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Releases: IMB11/Sounds

Sounds 2.1.0

20 Sep 18:38
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  • Migrated resource loading away from synchronizers, this should fix a wide array of resource reloading issues. If you're still encountering issues, you should delete the .minecraft/config/sounds/dynamic_sounds folder and restart the game. If this still doesn't fix your issue, report a bug on GitHub.
  • Added configuration option available in mod_utils.json to toggle the visibility of the "Sounds" button in Minecraft's volume options screen.
  • De-hardcoded the item drop sound cooldown, it now uses the cooldown specified by the existing "Item Sound Cooldown" option.

Sounds 2.0.4

19 Aug 11:10
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  • Fixes issue with Forge.

Sounds 2.0.3

18 Aug 19:13
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Apologies for the number of hotfixes! This is unfortunately how it usually is when you port a mod to new mod loaders!

This hotfix should finally fix some mixin issues that users encounter on Forge and NeoForge. Apologies for any disruption and thank you for being patient whilst I worked on finding a fix.

Sounds 2.0.2

17 Aug 11:41
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Hotfix to reduce logspam in certain scenarios. (Closes #101)

Sounds 2.0.1

16 Aug 22:52
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Hotfix to fix the MixinExtras dependency within the Forge jar.

Sounds 2.0.0

16 Aug 21:16
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This is a huge update which ports Sounds to NeoForge and Forge.

  • Ported to NeoForge for 1.21.
  • Ported to Forge for 1.20.1.
  • Externalised the default resource pack, you can now edit the default dynamic sound definitions within the .minecraft/config/sounds/dynamic_sounds folder.
  • Dropped support for 1.20.4 and 1.20.6. Consider migrating to either 1.20.1 or 1.21 to continue to receive updates and bug fixes.
  • Fixed issue where dynamic sounds would not play when middle clicking or using the hotbar keybinds on items within a creative inventory tab.
  • Fix "wooshing" sound when quickly moving items via the crafting table output slot.
  • Added dynamic sounds for various 1.21 items.
  • Added dynamic sounds for meats, fishes, crop foods and bowl foods.
  • Added missing dynamic sound for bottle of enchanting.
  • Added dynamic sounds for all boats and chest boat variants.
  • Added dynamic sounds for all minecart variants.
  • Added dynamic sounds for turtle armor, and scute variants (incl. armadillo)

Sounds 1.1.5

11 Aug 14:03
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  • Changes the MRU dependency bounds.
  • Added support for 1.21.1

Sounds 1.1.4

08 Aug 21:40
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  • Added Simplified Chinese translations, thank you to @Chiloven945
  • Added Russian translations, thank you to @mpustovoi
  • Fixed sound spam when sorting inventories with Inventive Inventory
  • Mitigated sound spam when using Chat Patches
  • Fixed sound spam when moving lots of items across inventories, such as within the shulker box screen, by adding item sound cooldown configuration options.

This will be the last update for 1.20.4 and 1.20.6, please migrate to 1.20.1 or 1.21 to continue to recieve update. I can also announce that the next update will be on Forge+NeoForge! Join the Discord to stay up-to-date

Developing this mod takes time and effort, especially when trying to find suitable SFX for items and blocks, consider supporting me on Ko-Fi here: https://ko-fi.com/mineblock11

Sounds 1.1.3

28 Jul 14:46
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  • Fixes an issue with TagPair implementation - not a breaking change, but should further improve compatability with mods.

Sounds 1.1.2

28 Jul 11:09
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  • General performance improvements relating to block sounds.