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// Ported from original Metaball script by SATO Hiroyuki | ||
// http://park12.wakwak.com/~shp/lc/et/en_aics_script.html | ||
project.currentStyle = { | ||
fillColor: 'black' | ||
}; | ||
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var ballPositions = [[464, 202], [1579, 122], [800, 563], [289, 723], [1384, 957]]; | ||
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var handle_len_rate = 2.4; | ||
var circlePaths = []; | ||
var radius = 40; | ||
for (var i = 0, l = ballPositions.length; i < l; i++) { | ||
var circlePath = new Path.Circle({ | ||
center: ballPositions[i], | ||
radius: 140 | ||
}); | ||
circlePaths.push(circlePath); | ||
} | ||
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var connections = new Group(); | ||
function generateConnections(paths) { | ||
// Remove the last connection paths: | ||
connections.children = []; | ||
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for (var i = 0, l = paths.length; i < l; i++) { | ||
for (var j = i - 1; j >= 0; j--) { | ||
var path = metaball(paths[i], paths[j], 0.5, handle_len_rate, 300); | ||
if (path) { | ||
connections.appendTop(path); | ||
path.removeOnMove(); | ||
} | ||
} | ||
} | ||
} | ||
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generateConnections(circlePaths); | ||
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// --------------------------------------------- | ||
function metaball(ball1, ball2, v, handle_len_rate, maxDistance) { | ||
var center1 = ball1.position; | ||
var center2 = ball2.position; | ||
var radius1 = ball1.bounds.width / 2; | ||
var radius2 = ball2.bounds.width / 2; | ||
var pi2 = Math.PI / 2; | ||
var d = center1.getDistance(center2); | ||
var u1, u2; | ||
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if (radius1 == 0 || radius2 == 0) | ||
return; | ||
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if (d > maxDistance || d <= Math.abs(radius1 - radius2)) { | ||
return; | ||
} else if (d < radius1 + radius2) { // case circles are overlapping | ||
u1 = Math.acos((radius1 * radius1 + d * d - radius2 * radius2) / | ||
(2 * radius1 * d)); | ||
u2 = Math.acos((radius2 * radius2 + d * d - radius1 * radius1) / | ||
(2 * radius2 * d)); | ||
} else { | ||
u1 = 0; | ||
u2 = 0; | ||
} | ||
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var angle1 = (center2 - center1).getAngleInRadians(); | ||
var angle2 = Math.acos((radius1 - radius2) / d); | ||
var angle1a = angle1 + u1 + (angle2 - u1) * v; | ||
var angle1b = angle1 - u1 - (angle2 - u1) * v; | ||
var angle2a = angle1 + Math.PI - u2 - (Math.PI - u2 - angle2) * v; | ||
var angle2b = angle1 - Math.PI + u2 + (Math.PI - u2 - angle2) * v; | ||
var p1a = center1 + getVector(angle1a, radius1); | ||
var p1b = center1 + getVector(angle1b, radius1); | ||
var p2a = center2 + getVector(angle2a, radius2); | ||
var p2b = center2 + getVector(angle2b, radius2); | ||
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// define handle length by the distance between | ||
// both ends of the curve to draw | ||
var totalRadius = (radius1 + radius2); | ||
var d2 = Math.min(v * handle_len_rate, (p1a - p2a).length / totalRadius); | ||
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// case circles are overlapping: | ||
d2 *= Math.min(1, d / (radius1 + radius2)); | ||
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radius1 *= d2; | ||
radius2 *= d2; | ||
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// 그라데이션 색상 설정 | ||
var gradient = new Color({ | ||
gradient: { | ||
stops: ['black', 'black', 'black', 'black', 'blue', 'blue', 'blue', 'black', 'black', 'black', 'black'] | ||
}, | ||
origin: ball1.position, | ||
destination: ball2.position | ||
}); | ||
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var path = new Path({ | ||
segments: [p1a, p2a, p2b, p1b], | ||
closed: true, | ||
