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Rename "CreateNewGame" to "GameIsFull" #328
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Added some extra conditions to ensure that the key value reading is correct regardless of user's keyboard language. With the use of event.code.
Added some extra code to the getKeyFromInputEvent function so keyboard events are read correctly and regardless of user's keyboard language.
Update life_preserver.svg
Game started sound notification (If page/document isn't focused)
* Bug fix on inputManager.ts (keyboard events) Added some extra conditions to ensure that the key value reading is correct regardless of user's keyboard language. With the use of event.code. * Update inputManager.ts * Bug fix on inputManager.ts (keyboard events) Added some extra code to the getKeyFromInputEvent function so keyboard events are read correctly and regardless of user's keyboard language. * Update inputManager.ts * Added halloween light and dark pumpkin svgs * Wrong branch lol * Wrong branch lol * Team menu now has blurry backdrop and blocks interaction * Changed blurring to brightness (darker). * Fixed the little lag with the backdrop filter change --------- Co-authored-by: papas24 <[email protected]>
* Bug fix on inputManager.ts (keyboard events) Added some extra conditions to ensure that the key value reading is correct regardless of user's keyboard language. With the use of event.code. * Update inputManager.ts * Bug fix on inputManager.ts (keyboard events) Added some extra code to the getKeyFromInputEvent function so keyboard events are read correctly and regardless of user's keyboard language. * Update inputManager.ts * Added halloween light and dark pumpkin svgs * Wrong branch lol * Wrong branch lol * Bug Fix: Kill feed acting weird while the "big" map is opened. * Update minimap.ts --------- Co-authored-by: papas24 <[email protected]> Co-authored-by: Henry Sanger <[email protected]>
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Renaming the "CreateNewGame" worker message type to "GameIsFull" to be more descriptive and give information about the state of the worker thread, rather than the intended action.