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HyperspaceMadness committed Oct 7, 2022
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38 changes: 38 additions & 0 deletions Presets/BattleZone/BattleZone__ADV-NO-REFLECT.slangp
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#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/MBZ__2__ADV-NO-REFLECT.slangp"

TubeColoredGelImage = "textures/ColoredGel_Red_Green.png"
// BackgroundImage = "textures/BattleZoneBG.png"
CabinetGlassImage = "textures/BattleZoneBG.png"

HSM_TUBE_COLORED_GEL_IMAGE_ON = 1
HSM_TUBE_COLORED_GEL_IMAGE_MULTIPLY_AMOUNT = 100
HSM_TUBE_COLORED_GEL_IMAGE_ADDITIVE_AMOUNT = 1.3

HSM_ROTATE_CORE_IMAGE = 0
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 200
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 200
HSM_INTERLACE_TRIGGER_RES = 0
HSM_FAKE_SCANLINE_OPACITY = 0
HSM_BZL_HIGHLIGHT = 0.4

HSM_ASPECT_RATIO_MODE = "1.000000"
HSM_NON_INTEGER_SCALE = "87.169937"
HSM_SCREEN_POSITION_X = "3.000000"
HSM_SCREEN_POSITION_Y = "-17.000000"
// HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "1.500000"
// HSM_TUBE_STATIC_REFLECTION_IMAGE_SCALE = "158.000000"
HSM_BZL_OPACITY = "0.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_BG_OPACITY = "0.000000"

HSM_REFLECT_BLUR_MIN = 0
HSM_REFLECT_BLUR_MAX = 40
HSM_REFLECT_GLOBAL_AMOUNT = 140
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 1.2
HSM_REFLECT_DIFFUSED_AMOUNT = 0
HSM_REFLECT_FULLSCREEN_GLOW = 300
HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.6
GST_GLOW_GRADE = 0.3
GDV_GLOW = 0.1
GDV_BLOOM = 2
GDV_INTERLACE_MODE = 2
38 changes: 38 additions & 0 deletions Presets/BattleZone/BattleZone__STD-NO-REFLECT.slangp
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#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/MBZ__4__STD-NO-REFLECT.slangp"

TubeColoredGelImage = "textures/ColoredGel_Red_Green.png"
// BackgroundImage = "textures/BattleZoneBG.png"
CabinetGlassImage = "textures/BattleZoneBG.png"

HSM_TUBE_COLORED_GEL_IMAGE_ON = 1
HSM_TUBE_COLORED_GEL_IMAGE_MULTIPLY_AMOUNT = 100
HSM_TUBE_COLORED_GEL_IMAGE_ADDITIVE_AMOUNT = 1.3

HSM_ROTATE_CORE_IMAGE = 0
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 200
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 200
HSM_INTERLACE_TRIGGER_RES = 0
HSM_FAKE_SCANLINE_OPACITY = 0
HSM_BZL_HIGHLIGHT = 0.4

HSM_ASPECT_RATIO_MODE = "1.000000"
HSM_NON_INTEGER_SCALE = "87.169937"
HSM_SCREEN_POSITION_X = "3.000000"
HSM_SCREEN_POSITION_Y = "-17.000000"
// HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "1.500000"
// HSM_TUBE_STATIC_REFLECTION_IMAGE_SCALE = "158.000000"
HSM_BZL_OPACITY = "0.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_BG_OPACITY = "0.000000"

HSM_REFLECT_BLUR_MIN = 0
HSM_REFLECT_BLUR_MAX = 40
HSM_REFLECT_GLOBAL_AMOUNT = 140
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 1.2
HSM_REFLECT_DIFFUSED_AMOUNT = 0
HSM_REFLECT_FULLSCREEN_GLOW = 300
HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.6
GST_GLOW_GRADE = 0.3
GDV_GLOW = 0.1
GDV_BLOOM = 2
GDV_INTERLACE_MODE = 2
Binary file added Presets/BattleZone/textures/BattleZoneBG.png
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#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp"

ScreenPlacementImage = textures/blktiger.png
BackgroundImage = textures/blktiger.png

HSM_POTATO_SHOW_BG_OVER_SCREEN = "1.000000"

