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# Auto detect text files and perform LF normalization | ||
* text=auto |
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{ | ||
"ExpandedNodes": [ | ||
"", | ||
"\\js" | ||
], | ||
"SelectedNode": "\\js\\incremental.js", | ||
"PreviewInSolutionExplorer": false | ||
} |
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MIT License | ||
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Modding Tree Copyright (c) 2020 Acamaeda | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# 2.0 format changes | ||
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- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency | ||
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.) | ||
- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables | ||
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase). | ||
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js). | ||
- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep | ||
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In addition, many names were changed, mostly expanding abbreviations: | ||
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All instances of: | ||
- chall -> challenge | ||
- unl -> unlocked | ||
- upg -> upgrade (besides CSS) | ||
- amt -> amount | ||
- desc -> description | ||
- resCeil -> roundUpCost | ||
- order -> unlockOrder | ||
- incr_order -> increaseUnlockOrder | ||
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Challenges: | ||
- desc -> challengeDescription | ||
- reward -> rewardDescription | ||
- effect -> rewardEffect | ||
- effectDisplay -> rewardDisplay | ||
- active -> challengeActive |
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MIT License | ||
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Prestige Tree Copyright (c) 2020 Jacorb | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# The-Modding-Tree | ||
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An incremental game engine based on The Prestige Tree. It still requires programming knowledge, but it's mostly pretty easy things and copy/pasting. | ||
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[Look here for a tutorial on getting started with modding with TMT](docs/tutorials/getting-started.md) | ||
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You can look in the [documentation](docs/!general-info.md) for more information on how it all works, or look at the code in layers.js to see what it all looks like. |
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