Awarded "Best Technical Achievement" at the Games@Derby Expo 2018
Metal Corps is a Bullet Hell Twin Stick shooter developed in the Game Development module of my 3rd year of University at the University of Derby. It was completed along with 3 other programmers and 4 artists.
A requirement of the module was that a video gameplay trailer was put together. This was completed by one of our key artists Paul Brady. You can view this gameplay trailer here!
Alex Hesketh:
- Gameplay Programmer
- Environmental Hazards Programmer
- Character Programmer
- Systems Programmer
- Encounter Designer
Matt Key:
- Dynamic Camera Programmer
- Enemy AI Programmer
- Enemy Behaviour Designer
- Boss Encounter Designer and Programmer
- Encounter Designer
Joshua Clay:
- Gameplay Programmer
- Weapon Behaviour Designer
- Cutscene Developer
- Encounter Designer
Phil Stevens:
- User Interface Designer and Programmer
Gonçalo Torrinha:
- Lead Indoor Environment and Level Design: Factory
- Character Artist: Enemies and Factory Boss
- VFX
- Sound Design
- Localization (EFIGSP)
- Graphic Design: Game Logo
Paul Brady:
- Lead Outdoor Environment and Level Design: Icy Wasteland
- Character Artist: Main Character
- Graphic Design: Team Logo and Cutout/Main Menu Image
Jesse Creaven:
- Character Artist: Icy Wasteland Boss
- Prop Artist: Minor Prop work for the Icy Wasteland
Petar Draganov:
- User Interface/HUD
The official repository that we performed our work in was hosted by Joshua Clay. It can be found here!