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Bullet Hell Twin Stick shooter. Awarded "Best Technical Achievement" at the Games@Derby Expo 2018

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Metal Corps

Awarded "Best Technical Achievement" at the Games@Derby Expo 2018

Metal Corps is a Bullet Hell Twin Stick shooter developed in the Game Development module of my 3rd year of University at the University of Derby. It was completed along with 3 other programmers and 4 artists.

Screenshots

Screenshot

Video Trailer

A requirement of the module was that a video gameplay trailer was put together. This was completed by one of our key artists Paul Brady. You can view this gameplay trailer here!

Credits

Programming Department

Alex Hesketh:

  • Gameplay Programmer
  • Environmental Hazards Programmer
  • Character Programmer
  • Systems Programmer
  • Encounter Designer

Matt Key:

  • Dynamic Camera Programmer
  • Enemy AI Programmer
  • Enemy Behaviour Designer
  • Boss Encounter Designer and Programmer
  • Encounter Designer

Joshua Clay:

  • Gameplay Programmer
  • Weapon Behaviour Designer
  • Cutscene Developer
  • Encounter Designer

Phil Stevens:

  • User Interface Designer and Programmer

Art Department

Gonçalo Torrinha:

  • Lead Indoor Environment and Level Design: Factory
  • Character Artist: Enemies and Factory Boss
  • VFX
  • Sound Design
  • Localization (EFIGSP)
  • Graphic Design: Game Logo

Paul Brady:

  • Lead Outdoor Environment and Level Design: Icy Wasteland
  • Character Artist: Main Character
  • Graphic Design: Team Logo and Cutout/Main Menu Image

Jesse Creaven:

  • Character Artist: Icy Wasteland Boss
  • Prop Artist: Minor Prop work for the Icy Wasteland

Petar Draganov:

  • User Interface/HUD

Working Repository

The official repository that we performed our work in was hosted by Joshua Clay. It can be found here!

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Bullet Hell Twin Stick shooter. Awarded "Best Technical Achievement" at the Games@Derby Expo 2018

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