fillColor: gradient | ||
}); | ||
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var segments = path.segments; | ||
segments[0].handleOut = getVector(angle1a - pi2, radius1); | ||
segments[1].handleIn = getVector(angle2a + pi2, radius2); | ||
segments[2].handleOut = getVector(angle2b - pi2, radius2); | ||
segments[3].handleIn = getVector(angle1b + pi2, radius1); | ||
return path; | ||
} | ||
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// ------------------------------------------------ | ||
function getVector(radians, length) { | ||
return new Point({ | ||
// Convert radians to degrees: | ||
angle: radians * 180 / Math.PI, | ||
length: length | ||
}); | ||
} | ||
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var largeCircle = new Path.Circle({ | ||
center: [676, 433], | ||
radius: 150 | ||
}); | ||
circlePaths.push(largeCircle); | ||
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function onMouseMove(event) { | ||
largeCircle.position = event.point; | ||
generateConnections(circlePaths); | ||
} |
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// Ported from original Metaball script by SATO Hiroyuki | ||
// http://park12.wakwak.com/~shp/lc/et/en_aics_script.html | ||
var rect = new Path.Rectangle({ | ||
point: [0, 0], | ||
size: [view.size.width, view.size.height], | ||
strokeColor: 'white', | ||
selected: true | ||
}); | ||
rect.sendToBack(); | ||
rect.fillColor = '#000000'; | ||
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project.currentStyle = { | ||
fillColor: 'white' | ||
}; | ||
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var ballPositions = [[217, 101], [97, 394], [700, 214], [760, 1006], [1180, 34], [508, 616], [146, 946], [1060, 756], [1700, 394], [1540, 816], [1060, 420]]; | ||
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var handle_len_rate = 2.4; | ||
var circlePaths = []; | ||
var radius = 40; | ||
for (var i = 0, l = ballPositions.length; i < l; i++) { | ||
var circlePath = new Path.Circle({ | ||
center: ballPositions[i], | ||
radius: 80 | ||
}); | ||
circlePaths.push(circlePath); | ||
} | ||
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var connections = new Group(); | ||
function generateConnections(paths) { | ||
// Remove the last connection paths: | ||
connections.children = []; | ||
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for (var i = 0, l = paths.length; i < l; i++) { | ||
for (var j = i - 1; j >= 0; j--) { | ||
var path = metaball(paths[i], paths[j], 0.5, handle_len_rate, 500); | ||
if (path) { | ||
connections.appendTop(path); | ||
path.removeOnMove(); | ||
} | ||
} | ||
} | ||
} | ||
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generateConnections(circlePaths); | ||
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// --------------------------------------------- | ||
function metaball(ball1, ball2, v, handle_len_rate, maxDistance) { | ||
var center1 = ball1.position; | ||
var center2 = ball2.position; | ||
var radius1 = ball1.bounds.width / 2; | ||
var radius2 = ball2.bounds.width / 2; | ||
var pi2 = Math.PI / 2; | ||
var d = center1.getDistance(center2); | ||
var u1, u2; | ||
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if (radius1 == 0 || radius2 == 0) | ||
return; | ||
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if (d > maxDistance || d <= Math.abs(radius1 - radius2)) { | ||
return; | ||
} else if (d < radius1 + radius2) { // case circles are overlapping | ||
u1 = Math.acos((radius1 * radius1 + d * d - radius2 * radius2) / | ||
(2 * radius1 * d)); | ||
u2 = Math.acos((radius2 * radius2 + d * d - radius1 * radius1) / | ||
(2 * radius2 * d)); | ||
} else { | ||
u1 = 0; | ||
u2 = 0; | ||
} | ||
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var angle1 = (center2 - center1).getAngleInRadians(); | ||
var angle2 = Math.acos((radius1 - radius2) / d); | ||
var angle1a = angle1 + u1 + (angle2 - u1) * v; | ||
