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<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
<CPedModelInfo__PersonalityDataList> | ||
<MovementModeUnholsterData> | ||
</MovementModeUnholsterData> | ||
<MovementModes> | ||
</MovementModes> | ||
</CPedModelInfo__PersonalityDataList> |
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templates/weapons/WEAPON_PIPEBOMB/weaponanimations.meta
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<?xml version="1.0" encoding="UTF-8"?> | ||
<CWeaponAnimationsSets> | ||
<WeaponAnimationsSets> | ||
<Item key="Default"> | ||
<WeaponAnimations> | ||
<Item key="WEAPON_PIPEBOMB"> | ||
<CoverMovementClipSetHash /> | ||
<CoverMovementExtraClipSetHash /> | ||
<CoverAlternateMovementClipSetHash /> | ||
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash> | ||
<MotionClipSetHash>Wpn_StickyBomb_WeaponHolding</MotionClipSetHash> | ||
<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||
<MotionCrouchClipSetHash /> | ||
<MotionStrafingClipSetHash /> | ||
<MotionStrafingStealthClipSetHash /> | ||
<MotionStrafingUpperBodyClipSetHash /> | ||
<WeaponClipSetHash>Wpn_Thrown_Sticky_Bomb</WeaponClipSetHash> | ||
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash> | ||
<WeaponClipSetHashInjured /> | ||
<WeaponClipSetHashStealth /> | ||
<WeaponClipSetHashHiCover /> | ||
<AlternativeClipSetWhenBlocked /> | ||
<ScopeWeaponClipSet /> | ||
<AlternateAimingStandingClipSetHash /> | ||
<AlternateAimingCrouchingClipSetHash /> | ||
<FiringVariationsStandingClipSetHash /> | ||
<FiringVariationsCrouchingClipSetHash /> | ||
<AimTurnStandingClipSetHash /> | ||
<AimTurnCrouchingClipSetHash /> | ||
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash> | ||
<MeleeVariationClipSetHash /> | ||
<MeleeTauntClipSetHash /> | ||
<MeleeSupportTauntClipSetHash /> | ||
<MeleeStealthClipSetHash /> | ||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash> | ||
<JumpUpperbodyClipSetHash /> | ||
<FallUpperbodyClipSetHash /> | ||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||
<AnimFireRateModifier value="1.000000" /> | ||
<AnimBlindFireRateModifier value="1.000000" /> | ||
<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||
<UseFromStrafeUpperBodyAimNetwork value="false" /> | ||
<AimingDownTheBarrel value="true" /> | ||
<WeaponSwapData ref="SWAP_DEFAULT" /> | ||
</Item> | ||
<Item key="FirstPerson"> | ||
<Fallback>Default</Fallback> | ||
<WeaponAnimations> | ||
<Item key="WEAPON_PIPEBOMB"> | ||
<CoverMovementClipSetHash /> | ||
<CoverMovementExtraClipSetHash /> | ||
<CoverAlternateMovementClipSetHash /> | ||
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash> | ||
<MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash> | ||
<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||
<MotionCrouchClipSetHash /> | ||
<MotionStrafingClipSetHash /> | ||
<MotionStrafingStealthClipSetHash /> | ||
<MotionStrafingUpperBodyClipSetHash /> | ||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@misc@stickybomb@</WeaponClipSetHash> | ||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash> | ||
<WeaponClipSetHashInjured /> | ||
<WeaponClipSetHashStealth /> | ||
<WeaponClipSetHashHiCover /> | ||
<AlternativeClipSetWhenBlocked /> | ||
<ScopeWeaponClipSet /> | ||
<AlternateAimingStandingClipSetHash /> | ||
<AlternateAimingCrouchingClipSetHash /> | ||
<FiringVariationsStandingClipSetHash /> | ||
<FiringVariationsCrouchingClipSetHash /> | ||
<AimTurnStandingClipSetHash /> | ||
<AimTurnCrouchingClipSetHash /> | ||
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash> | ||
<MeleeVariationClipSetHash /> | ||
<MeleeTauntClipSetHash /> | ||
<MeleeSupportTauntClipSetHash /> | ||
<MeleeStealthClipSetHash /> | ||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash> | ||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@STICKY_BOMB</JumpUpperbodyClipSetHash> | ||
<FallUpperbodyClipSetHash /> | ||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||
<AnimFireRateModifier value="1.000000" /> | ||
<AnimBlindFireRateModifier value="1.000000" /> | ||
<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||
<UseFromStrafeUpperBodyAimNetwork value="false" /> | ||
<AimingDownTheBarrel value="true" /> | ||
<WeaponSwapData ref="SWAP_DEFAULT" /> | ||
<AimGrenadeThrowNormalClipsetHash /> | ||
<AimGrenadeThrowAlternateClipsetHash /> | ||
<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash> | ||
<FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash> | ||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||
<FPSFidgetClipsetHashes> | ||
<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@fidgets@a</Item> | ||
</FPSFidgetClipsetHashes> | ||
</Item> | ||
</WeaponAnimations> | ||
</Item> | ||
<Item key="FirstPersonAiming"> | ||
<Fallback>Default</Fallback> | ||
<WeaponAnimations> | ||
<Item key="WEAPON_PIPEBOMB"> | ||
<CoverMovementClipSetHash /> | ||
<CoverMovementExtraClipSetHash /> | ||
