented from running. | ||
/// </summary> | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKey), new[] { typeof(KeyCode) })] | ||
public static bool GetKeyCode(KeyCode key) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKey), new[] { typeof(string) })] | ||
public static bool GetKeyString(string name) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKeyDown), new[] { typeof(KeyCode) })] | ||
public static bool GetKeyDownCode(KeyCode key) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKeyDown), new[] { typeof(string) })] | ||
public static bool GetKeyDownString(string name) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKeyUp), new[] { typeof(KeyCode) })] | ||
public static bool GetKeyUpCode(KeyCode key) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(Input), nameof(Input.GetKeyUp), new[] { typeof(string) })] | ||
public static bool GetKeyUpString(string name) | ||
{ | ||
return HotkeyBlock; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{3557D31C-F7F1-4FC6-BB2F-4360CD50152A}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>KK_InputHotkeyBlock</RootNamespace> | ||
<AssemblyName>KK_InputHotkeyBlock</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>embedded</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<DebugSymbols>true</DebugSymbols> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>..\lib\0Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="BepInEx"> | ||
<HintPath>..\lib\BepInEx.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\lib\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<HintPath>..\lib\UnityEngine.UI.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="KK_InputHotkeyBlock.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("KK_InputHotkeyBlock")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("KK_InputHotkeyBlock")] | ||
[assembly: AssemblyCopyright("Copyright © 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("3557d31c-f7f1-4fc6-bb2f-4360cd50152a")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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