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Icecreamdudes committed Mar 18, 2024
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
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8 changes: 8 additions & 0 deletions .vs/VSWorkspaceState.json
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{
"ExpandedNodes": [
"",
"\\js"
],
"SelectedNode": "\\js\\incremental.js",
"PreviewInSolutionExplorer": false
}
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21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Modding Tree Copyright (c) 2020 Acamaeda

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
27 changes: 27 additions & 0 deletions Old Things/2.0-format-changes.md
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# 2.0 format changes

- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js).
- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep

In addition, many names were changed, mostly expanding abbreviations:

All instances of:
- chall -> challenge
- unl -> unlocked
- upg -> upgrade (besides CSS)
- amt -> amount
- desc -> description
- resCeil -> roundUpCost
- order -> unlockOrder
- incr_order -> increaseUnlockOrder

Challenges:
- desc -> challengeDescription
- reward -> rewardDescription
- effect -> rewardEffect
- effectDisplay -> rewardDisplay
- active -> challengeActive
21 changes: 21 additions & 0 deletions Prestige-tree-license
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MIT License

Prestige Tree Copyright (c) 2020 Jacorb

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
7 changes: 7 additions & 0 deletions README.md
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# The-Modding-Tree

An incremental game engine based on The Prestige Tree. It still requires programming knowledge, but it's mostly pretty easy things and copy/pasting.

[Look here for a tutorial on getting started with modding with TMT](docs/tutorials/getting-started.md)

You can look in the [documentation](docs/!general-info.md) for more information on how it all works, or look at the code in layers.js to see what it all looks like.
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