<CoverAlternateMovementClipSetHash /> | ||
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash> | ||
<MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash> | ||
<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||
<MotionCrouchClipSetHash /> | ||
<MotionStrafingClipSetHash /> | ||
<MotionStrafingStealthClipSetHash /> | ||
<MotionStrafingUpperBodyClipSetHash /> | ||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@misc@sticky_bomb</WeaponClipSetHash> | ||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash> | ||
<WeaponClipSetHashInjured /> | ||
<WeaponClipSetHashStealth /> | ||
<WeaponClipSetHashHiCover /> | ||
<AlternativeClipSetWhenBlocked /> | ||
<ScopeWeaponClipSet /> | ||
<AlternateAimingStandingClipSetHash /> | ||
<AlternateAimingCrouchingClipSetHash /> | ||
<FiringVariationsStandingClipSetHash /> | ||
<FiringVariationsCrouchingClipSetHash /> | ||
<AimTurnStandingClipSetHash /> | ||
<AimTurnCrouchingClipSetHash /> | ||
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash> | ||
<MeleeVariationClipSetHash /> | ||
<MeleeTauntClipSetHash /> | ||
<MeleeSupportTauntClipSetHash /> | ||
<MeleeStealthClipSetHash /> | ||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash> | ||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@STICKY_BOMB</JumpUpperbodyClipSetHash> | ||
<FallUpperbodyClipSetHash /> | ||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||
<AnimFireRateModifier value="1.000000" /> | ||
<AnimBlindFireRateModifier value="1.000000" /> | ||
<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||
<UseFromStrafeUpperBodyAimNetwork value="false" /> | ||
<AimingDownTheBarrel value="true" /> | ||
<WeaponSwapData ref="SWAP_DEFAULT" /> | ||
<AimGrenadeThrowNormalClipsetHash /> | ||
<AimGrenadeThrowAlternateClipsetHash /> | ||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||
<FPSTransitionFromRNGHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_lt</FPSTransitionFromRNGHash> | ||
<FPSTransitionFromLTHash></FPSTransitionFromLTHash> | ||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||
<FPSFidgetClipsetHashes> | ||
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@a</Item> | ||
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@b</Item> | ||
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@c</Item> | ||
</FPSFidgetClipsetHashes> | ||
</Item> | ||
</WeaponAnimations> | ||
</Item> | ||
<Item key="FirstPersonRNG"> | ||
<Fallback>Default</Fallback> | ||
<WeaponAnimations> | ||
<Item key="WEAPON_PIPEBOMB"> | ||
<CoverMovementClipSetHash /> | ||
<CoverMovementExtraClipSetHash /> | ||
<CoverAlternateMovementClipSetHash /> | ||
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash> | ||
<MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash> | ||
<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||
<MotionCrouchClipSetHash /> | ||
<MotionStrafingClipSetHash /> | ||
<MotionStrafingStealthClipSetHash /> | ||
<MotionStrafingUpperBodyClipSetHash /> | ||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@</WeaponClipSetHash> | ||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash> | ||
<WeaponClipSetHashInjured /> | ||
<WeaponClipSetHashStealth /> | ||
<WeaponClipSetHashHiCover /> | ||
<AlternativeClipSetWhenBlocked /> | ||
<ScopeWeaponClipSet /> | ||
<AlternateAimingStandingClipSetHash /> | ||
<AlternateAimingCrouchingClipSetHash /> | ||
<FiringVariationsStandingClipSetHash /> | ||
<FiringVariationsCrouchingClipSetHash /> | ||
<AimTurnStandingClipSetHash /> | ||
<AimTurnCrouchingClipSetHash /> | ||
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash> | ||
<MeleeVariationClipSetHash /> | ||
<MeleeTauntClipSetHash /> | ||
<MeleeSupportTauntClipSetHash /> | ||
<MeleeStealthClipSetHash /> | ||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash> | ||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@STICKY_BOMB</JumpUpperbodyClipSetHash> | ||
<FallUpperbodyClipSetHash /> | ||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||
<AnimFireRateModifier value="1.000000" /> | ||
<AnimBlindFireRateModifier value="1.000000" /> | ||
<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||
<UseFromStrafeUpperBodyAimNetwork value="false" /> | ||
<AimingDownTheBarrel value="true" /> | ||
<WeaponSwapData ref="SWAP_DEFAULT" /> | ||
<AimGrenadeThrowNormalClipsetHash /> | ||
<AimGrenadeThrowAlternateClipsetHash /> | ||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash> | ||
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash> | ||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||
</Item> | ||
</WeaponAnimations> | ||
</Item> | ||
</WeaponAnimationsSets> | ||
</CWeaponAnimationsSets> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
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<CWeaponModelInfo__InitDataList> | ||
<InitDatas/> | ||
</CWeaponModelInfo__InitDataList> |
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