HSM_VERTICAL_PRESET = "1.000000"
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_PLACEMENT_IMAGE_MODE = "0.000000"

HSM_NON_INTEGER_SCALE_OFFSET = "89.699944"
HSM_SCREEN_POSITION_Y = "-1.000000"
HSM_SCREEN_POSITION_X = "5.000000"

HSM_TUBE_BLACK_EDGE_THICKNESS = "30.000000"

HSM_BZL_WIDTH = "582.000000"
HSM_BZL_HEIGHT = "577.000000"
HSM_BZL_COLOR_VALUE = "4.800005"
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#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/MBZ__3__STD.slangp"

ScreenPlacementImage = textures/blktiger.png
BackgroundImage = ../../../../shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png
CabinetGlassImage = textures/blktiger.png

HSM_VERTICAL_PRESET = "1.000000"
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_PLACEMENT_IMAGE_MODE = "0.000000"

HSM_NON_INTEGER_SCALE_OFFSET = "89.699944"
HSM_SCREEN_POSITION_Y = "-1.000000"
HSM_SCREEN_POSITION_X = "5.000000"

HSM_TUBE_BLACK_EDGE_THICKNESS = "30.000000"

HSM_BZL_WIDTH = "582.000000"
HSM_BZL_HEIGHT = "577.000000"
HSM_BZL_COLOR_VALUE = "4.800005"
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#reference "../BendBombBoom__Slotmask__ADV__NTSC.slangp"

// 1080p Extra Settings
HSM_CRT_CURVATURE_SCALE = "0"
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#reference "../BendBombBoom__Snotty-RF__ADV__NTSC.slangp"

masksize = "1.000000"
slotwidth = "2.000000"
double_slot = "1.000000"
slotms = "2.000000"
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#reference "../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"

// Thanks to BendBombBoom from the Libretro forum for the settings in this preset!
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "33"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "33"

MDAPT_MODE = 2

// Parameters
GTU_ON = "1.000000"
compositeConnection = "1.000000"
signalResolution = "336.000000"
signalResolutionI = "111.000000"
signalResolutionQ = "35.000000"

g_crtgamut = "1.000000"
g_mid = "0.250000"
wp_temperature = "6900.000000"
wlg = "0.900000"
wlb = "1.100000"

LUT_Size1 = "32.000000"
LUT_Size2 = "32.000000"

PR = "0.140000"
PG = "0.140000"
PB = "0.140000"

vigdef = "3.600000"
interm = "4.000000"
SIZEHB = "1.000000"
SIGMA_HB = "0.250000"
SIZEVB = "1.000000"
SIGMA_VB = "0.250000"
glow = "0.040000"
bloom = "0.200000"
halation = "0.300001"
brightboost = "2.000000"
brightboost1 = "1.500000"
gsl = "-1.000000"
scanline1 = "5.000000"
beam_min = "1.700000"
beam_max = "1.100000"
shadowMask = "1.000000"
maskDark = "0.400000"
mask_gamma = "3.000000"
slotwidth = "3.000000"

masksize = "1.000000"
slotms = "1.000000"

GDV_DECONVERGENCE_ON = "1.000000"
dctypex = "0.450000"
dctypey = "0.500000"
deconrr = "-2.000000"
deconrb = "2.000000"
deconrry = "2.000000"
deconrby = "-2.000000"
decons = "0.400000"
deconsmooth = "0.200000"
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#reference "../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp"

// Thanks to BendBombBoom from the Libretro forum for the settings in this preset!
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "33"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "33"

MDAPT_MODE = 2

// Parameters
GTU_ON = "1.000000"
compositeConnection = "1.000000"
signalResolution = "336.000000"
signalResolutionI = "111.000000"
signalResolutionQ = "35.000000"

g_crtgamut = "1.000000"
g_mid = "0.250000"
wp_temperature = "6900.000000"
wlg = "0.900000"
wlb = "1.100000"

LUT_Size1 = "32.000000"
LUT_Size2 = "32.000000"

