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Merge branch 'The-Arcadis-Team:master' into master
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Hobbitmax authored Jan 5, 2025
2 parents 66dab14 + 6167380 commit b1f7361
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Showing 4 changed files with 9 additions and 15 deletions.
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- NamesLastMilitary
- type: RandomHumanoidSpawner
settings: NTPDop
- type: InitialInfectedExempt

- type: randomHumanoidSettings
id: NTPDop
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nameSegments:
- NamesFirstMilitaryLeader
- NamesLastMilitary
- type: InitialInfectedExempt

# NTPD Gear

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state: icon
- type: RandomHumanoidSpawner
settings: NTPDagent
- type: InitialInfectedExempt
- type: RandomMetadata
nameSegments:
- names_first
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- type: MindShield
- type: Loadout
prototypes: [ NTPDGearAgent ]
- type: InitialInfectedExempt
- type: RandomMetadata
nameSegments:
- names_first
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- NamesLastmerc
- type: RandomHumanoidSpawner
settings: MERCSettings
- type: InitialInfectedExempt

- type: randomHumanoidSettings
id: MERCSettings
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nameSegments:
- NamesFirstmerc
- NamesLastmerc
- type: InitialInfectedExempt

# Merc Gear

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- type: entity
name: Overclocked Railgun
name: overclocked railgun
parent: [BaseWeaponBattery, BaseGunWieldable]
id: WeaponRailgun
description: A railgun that fires projectiles at such high speeds that they become lasers!
components:
- type: Sprite
sprite: /_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: /_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 3
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- Taser
- Sidearm
- type: Sprite
sprite: /_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-0
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: /_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi
quickEquip: false
slots:
- suitStorage
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description: An reliable assault rifle. That uses .30 rifle ammo.
components:
- type: Sprite
sprite: /_Arc/Objects/Weapons/Guns/Rifles/viperfang.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Rifles/viperfang.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
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zeroVisible: true
- type: Appearance
- type: Clothing
sprite: /_Arc/Objects/Weapons/Guns/Rifles/viperfang.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Rifles/viperfang.rsi
quickEquip: false
slots:
- Back
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description: A ceremonial rifle given to the best of the best paperpushers. Uses .30 rifle ammo.
components:
- type: Sprite
sprite: /_Arc/Objects/Weapons/Guns/Snipers/bolt_gun_hd_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Snipers/bolt_gun_hd_fbi.rsi
- type: Gun
fireRate: 1
selectedMode: SemiAuto
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tags:
- CartridgeLightRifle
- type: Clothing
sprite: /_Arc/Objects/Weapons/Guns/Snipers/bolt_gun_hd_fbi.rsi
sprite: /Textures/_Arc/Objects/Weapons/Guns/Snipers/bolt_gun_hd_fbi.rsi

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