var angle1b = angle1 - u1 - (angle2 - u1) * v; | ||
var angle2a = angle1 + Math.PI - u2 - (Math.PI - u2 - angle2) * v; | ||
var angle2b = angle1 - Math.PI + u2 + (Math.PI - u2 - angle2) * v; | ||
var p1a = center1 + getVector(angle1a, radius1); | ||
var p1b = center1 + getVector(angle1b, radius1); | ||
var p2a = center2 + getVector(angle2a, radius2); | ||
var p2b = center2 + getVector(angle2b, radius2); | ||
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// define handle length by the distance between | ||
// both ends of the curve to draw | ||
var totalRadius = (radius1 + radius2); | ||
var d2 = Math.min(v * handle_len_rate, (p1a - p2a).length / totalRadius); | ||
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// case circles are overlapping: | ||
d2 *= Math.min(1, d / (radius1 + radius2)); | ||
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radius1 *= d2; | ||
radius2 *= d2; | ||
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// 그라데이션 색상 설정 | ||
var gradient = new Color({ | ||
gradient: { | ||
stops: ['white', 'white', 'white', 'white', 'red', 'red', 'red', 'white', 'white', 'white', 'white'] | ||
}, | ||
origin: ball1.position, | ||
destination: ball2.position | ||
}); | ||
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var path = new Path({ | ||
segments: [p1a, p2a, p2b, p1b], | ||
closed: true, | ||
fillColor: gradient | ||
}); | ||
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var segments = path.segments; | ||
segments[0].handleOut = getVector(angle1a - pi2, radius1); | ||
segments[1].handleIn = getVector(angle2a + pi2, radius2); | ||
segments[2].handleOut = getVector(angle2b - pi2, radius2); | ||
segments[3].handleIn = getVector(angle1b + pi2, radius1); | ||
return path; | ||
} | ||
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// ------------------------------------------------ | ||
function getVector(radians, length) { | ||
return new Point({ | ||
// Convert radians to degrees: | ||
angle: radians * 180 / Math.PI, | ||
length: length | ||
}); | ||
} | ||
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var largeCircle = new Path.Circle({ | ||
center: [676, 433], | ||
radius: 190, | ||
fillColor: 'red' | ||
}); | ||
circlePaths.push(largeCircle); | ||
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function onMouseMove(event) { | ||
largeCircle.position = event.point; | ||
generateConnections(circlePaths); | ||
} |
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Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,127 @@ | ||
// Ported from original Metaball script by SATO Hiroyuki | ||
// http://park12.wakwak.com/~shp/lc/et/en_aics_script.html | ||
project.currentStyle = { | ||
fillColor: 'black' | ||
}; | ||
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var ballPositions = [[161, 126], [384, -9], [-30, 330], [474, 202], [311, 360], [101, 525], [311, 694], [101, 923], [444, 963], [534, 713], [649, 540], [696, 221], [841, 51], [811, 825], [1021, 953], [1129, 713], [1021, 450], [1159, 172], [1311, 390],[1341, 0], [1465, 202], [1657, 281], [1773, 126], [1525, 495], [1755, 480], [1422, 694], [1627, 754], [1341, 963], [1743, 993]]; | ||
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var handle_len_rate = 2.4; | ||
var circlePaths = []; | ||
var radius = 40; | ||
for (var i = 0, l = ballPositions.length; i < l; i++) { | ||
var circlePath = new Path.Circle({ | ||
center: ballPositions[i], | ||
radius: 50 | ||
}); | ||
circlePaths.push(circlePath); | ||
} | ||
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var connections = new Group(); | ||
function generateConnections(paths) { | ||
// Remove the last connection paths: | ||
connections.children = []; | ||
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for (var i = 0, l = paths.length; i < l; i++) { | ||
for (var j = i - 1; j >= 0; j--) { | ||
var path = metaball(paths[i], paths[j], 0.5, handle_len_rate, 300); | ||
