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No-Mans-GUI

A GUI based editor for MBINCompiler

Planned/Completed Features

This is a rough list of the features that are planned/completed to be included. If there's a check in the box it's included in the latest release.

  • GUI based editing of MBINs. No more exml!
  • Sensible Input types
    • Boolean values will be checkboxes
    • Arrays will have all possible values in drop-down
    • Color Pickers!
    • Structs will show all possible child structs (will be super useful in ENTITY files and interactions) eventually
    • Paths to other MBINs will function as links to open them directly
    • Load models into NMS Model Viewer with one click (once NMS Model Viewer is updated)
    • Fields that reference text in the LANGUAGE files will automatically translate said text
  • Built-in documentation
    • Basic Program usage
    • Descriptions of structs with what they do and how to use them
  • Semi-Automated mod merging and compatibility patch building
    • Dynamic Lists will be merged together between 2 mods
    • Filter out and view just the items that have been changed from vanilla
    • Automate the merging or two mods into a compatibility patch if everything is compatible and flag that which is not
  • FOMOD Installer builder.
    • Have installation windows to present compatibility patches and mod options just like Bethesda games have
    • Only compatible with Nexus Mod Manager and Vortex
  • Quest Builder Interface
    • Won't be available for awhile but when released will make custom quests much easier to build.
  • Integration with the entire game structure not just single MBINs
    • Program will load up all the relecvant MBINs and you can work with them simultaneously
    • No more jumping between 100 exml files just to change one thing
  • Theme Support
  • Mass Editing Support
    • Make mass changes to multiple files and records based on rules (similar to Excel)
    • Add Prefixes or Append to the end of multiple strings
    • Math Based Changes (ex. multiply all values of fields with xyz name by 2)
  • New More Organized File Structure
    • Planned to be used as the new normal. A File Structure that separates Modded files from Vanilla files as much as possible
    • CUSTOMMODELS CUSTOMMETADATA folders
    • Files utilizing this new structure will be more compatible and will overwrite mods that do not follow this structure by default. Ensuring compatibility and conformance.
  • Direct Integration with Modders Alliance
    • Modders Alliance will define a set of guidelines and Best Practices to ensure that mods don't negatively affect other players and promote compatibility and modularity.
    • Using this program will ensure your mod follows proper guidelines and Best Practices
    • Will allow for Mod Pack definitions so a player can just share a Bit.ly link which will direct users to a list of all the mods being used on their planet/game/etc so that different players can sync their mods easily and with zero compatibility issues.
    • Will assist in organizing the community and provide a framework to make learning how to mod and compatibility much easier.

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A GUI based editor for MBINCompiler

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