PR = "0.140000"
PG = "0.140000"
PB = "0.140000"

vigdef = "3.600000"
interm = "4.000000"
SIZEHB = "1.000000"
SIGMA_HB = "0.250000"
SIZEVB = "1.000000"
SIGMA_VB = "0.250000"
glow = "0.040000"
bloom = "0.200000"
halation = "0.300001"
brightboost = "2.000000"
brightboost1 = "1.500000"
gsl = "-1.000000"
scanline1 = "5.000000"
beam_min = "1.700000"
beam_max = "1.100000"
shadowMask = "1.000000"
maskDark = "0.400000"
mask_gamma = "3.000000"
slotwidth = "3.000000"

masksize = "1.000000"
slotms = "1.000000"

GDV_DECONVERGENCE_ON = "1.000000"
dctypex = "0.450000"
dctypey = "0.500000"
deconrr = "-2.000000"
deconrb = "2.000000"
deconrry = "2.000000"
deconrby = "-2.000000"
decons = "0.400000"
deconsmooth = "0.200000"
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#reference "../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"

// Thanks to BendBombBoom from the Libretro forum for the settings in this preset!
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "33"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "33"

HSM_CRT_CURVATURE_SCALE = "0.000000"

MDAPT_MODE = 2

// Parameters
GAMMA_INPUT = "2.200000"
gamma_out = "2.200000"

SHARPEN = "0.150000"
CONTR = "0.250000"

g_cntrst = "-0.050000"
g_mid = "0.250000"
wp_temperature = "7100.000000"

LUT_Size1 = "32.000000"
LUT_Size2 = "32.000000"
LUTLOW = "12.000000"
lsmooth = "0.750000"
interm = "2.000000"
iscan = "0.350000"
SIZEH = "10.000000"
SIGMA_H = "2.400000"
SIZEV = "1.000000"
SIGMA_V = "0.500000"
SIZEHB = "3.000000"
SIZEVB = "3.000000"
glow = "0.010000"
halation = "0.150000"
brightboost = "2.89"
brightboost1 = "1.5"
scanline2 = "12.000000"
beam_min = "2.599999"
beam_max = "0.950000"
beam_size = "0.900000"
vertmask = "0.200000"
h_sharp = "4.200001"
s_sharp = "0.000000"
shadowMask = "7.000000"
maskDark = "0.250000"
// Was 1.8
mcut = "1.100000"
mask_gamma = "5.000000"

masksize = "1.000000"
slotms = "1.000000"

GDV_DECONVERGENCE_ON = "1.0"
deconrr = "-1.000000"
deconrb = "1.000000"
deconrry = "-1.000000"
deconrby = "1.000000"
decons = "2.000002"
deconsmooth = "0.100000"
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#reference "../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp"

// Thanks to BendBombBoom from the Libretro forum for the settings in this preset!
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "33"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "33"

HSM_CRT_CURVATURE_SCALE = "0.000000"

MDAPT_MODE = 2

// Parameters
GAMMA_INPUT = "2.200000"
gamma_out = "2.200000"

SHARPEN = "0.150000"
CONTR = "0.250000"

g_cntrst = "-0.050000"
g_mid = "0.250000"
wp_temperature = "7100.000000"

LUT_Size1 = "32.000000"
LUT_Size2 = "32.000000"
LUTLOW = "12.000000"
lsmooth = "0.750000"
interm = "2.000000"
iscan = "0.350000"
SIZEH = "10.000000"
SIGMA_H = "2.400000"
SIZEV = "1.000000"
SIGMA_V = "0.500000"
SIZEHB = "3.000000"
SIZEVB = "3.000000"
glow = "0.010000"
halation = "0.150000"
brightboost = "2.89"
brightboost1 = "1.5"
scanline2 = "12.000000"
beam_min = "2.599999"
beam_max = "0.950000"
beam_size = "0.900000"
vertmask = "0.200000"
h_sharp = "4.200001"
s_sharp = "0.000000"
shadowMask = "7.000000"
maskDark = "0.250000"
// Was 1.8
mcut = "1.100000"
mask_gamma = "5.000000"

masksize = "1.000000"
slotms = "1.000000"

GDV_DECONVERGENCE_ON = "1.0"
deconrr = "-1.000000"
deconrb = "1.000000"
deconrry = "-1.000000"
deconrby = "1.000000"
decons = "2.000002"
deconsmooth = "0.100000"
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