if (path) { | ||
connections.appendTop(path); | ||
path.removeOnMove(); | ||
} | ||
} | ||
} | ||
} | ||
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generateConnections(circlePaths); | ||
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// --------------------------------------------- | ||
function metaball(ball1, ball2, v, handle_len_rate, maxDistance) { | ||
var center1 = ball1.position; | ||
var center2 = ball2.position; | ||
var radius1 = ball1.bounds.width / 2; | ||
var radius2 = ball2.bounds.width / 2; | ||
var pi2 = Math.PI / 2; | ||
var d = center1.getDistance(center2); | ||
var u1, u2; | ||
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if (radius1 == 0 || radius2 == 0) | ||
return; | ||
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if (d > maxDistance || d <= Math.abs(radius1 - radius2)) { | ||
return; | ||
} else if (d < radius1 + radius2) { // case circles are overlapping | ||
u1 = Math.acos((radius1 * radius1 + d * d - radius2 * radius2) / | ||
(2 * radius1 * d)); | ||
u2 = Math.acos((radius2 * radius2 + d * d - radius1 * radius1) / | ||
(2 * radius2 * d)); | ||
} else { | ||
u1 = 0; | ||
u2 = 0; | ||
} | ||
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var angle1 = (center2 - center1).getAngleInRadians(); | ||
var angle2 = Math.acos((radius1 - radius2) / d); | ||
var angle1a = angle1 + u1 + (angle2 - u1) * v; | ||
var angle1b = angle1 - u1 - (angle2 - u1) * v; | ||
var angle2a = angle1 + Math.PI - u2 - (Math.PI - u2 - angle2) * v; | ||
var angle2b = angle1 - Math.PI + u2 + (Math.PI - u2 - angle2) * v; | ||
var p1a = center1 + getVector(angle1a, radius1); | ||
var p1b = center1 + getVector(angle1b, radius1); | ||
var p2a = center2 + getVector(angle2a, radius2); | ||
var p2b = center2 + getVector(angle2b, radius2); | ||
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// define handle length by the distance between | ||
// both ends of the curve to draw | ||
var totalRadius = (radius1 + radius2); | ||
var d2 = Math.min(v * handle_len_rate, (p1a - p2a).length / totalRadius); | ||
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// case circles are overlapping: | ||
d2 *= Math.min(1, d / (radius1 + radius2)); | ||
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radius1 *= d2; | ||
radius2 *= d2; | ||
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// 그라데이션 색상 설정 | ||
var gradient = new Color({ | ||
gradient: { | ||
stops: ['black', 'black', 'black', 'black', 'blue', 'blue', 'blue', 'black', 'black', 'black', 'black'] | ||
}, | ||
origin: ball1.position, | ||
destination: ball2.position | ||
}); | ||
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var path = new Path({ | ||
segments: [p1a, p2a, p2b, p1b], | ||
closed: true, | ||
fillColor: gradient | ||
}); | ||
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var segments = path.segments; | ||
segments[0].handleOut = getVector(angle1a - pi2, radius1); | ||
segments[1].handleIn = getVector(angle2a + pi2, radius2); | ||
segments[2].handleOut = getVector(angle2b - pi2, radius2); | ||
segments[3].handleIn = getVector(angle1b + pi2, radius1); | ||
return path; | ||
} | ||
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// ------------------------------------------------ | ||
function getVector(radians, length) { | ||
return new Point({ | ||
// Convert radians to degrees: | ||
angle: radians * 180 / Math.PI, | ||
length: length | ||
}); | ||
} | ||
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var largeCircle = new Path.Circle({ | ||
center: [676, 433], | ||
radius: 120, | ||
fillColor: 'blue' | ||
}); | ||
circlePaths.push(largeCircle); | ||
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function onMouseMove(event) { | ||
largeCircle.position = event.point; | ||
generateConnections(circlePaths); | ||
} |
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