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1.9.0
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ncannasse committed Feb 28, 2021
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37 changes: 37 additions & 0 deletions CHANGELOG.md
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## 1.9.0 (February 28, 2021)

HL:
* Fixes compatibility with Haxe 4.2 (requires 4.2.1)

2D:
* More DomKit APIs
* Flow overflow: Hidden and Scroll support
* Text.letterSpacing is now 0 by default
* New Camera implementation (@Yanrishatum)
* Allow different textures for Graphics/TileGroup/SpriteBatch using BatchDrawState (@Yanrishatum)
* <a> link support in HtmlText (@Azrou)

3D:
* Refactor PBR Renderer (begin/end), allow shader injection in RendererFX
* Support for Y-up exported FBX (auto convert to Z-up)
* Support for centimer exported FBX (auto convert to meters)
* Added Texture.lodBias support for mipmaps
* More detailed skin collider support based on joint bounding boxes
* Added HMD large index (models with >64K vertexes)
* PBR Forward support (@ShiroSmith)
* new MetchBatch implementation (unlimited instances)

HxSL:
* Added Mat2 type
* Added Array of textures support
* Added texture.size() / textureSize(tex) (@Yanrishatum)
* Added @borrow to import another shader var (@Yanrishatum)
* Added @sampler(groupName) to bypass 16 samplers DX limit

Other:
* Added DDS support for compressed/mipmaped/float textures
* Added HDR texture support
* More APIs/support for float/hdr/16 bit textures
* ... and many many other improvements


## 1.8.0 (April 7, 2020)

2D:
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2 changes: 1 addition & 1 deletion haxelib.json
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"url" : "http://heaps.io",
"license" : "BSD",
"description" : "The GPU Game Framework",
"version" : "1.8.0",
"version" : "1.9.0",
"releasenote" : "See CHANGELOG.md",
"contributors" : ["ncannasse"],
"dependencies" : { "format" : "" }
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